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authorHans Goudey <h.goudey@me.com>2022-10-04 01:37:25 +0300
committerHans Goudey <h.goudey@me.com>2022-10-04 01:38:16 +0300
commit97746129d5870beedc40e3c035c7982ce8a6bebc (patch)
treeb819b8e7875e6684aad7ea1f6bb7922d4fa1c8fc /source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
parented7f5713f8f9d605e3cd4cce42e40fb5c6bf4bf5 (diff)
Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_sky.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
index 23fb4052c7e..44df6b2b1a1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
@@ -62,7 +62,7 @@ static void node_shader_buts_tex_sky(uiLayout *layout, bContext *C, PointerRNA *
}
}
-static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node)
+static void node_shader_init_tex_sky(bNodeTree * /*ntree*/, bNode *node)
{
NodeTexSky *tex = MEM_cnew<NodeTexSky>("NodeTexSky");
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
@@ -146,7 +146,7 @@ static void sky_precompute_old(SkyModelPreetham *sunsky, const float sun_angles[
static int node_shader_gpu_tex_sky(GPUMaterial *mat,
bNode *node,
- bNodeExecData *UNUSED(execdata),
+ bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{