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authorCampbell Barton <ideasman42@gmail.com>2013-05-27 11:57:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-27 11:57:17 +0400
commitd612fc04267ca035930eddbfa431f567599baa2c (patch)
tree9826916848dba3ef6e9f73d93a3f1294b4b3d19a /source/blender/nodes/shader/nodes/node_shader_tex_magic.c
parentac0a8af41413b730c0ab17cf19390c65dee3134c (diff)
style cleanup: nodes
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_magic.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
index c85ae4ddad5..0c6f430537d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
@@ -54,7 +54,7 @@ static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- NodeTexMagic *tex = (NodeTexMagic*)node->storage;
+ NodeTexMagic *tex = (NodeTexMagic *)node->storage;
float depth = tex->depth;
if (!in[0].link)