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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 00:09:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch)
tree4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/nodes/shader/nodes/node_shader_value.cc
parent4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff)
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers. We pass name to distinguish each GPUUniformBuf in debug mode. Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_value.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 1d7c3f47233..1a1382fa8af 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -35,7 +35,7 @@ static int gpu_shader_value(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPUNodeLink *link = GPU_uniformbuffer_link_out(mat, node, out, 0);
+ GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
return GPU_stack_link(mat, node, "set_value", in, out, link);
}