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authorHans Goudey <h.goudey@me.com>2022-01-03 22:52:39 +0300
committerHans Goudey <h.goudey@me.com>2022-01-03 22:52:55 +0300
commit675d3cdd699d8c59cd886bcf5849e25002a69792 (patch)
tree15a25b1407896d872bf8d2e96ae03775a9e9e056 /source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
parent4e44cfa3d9969f0f3e175b53f116f377278a3245 (diff)
Cleanup: Clang tidy
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_transform.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_transform.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
index fc6a05d93b6..67766900189 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
@@ -100,7 +100,7 @@ static int gpu_shader_vect_transform(GPUMaterial *mat,
const char *vtransform = "direction_transform_m4v3";
const char *ptransform = "point_transform_m4v3";
- const char *func_name = 0;
+ const char *func_name = nullptr;
NodeShaderVectTransform *nodeprop = (NodeShaderVectTransform *)node->storage;