Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 08:59:34 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 08:59:34 +0300
commite17ac8dc58c7108cfb3a784a595912c063e09cf4 (patch)
tree3a0a30fce007550c2743e423dd5f5017a0ca7753 /source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
parented1ced24848824a4acbaaf7aa7ccb34441f6a8f4 (diff)
Cleanup: Nodes: Begin splitting shader node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however, this is inconvenient because it requires editing many files when adding new nodes. The goal is to minimize the number of files needed to add or update a node. This commit moves most of the node layout functions for shader nodes into their respected source/blender/nodes/shader/nodes file. In the future, these functions will be simplified to node_layout. Some nodes were left in `drawnode.cc` as this would require duplicating code while this is likely fine it is best to leave that to a seperate commit.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_noise.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index fe402675ec6..9e378ff0110 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -21,6 +21,9 @@
#include "BLI_noise.hh"
+#include "UI_interface.h"
+#include "UI_resources.h"
+
namespace blender::nodes::node_shader_tex_noise_cc {
NODE_STORAGE_FUNCS(NodeTexNoise)
@@ -45,6 +48,11 @@ static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color")).no_muted_links();
};
+static void node_shader_buts_tex_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "noise_dimensions", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
+}
+
static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexNoise *tex = MEM_cnew<NodeTexNoise>(__func__);
@@ -256,6 +264,7 @@ void register_node_type_sh_tex_noise()
sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::sh_node_tex_noise_declare;
+ ntype.draw_buttons = file_ns::node_shader_buts_tex_noise;
node_type_init(&ntype, file_ns::node_shader_init_tex_noise);
node_type_storage(
&ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage);