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author | Hans Goudey <h.goudey@me.com> | 2022-03-16 20:33:36 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-16 20:33:36 +0300 |
commit | 2564d152d6edf65afcb573598a1303483c62eb06 (patch) | |
tree | 378ffe6dc426d769eda0635971f06849cfef301c /source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc | |
parent | 263c5b33d697f6202e3d9b07317e1dc05ffb9a25 (diff) |
Cleanup: Remove unnecessary namespace specification
Ever since d5b72fb06cd0405c46, shader nodes have been in the
`blender::nodes` namespace, so they don't need to use that to access
Blender's C++ types and functions.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc index 0e2321b9cf9..6d4c491046b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc @@ -174,7 +174,7 @@ class WhiteNoiseFunction : public fn::MultiFunction { } }; -static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) +static void sh_node_noise_build_multi_function(NodeMultiFunctionBuilder &builder) { bNode &node = builder.node(); builder.construct_and_set_matching_fn<WhiteNoiseFunction>((int)node.custom1); |