diff options
author | Aaron Carlisle <Blendify> | 2021-12-25 19:11:05 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-25 19:12:08 +0300 |
commit | c5862da5ad990bd72a6f713c52f7d74416bce16a (patch) | |
tree | 055efaae74f4d48c44f9f08485343a2c599ad82e /source/blender/nodes/shader/nodes/node_shader_tex_noise.cc | |
parent | 9085b4a731fd5315eb97c00fc4bbf7c163698ebc (diff) |
Cleanup: use new c++ guarded allocator API in nodes
Also simplify the allocation name to `__func__`
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13665
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_noise.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_noise.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc index d7f21853a01..d2572e09d3c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc @@ -49,7 +49,7 @@ static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b) static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node) { - NodeTexNoise *tex = (NodeTexNoise *)MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise"); + NodeTexNoise *tex = MEM_cnew<NodeTexNoise>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); BKE_texture_colormapping_default(&tex->base.color_mapping); tex->dimensions = 3; |