diff options
author | Jacques Lucke <jacques@blender.org> | 2021-08-20 14:14:39 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-08-20 14:14:39 +0300 |
commit | 00812008129bdab48d328775b09332af12118867 (patch) | |
tree | 344723847c164ce75f9f4cff22991ce69678b57c /source/blender/nodes/shader/nodes/node_shader_vector_math.cc | |
parent | 7d8c71e8003ecb4d3a7fe2483a328d3f2d184faa (diff) |
Functions: remove multi-function network
The multi-function network system was able to compose multiple
multi-functions into a new one and to evaluate that efficiently.
This functionality was heavily used by the particle nodes prototype
a year ago. However, since then we only used multi-functions
without the need to compose them in geometry nodes.
The upcoming "fields" in geometry nodes will need a way to
compose multi-functions again. Unfortunately, the code removed
in this commit was not ideal for this different kind of function
composition. I've been working on an alternative that will be added
separately when it becomes needed.
I've had to update all the function nodes, because their interface
depended on the multi-function network data structure a bit.
The actual multi-function implementations are still the same though.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_math.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_math.cc | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc index 419a11201aa..4424db6aed1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc @@ -183,12 +183,11 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node } } -static const blender::fn::MultiFunction &get_multi_function( - blender::nodes::NodeMFNetworkBuilder &builder) +static const blender::fn::MultiFunction *get_multi_function(bNode &node) { using blender::float3; - NodeVectorMathOperation operation = NodeVectorMathOperation(builder.bnode().custom1); + NodeVectorMathOperation operation = NodeVectorMathOperation(node.custom1); const blender::fn::MultiFunction *multi_fn = nullptr; @@ -199,7 +198,7 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } blender::nodes::try_dispatch_float_math_fl3_fl3_fl3_to_fl3( @@ -209,7 +208,7 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } blender::nodes::try_dispatch_float_math_fl3_fl3_fl_to_fl3( @@ -219,7 +218,7 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl( @@ -229,7 +228,7 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } blender::nodes::try_dispatch_float_math_fl3_fl_to_fl3( @@ -239,7 +238,7 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } blender::nodes::try_dispatch_float_math_fl3_to_fl3( @@ -248,7 +247,7 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } blender::nodes::try_dispatch_float_math_fl3_to_fl( @@ -257,15 +256,16 @@ static const blender::fn::MultiFunction &get_multi_function( multi_fn = &fn; }); if (multi_fn != nullptr) { - return *multi_fn; + return multi_fn; } - return builder.get_not_implemented_fn(); + return nullptr; } -static void sh_node_vector_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) +static void sh_node_vector_math_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - const blender::fn::MultiFunction &fn = get_multi_function(builder); + const blender::fn::MultiFunction *fn = get_multi_function(builder.node()); builder.set_matching_fn(fn); } @@ -278,7 +278,7 @@ void register_node_type_sh_vect_math(void) node_type_label(&ntype, node_vector_math_label); node_type_gpu(&ntype, gpu_shader_vector_math); node_type_update(&ntype, node_shader_update_vector_math); - ntype.expand_in_mf_network = sh_node_vector_math_expand_in_mf_network; + ntype.build_multi_function = sh_node_vector_math_build_multi_function; nodeRegisterType(&ntype); } |