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authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
commit8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch)
tree43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/shader/nodes/node_shader_valToRgb.c
parent6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff)
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_valToRgb.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
new file mode 100644
index 00000000000..9353143095a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -0,0 +1,129 @@
+/*
+ * $Id: SHD_valToRgb.c 36593 2011-05-10 11:19:26Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_valToRgb.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+/* **************** VALTORGB ******************** */
+static bNodeSocketTemplate sh_node_valtorgb_in[]= {
+ { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_valtorgb_out[]= {
+ { SOCK_RGBA, 0, "Color"},
+ { SOCK_FLOAT, 0, "Alpha"},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ /* stack order in: fac */
+ /* stack order out: col, alpha */
+
+ if(node->storage) {
+ float fac;
+ nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
+
+ do_colorband(node->storage, fac, out[0]->vec);
+ out[1]->vec[0]= out[0]->vec[3];
+ }
+}
+
+static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ node->storage= add_colorband(1);
+}
+
+static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ float *array;
+ int size;
+
+ colorband_table_RGBA(node->storage, &array, &size);
+ return GPU_stack_link(mat, "valtorgb", in, out, GPU_texture(size, array));
+}
+
+void register_node_type_sh_valtorgb(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out);
+ node_type_size(&ntype, 240, 200, 300);
+ node_type_init(&ntype, node_shader_init_valtorgb);
+ node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, node_shader_exec_valtorgb);
+ node_type_gpu(&ntype, gpu_shader_valtorgb);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+
+/* **************** RGBTOBW ******************** */
+static bNodeSocketTemplate sh_node_rgbtobw_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_rgbtobw_out[]= {
+ { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+
+static void node_shader_exec_rgbtobw(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
+{
+ /* stack order out: bw */
+ /* stack order in: col */
+
+ out[0]->vec[0]= in[0]->vec[0]*0.35f + in[0]->vec[1]*0.45f + in[0]->vec[2]*0.2f;
+}
+
+static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "rgbtobw", in, out);
+}
+
+void register_node_type_sh_rgbtobw(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0);
+ node_type_socket_templates(&ntype, sh_node_rgbtobw_in, sh_node_rgbtobw_out);
+ node_type_size(&ntype, 80, 40, 120);
+ node_type_exec(&ntype, node_shader_exec_rgbtobw);
+ node_type_gpu(&ntype, gpu_shader_rgbtobw);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+