diff options
author | Hans Goudey <h.goudey@me.com> | 2022-03-16 20:33:36 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-16 20:33:36 +0300 |
commit | 2564d152d6edf65afcb573598a1303483c62eb06 (patch) | |
tree | 378ffe6dc426d769eda0635971f06849cfef301c /source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc | |
parent | 263c5b33d697f6202e3d9b07317e1dc05ffb9a25 (diff) |
Cleanup: Remove unnecessary namespace specification
Ever since d5b72fb06cd0405c46, shader nodes have been in the
`blender::nodes` namespace, so they don't need to use that to access
Blender's C++ types and functions.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index b8c44b527b5..3f1a9d758ae 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -63,8 +63,6 @@ static int gpu_shader_vector_rotate(GPUMaterial *mat, return 0; } -using blender::float3; - static float3 sh_node_vector_rotate_around_axis(const float3 vector, const float3 center, const float3 axis, @@ -92,7 +90,7 @@ static float3 sh_node_vector_rotate_euler(const float3 vector, return result + center; } -static const blender::fn::MultiFunction *get_multi_function(bNode &node) +static const fn::MultiFunction *get_multi_function(bNode &node) { bool invert = node.custom2; const int mode = node.custom1; @@ -100,13 +98,13 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) switch (mode) { case NODE_VECTOR_ROTATE_TYPE_AXIS: { if (invert) { - static blender::fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{ "Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, -angle); }}; return &fn; } - static blender::fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{ "Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, angle); }}; @@ -115,13 +113,13 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) case NODE_VECTOR_ROTATE_TYPE_AXIS_X: { float3 axis = float3(1.0f, 0.0f, 0.0f); if (invert) { - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ "Rotate X-Axis", [=](float3 in, float3 center, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, -angle); }}; return &fn; } - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ "Rotate X-Axis", [=](float3 in, float3 center, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, angle); }}; @@ -130,13 +128,13 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) case NODE_VECTOR_ROTATE_TYPE_AXIS_Y: { float3 axis = float3(0.0f, 1.0f, 0.0f); if (invert) { - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ "Rotate Y-Axis", [=](float3 in, float3 center, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, -angle); }}; return &fn; } - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ "Rotate Y-Axis", [=](float3 in, float3 center, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, angle); }}; @@ -145,13 +143,13 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) case NODE_VECTOR_ROTATE_TYPE_AXIS_Z: { float3 axis = float3(0.0f, 0.0f, 1.0f); if (invert) { - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ "Rotate Z-Axis", [=](float3 in, float3 center, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, -angle); }}; return &fn; } - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ "Rotate Z-Axis", [=](float3 in, float3 center, float angle) { return sh_node_vector_rotate_around_axis(in, center, axis, angle); }}; @@ -159,13 +157,13 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) } case NODE_VECTOR_ROTATE_TYPE_EULER_XYZ: { if (invert) { - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{ "Rotate Euler", [](float3 in, float3 center, float3 rotation) { return sh_node_vector_rotate_euler(in, center, rotation, true); }}; return &fn; } - static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{ + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{ "Rotate Euler", [](float3 in, float3 center, float3 rotation) { return sh_node_vector_rotate_euler(in, center, rotation, false); }}; @@ -177,10 +175,9 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) } } -static void sh_node_vector_rotate_build_multi_function( - blender::nodes::NodeMultiFunctionBuilder &builder) +static void sh_node_vector_rotate_build_multi_function(NodeMultiFunctionBuilder &builder) { - const blender::fn::MultiFunction *fn = get_multi_function(builder.node()); + const fn::MultiFunction *fn = get_multi_function(builder.node()); builder.set_matching_fn(fn); } |