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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-28 00:21:31 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-28 00:21:31 +0300
commitd5b72fb06cd0405c4627d22711ab02804093400c (patch)
tree154c5c402f51baa8591d5f803b849dc0c714302b /source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
parent336f6f4bbd8eb75c0cc1258e7d9cd367e0983d4d (diff)
Nodes: Declare shader nodes in individual file namespace
To be used in the future to support unity builds
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index a3cb82f3245..9a320473115 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -23,7 +23,7 @@
#include "../node_shader_util.h"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_vector_rotate_cc {
static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
{
@@ -36,8 +36,6 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Vector"));
};
-} // namespace blender::nodes
-
static const char *gpu_shader_get_name(int mode)
{
switch (mode) {
@@ -205,15 +203,19 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node)
ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
}
+} // namespace blender::nodes::node_shader_vector_rotate_cc
+
void register_node_type_sh_vector_rotate()
{
+ namespace file_ns = blender::nodes::node_shader_vector_rotate_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0);
- ntype.declare = blender::nodes::sh_node_vector_rotate_declare;
- node_type_gpu(&ntype, gpu_shader_vector_rotate);
- node_type_update(&ntype, node_shader_update_vector_rotate);
- ntype.build_multi_function = sh_node_vector_rotate_build_multi_function;
+ ntype.declare = file_ns::sh_node_vector_rotate_declare;
+ node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate);
+ node_type_update(&ntype, file_ns::node_shader_update_vector_rotate);
+ ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function;
nodeRegisterType(&ntype);
}