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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-30 06:37:57 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-30 20:42:12 +0300
commitee2b72fd29f7eddc4d18c7fd4dc02077a24d9961 (patch)
treec89122be172fcbe9430f422800c6ca41192b6b90 /source/blender/nodes/shader/nodes/node_shader_wavelength.cc
parente0d1e66732156e01797dc2f1b7ce9fb507834903 (diff)
Nodes: Convert several shader nodes to c++
Also add file namespace This is needed to use new node APIs Differential Revision: https://developer.blender.org/D13690
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_wavelength.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wavelength.cc78
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
new file mode 100644
index 00000000000..5acb553ea00
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
@@ -0,0 +1,78 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+namespace blender::nodes::node_shader_wavelength_cc {
+
+/* **************** Wavelength ******************** */
+static bNodeSocketTemplate sh_node_wavelength_in[] = {
+ {SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_wavelength_out[] = {
+ {SOCK_RGBA, N_("Color")},
+ {-1, ""},
+};
+
+static int node_shader_gpu_wavelength(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ const int size = CM_TABLE + 1;
+ float *data = static_cast<float *>(MEM_mallocN(sizeof(float) * size * 4, "cie_xyz texture"));
+
+ wavelength_to_xyz_table(data, size);
+
+ float layer;
+ GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer);
+ XYZ_to_RGB xyz_to_rgb;
+ get_XYZ_to_RGB_for_gpu(&xyz_to_rgb);
+ return GPU_stack_link(mat,
+ node,
+ "node_wavelength",
+ in,
+ out,
+ ramp_texture,
+ GPU_constant(&layer),
+ GPU_uniform(xyz_to_rgb.r),
+ GPU_uniform(xyz_to_rgb.g),
+ GPU_uniform(xyz_to_rgb.b));
+}
+
+} // namespace blender::nodes::node_shader_wavelength_cc
+
+/* node type definition */
+void register_node_type_sh_wavelength()
+{
+ namespace file_ns = blender::nodes::node_shader_wavelength_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER, 0);
+ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_wavelength_in, file_ns::sh_node_wavelength_out);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength);
+
+ nodeRegisterType(&ntype);
+}