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authorJacques Lucke <jacques@blender.org>2021-12-07 15:26:39 +0300
committerJacques Lucke <jacques@blender.org>2021-12-07 15:26:39 +0300
commit0f48b37aae0230119523a9718b331961bd989a78 (patch)
tree3cbbeb57645785ed0be60719dd16392c9cee595a /source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
parentae5a89e80af78b85877a049d392a84553f2791aa (diff)
Revert moving all shader nodes to c++
This reverts to following commits: * rB5cad004d716da02f511bd34983ac7da820308676 * rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd * rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c * rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 * rBf72cc47d8edf849af98e196f721022bacf86a5e7 * rB3f7014ecc9d523997062eadd62888af5fc70a2b6 * rB0578921063fbb081239439062215f2538a31af4b * rBc20098e6ec6adee874a12e510aa4a56d89f92838 * rBd5efda72f501ad95679d7ac554086a1fb18c1ac0 The original move to c++ that the other commits depended upon had some issues that should be fixed before committing it again. The issues were reported in T93797, T93809 and T93798. We should also find a better rule for not using c-style casts going forward, although that wouldn't have been reason enough to revert the commits. Introducing something like a `MEM_new<T>` and `MEM_delete<T>` function might help with the the most common case of casting the return type of `MEM_malloc`. Going forward, I recommend first committing the changes that don't require converting files to c++. Then convert the shading node files in smaller chunks. Especially don't mix fairly low risk changes like moving some simple nodes, with higher risk changes.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc89
1 files changed, 0 insertions, 89 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
deleted file mode 100644
index 73812da029c..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2015 Blender Foundation.
- * All rights reserved.
- */
-
-#include "node_shader_util.hh"
-
-#include "RE_texture.h"
-
-/* **************** OUTPUT ******************** */
-
-namespace blender::nodes::node_shader_tex_pointdensity_cc {
-
-static bNodeSocketTemplate sh_node_tex_pointdensity_in[] = {
- {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_tex_pointdensity_out[] = {
- {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
- {SOCK_FLOAT, N_("Density"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
- {-1, ""},
-};
-
-static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node)
-{
- NodeShaderTexPointDensity *point_density = (NodeShaderTexPointDensity *)MEM_callocN(
- sizeof(NodeShaderTexPointDensity), "new pd node");
- point_density->resolution = 100;
- point_density->radius = 0.3f;
- point_density->space = SHD_POINTDENSITY_SPACE_OBJECT;
- point_density->color_source = SHD_POINTDENSITY_COLOR_PARTAGE;
- node->storage = point_density;
-}
-
-static void node_shader_free_tex_pointdensity(bNode *node)
-{
- NodeShaderTexPointDensity *point_density = (NodeShaderTexPointDensity *)node->storage;
- PointDensity *pd = &point_density->pd;
- RE_point_density_free(pd);
- BKE_texture_pointdensity_free_data(pd);
- memset(pd, 0, sizeof(*pd));
- MEM_freeN(point_density);
-}
-
-static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree),
- bNode *dest_node,
- const bNode *src_node)
-{
- dest_node->storage = MEM_dupallocN(src_node->storage);
- NodeShaderTexPointDensity *point_density = (NodeShaderTexPointDensity *)dest_node->storage;
- PointDensity *pd = &point_density->pd;
- memset(pd, 0, sizeof(*pd));
-}
-
-} // namespace blender::nodes::node_shader_tex_pointdensity_cc
-
-/* node type definition */
-void register_node_type_sh_tex_pointdensity()
-{
- namespace file_ns = blender::nodes::node_shader_tex_pointdensity_cc;
-
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE, 0);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_tex_pointdensity_in, file_ns::sh_node_tex_pointdensity_out);
- node_type_init(&ntype, file_ns::node_shader_init_tex_pointdensity);
- node_type_storage(&ntype,
- "NodeShaderTexPointDensity",
- file_ns::node_shader_free_tex_pointdensity,
- file_ns::node_shader_copy_tex_pointdensity);
-
- nodeRegisterType(&ntype);
-}