diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-09-06 01:01:50 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-09-06 01:01:50 +0400 |
commit | 8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch) | |
tree | 43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/shader/nodes/node_shader_valToRgb.c | |
parent | 6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff) |
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_valToRgb.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_valToRgb.c | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c new file mode 100644 index 00000000000..9353143095a --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c @@ -0,0 +1,129 @@ +/* + * $Id: SHD_valToRgb.c 36593 2011-05-10 11:19:26Z lukastoenne $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/shader/nodes/node_shader_valToRgb.c + * \ingroup shdnodes + */ + + +#include "node_shader_util.h" + +/* **************** VALTORGB ******************** */ +static bNodeSocketTemplate sh_node_valtorgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { -1, 0, "" } +}; +static bNodeSocketTemplate sh_node_valtorgb_out[]= { + { SOCK_RGBA, 0, "Color"}, + { SOCK_FLOAT, 0, "Alpha"}, + { -1, 0, "" } +}; + +static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) +{ + /* stack order in: fac */ + /* stack order out: col, alpha */ + + if(node->storage) { + float fac; + nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); + + do_colorband(node->storage, fac, out[0]->vec); + out[1]->vec[0]= out[0]->vec[3]; + } +} + +static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + node->storage= add_colorband(1); +} + +static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) +{ + float *array; + int size; + + colorband_table_RGBA(node->storage, &array, &size); + return GPU_stack_link(mat, "valtorgb", in, out, GPU_texture(size, array)); +} + +void register_node_type_sh_valtorgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out); + node_type_size(&ntype, 240, 200, 300); + node_type_init(&ntype, node_shader_init_valtorgb); + node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); + node_type_exec(&ntype, node_shader_exec_valtorgb); + node_type_gpu(&ntype, gpu_shader_valtorgb); + + nodeRegisterType(lb, &ntype); +} + + +/* **************** RGBTOBW ******************** */ +static bNodeSocketTemplate sh_node_rgbtobw_in[]= { + { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; +static bNodeSocketTemplate sh_node_rgbtobw_out[]= { + { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + + +static void node_shader_exec_rgbtobw(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) +{ + /* stack order out: bw */ + /* stack order in: col */ + + out[0]->vec[0]= in[0]->vec[0]*0.35f + in[0]->vec[1]*0.45f + in[0]->vec[2]*0.2f; +} + +static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + return GPU_stack_link(mat, "rgbtobw", in, out); +} + +void register_node_type_sh_rgbtobw(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, sh_node_rgbtobw_in, sh_node_rgbtobw_out); + node_type_size(&ntype, 80, 40, 120); + node_type_exec(&ntype, node_shader_exec_rgbtobw); + node_type_gpu(&ntype, gpu_shader_rgbtobw); + + nodeRegisterType(lb, &ntype); +} + + |