diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-28 00:21:31 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-28 00:21:31 +0300 |
commit | d5b72fb06cd0405c4627d22711ab02804093400c (patch) | |
tree | 154c5c402f51baa8591d5f803b849dc0c714302b /source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc | |
parent | 336f6f4bbd8eb75c0cc1258e7d9cd367e0983d4d (diff) |
Nodes: Declare shader nodes in individual file namespace
To be used in the future to support unity builds
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index a3cb82f3245..9a320473115 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -23,7 +23,7 @@ #include "../node_shader_util.h" -namespace blender::nodes { +namespace blender::nodes::node_shader_vector_rotate_cc { static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b) { @@ -36,8 +36,6 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); }; -} // namespace blender::nodes - static const char *gpu_shader_get_name(int mode) { switch (mode) { @@ -205,15 +203,19 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node) ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ)); } +} // namespace blender::nodes::node_shader_vector_rotate_cc + void register_node_type_sh_vector_rotate() { + namespace file_ns = blender::nodes::node_shader_vector_rotate_cc; + static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0); - ntype.declare = blender::nodes::sh_node_vector_rotate_declare; - node_type_gpu(&ntype, gpu_shader_vector_rotate); - node_type_update(&ntype, node_shader_update_vector_rotate); - ntype.build_multi_function = sh_node_vector_rotate_build_multi_function; + ntype.declare = file_ns::sh_node_vector_rotate_declare; + node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate); + node_type_update(&ntype, file_ns::node_shader_update_vector_rotate); + ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function; nodeRegisterType(&ntype); } |