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author | Hans Goudey <h.goudey@me.com> | 2022-10-04 01:37:25 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-10-04 01:38:16 +0300 |
commit | 97746129d5870beedc40e3c035c7982ce8a6bebc (patch) | |
tree | b819b8e7875e6684aad7ea1f6bb7922d4fa1c8fc /source/blender/nodes/shader/nodes/node_shader_vector_transform.cc | |
parent | ed7f5713f8f9d605e3cd4cce42e40fb5c6bf4bf5 (diff) |
Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_transform.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_transform.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc index 159bd238212..9037c6208fb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc @@ -21,7 +21,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); } -static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_vect_transform(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, @@ -33,7 +33,7 @@ static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C uiItemR(layout, ptr, "convert_to", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_vect_transform(bNodeTree * /*ntree*/, bNode *node) { NodeShaderVectTransform *vect = MEM_cnew<NodeShaderVectTransform>("NodeShaderVectTransform"); @@ -88,7 +88,7 @@ static const char *get_gpufn_name_from_to(short from, short to, bool is_directio static int gpu_shader_vect_transform(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { |