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authorJacques Lucke <jacques@blender.org>2021-11-17 13:10:46 +0300
committerJacques Lucke <jacques@blender.org>2021-11-17 13:11:28 +0300
commitc2ab47e7296a5fc7f9814153354567f608d41f00 (patch)
treeb4e4740ee8e1ffa92238daf572ae25f5d6784053 /source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
parent473be239c3c3669643853d549f06723d40b941bb (diff)
Cleanup: change node socket availability in a single place
This cleans up part of the code that still set the flag manually. Also, this change helps with D13246 because it makes it easier to tag the node tree as changed when the availability of a socket changed.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_noise.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index d28095edb96..7dd2695ecf7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -76,14 +76,14 @@ static int node_shader_gpu_tex_noise(GPUMaterial *mat,
return GPU_stack_link(mat, node, name, in, out);
}
-static void node_shader_update_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
+static void node_shader_update_tex_noise(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector");
bNodeSocket *sockW = nodeFindSocket(node, SOCK_IN, "W");
NodeTexNoise *tex = (NodeTexNoise *)node->storage;
- nodeSetSocketAvailability(sockVector, tex->dimensions != 1);
- nodeSetSocketAvailability(sockW, tex->dimensions == 1 || tex->dimensions == 4);
+ nodeSetSocketAvailability(ntree, sockVector, tex->dimensions != 1);
+ nodeSetSocketAvailability(ntree, sockW, tex->dimensions == 1 || tex->dimensions == 4);
}
namespace blender::nodes {