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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 07:16:55 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-09 07:16:55 +0300
commited1ced24848824a4acbaaf7aa7ccb34441f6a8f4 (patch)
tree34bc7a082099ceda73c393eaf89849f5df3b72a1 /source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
parent9620fdc9864405f9fe53493895f9e9d8592fe365 (diff)
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc21
1 files changed, 7 insertions, 14 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
index 31d14d09963..8a42577d35c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
@@ -23,18 +23,12 @@
namespace blender::nodes::node_shader_tex_pointdensity_cc {
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_tex_pointdensity_in[] = {
- {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_tex_pointdensity_out[] = {
- {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
- {SOCK_FLOAT, N_("Density"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Vector>(N_("Vector")).hide_value();
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("Density"));
+}
static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node)
{
@@ -76,8 +70,7 @@ void register_node_type_sh_tex_pointdensity()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_tex_pointdensity_in, file_ns::sh_node_tex_pointdensity_out);
+ ntype.declare = file_ns::node_declare;
node_type_init(&ntype, file_ns::node_shader_init_tex_pointdensity);
node_type_storage(&ntype,
"NodeShaderTexPointDensity",