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author | Hans Goudey <h.goudey@me.com> | 2022-11-05 18:10:27 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-11-05 18:10:27 +0300 |
commit | 4ec5a8cbc23311776ad3f5745c52331b4937ddb0 (patch) | |
tree | c93707de52ba7b08665f7db07a7e04e4946f5acd /source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc | |
parent | e673f3ba2442b6367d5b1c9fdbacf816107d5348 (diff) |
Cleanup: Remove unnecessary node type registraction functions
These functions provided little benefit compared to simply setting
the function pointers directly.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc index 64484f83320..c9e4f9c8e14 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc @@ -52,8 +52,8 @@ void register_node_type_sh_vector_displacement() sh_node_type_base( &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; - node_type_init(&ntype, file_ns::node_shader_init_vector_displacement); - node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement); + ntype.initfunc = file_ns::node_shader_init_vector_displacement; + ntype.gpu_fn = file_ns::gpu_shader_vector_displacement; nodeRegisterType(&ntype); } |