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authorHans Goudey <h.goudey@me.com>2022-03-16 20:33:36 +0300
committerHans Goudey <h.goudey@me.com>2022-03-16 20:33:36 +0300
commit2564d152d6edf65afcb573598a1303483c62eb06 (patch)
tree378ffe6dc426d769eda0635971f06849cfef301c /source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
parent263c5b33d697f6202e3d9b07317e1dc05ffb9a25 (diff)
Cleanup: Remove unnecessary namespace specification
Ever since d5b72fb06cd0405c46, shader nodes have been in the `blender::nodes` namespace, so they don't need to use that to access Blender's C++ types and functions.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 0e2321b9cf9..6d4c491046b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -174,7 +174,7 @@ class WhiteNoiseFunction : public fn::MultiFunction {
}
};
-static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+static void sh_node_noise_build_multi_function(NodeMultiFunctionBuilder &builder)
{
bNode &node = builder.node();
builder.construct_and_set_matching_fn<WhiteNoiseFunction>((int)node.custom1);