diff options
author | Jacques Lucke <jacques@blender.org> | 2021-12-07 15:26:39 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-12-07 15:26:39 +0300 |
commit | 0f48b37aae0230119523a9718b331961bd989a78 (patch) | |
tree | 3cbbeb57645785ed0be60719dd16392c9cee595a /source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc | |
parent | ae5a89e80af78b85877a049d392a84553f2791aa (diff) |
Revert moving all shader nodes to c++
This reverts to following commits:
* rB5cad004d716da02f511bd34983ac7da820308676
* rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
* rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
* rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
* rBf72cc47d8edf849af98e196f721022bacf86a5e7
* rB3f7014ecc9d523997062eadd62888af5fc70a2b6
* rB0578921063fbb081239439062215f2538a31af4b
* rBc20098e6ec6adee874a12e510aa4a56d89f92838
* rBd5efda72f501ad95679d7ac554086a1fb18c1ac0
The original move to c++ that the other commits depended upon had some issues
that should be fixed before committing it again. The issues were reported in
T93797, T93809 and T93798.
We should also find a better rule for not using c-style casts going forward,
although that wouldn't have been reason enough to revert the commits.
Introducing something like a `MEM_new<T>` and `MEM_delete<T>`
function might help with the the most common case of casting the return
type of `MEM_malloc`.
Going forward, I recommend first committing the changes that don't
require converting files to c++. Then convert the shading node files
in smaller chunks. Especially don't mix fairly low risk changes like
moving some simple nodes, with higher risk changes.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc deleted file mode 100644 index 73812da029c..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc +++ /dev/null @@ -1,89 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2015 Blender Foundation. - * All rights reserved. - */ - -#include "node_shader_util.hh" - -#include "RE_texture.h" - -/* **************** OUTPUT ******************** */ - -namespace blender::nodes::node_shader_tex_pointdensity_cc { - -static bNodeSocketTemplate sh_node_tex_pointdensity_in[] = { - {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, - {-1, ""}, -}; - -static bNodeSocketTemplate sh_node_tex_pointdensity_out[] = { - {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - {SOCK_FLOAT, N_("Density"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, - {-1, ""}, -}; - -static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node) -{ - NodeShaderTexPointDensity *point_density = (NodeShaderTexPointDensity *)MEM_callocN( - sizeof(NodeShaderTexPointDensity), "new pd node"); - point_density->resolution = 100; - point_density->radius = 0.3f; - point_density->space = SHD_POINTDENSITY_SPACE_OBJECT; - point_density->color_source = SHD_POINTDENSITY_COLOR_PARTAGE; - node->storage = point_density; -} - -static void node_shader_free_tex_pointdensity(bNode *node) -{ - NodeShaderTexPointDensity *point_density = (NodeShaderTexPointDensity *)node->storage; - PointDensity *pd = &point_density->pd; - RE_point_density_free(pd); - BKE_texture_pointdensity_free_data(pd); - memset(pd, 0, sizeof(*pd)); - MEM_freeN(point_density); -} - -static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree), - bNode *dest_node, - const bNode *src_node) -{ - dest_node->storage = MEM_dupallocN(src_node->storage); - NodeShaderTexPointDensity *point_density = (NodeShaderTexPointDensity *)dest_node->storage; - PointDensity *pd = &point_density->pd; - memset(pd, 0, sizeof(*pd)); -} - -} // namespace blender::nodes::node_shader_tex_pointdensity_cc - -/* node type definition */ -void register_node_type_sh_tex_pointdensity() -{ - namespace file_ns = blender::nodes::node_shader_tex_pointdensity_cc; - - static bNodeType ntype; - - sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE, 0); - node_type_socket_templates( - &ntype, file_ns::sh_node_tex_pointdensity_in, file_ns::sh_node_tex_pointdensity_out); - node_type_init(&ntype, file_ns::node_shader_init_tex_pointdensity); - node_type_storage(&ntype, - "NodeShaderTexPointDensity", - file_ns::node_shader_free_tex_pointdensity, - file_ns::node_shader_copy_tex_pointdensity); - - nodeRegisterType(&ntype); -} |