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authorCampbell Barton <campbell@blender.org>2022-06-01 07:38:06 +0300
committerCampbell Barton <campbell@blender.org>2022-06-01 08:38:48 +0300
commit44bac4c8ccf19cb5941435115b8f89a9d14e9c23 (patch)
tree2bd7698ca3e1e382b078e274566dbad0ae82214c /source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
parentca346d2176737b6aa296617452a8a6cacb7a970a (diff)
Cleanup: use 'e' prefix for enum types
- CustomDataType -> eCustomDataType - CustomDataMask -> eCustomDataMask - AttributeDomain -> eAttrDomain - NamedAttributeUsage -> eNamedAttrUsage
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vertex_color.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
index cba944c671c..830f02d8df1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
@@ -43,7 +43,7 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat,
{
NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
/* NOTE: using CD_AUTO_FROM_NAME instead of CD_MCOL or CD_PROP_COLOR for named attributes
- * as geometry nodes may overwrite data which will also change the CustomDataType.
+ * as geometry nodes may overwrite data which will also change the eCustomDataType.
* This will also make EEVEE and Cycles
* consistent. See T93179. */