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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 00:09:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch) | |
tree | 4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/nodes/shader/nodes/node_shader_value.cc | |
parent | 4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff) |
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_value.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_value.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc index 1d7c3f47233..1a1382fa8af 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.cc +++ b/source/blender/nodes/shader/nodes/node_shader_value.cc @@ -35,7 +35,7 @@ static int gpu_shader_value(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - GPUNodeLink *link = GPU_uniformbuffer_link_out(mat, node, out, 0); + GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0); return GPU_stack_link(mat, node, "set_value", in, out, link); } |