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authorAntonis Ryakiotakis <kalast@gmail.com>2022-02-07 21:37:15 +0300
committerAntonis Ryakiotakis <kalast@gmail.com>2022-02-07 21:37:15 +0300
commitd8c05502272990173381bfd2590884bbc95aa5f5 (patch)
tree8bd65efacbe6484b838d4550597d0f4a54ddddd9 /source/blender/nodes/shader/nodes
parentb64d551f3b2fa409b4eeefb641fc581eb6cd0bd6 (diff)
parentfe1816f67fbc6aaf383ec77847d668367335d093 (diff)
Merge branch 'master' into KTX_supportKTX_support
Diffstat (limited to 'source/blender/nodes/shader/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_point_info.cc54
4 files changed, 67 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index bce59a60033..6570ffcac83 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -49,6 +49,7 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
CurveMapping *cumap = (CurveMapping *)node->storage;
+ BKE_curvemapping_init(cumap);
BKE_curvemapping_table_RGBA(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
@@ -344,6 +345,7 @@ static int gpu_shader_curve_float(GPUMaterial *mat,
CurveMapping *cumap = (CurveMapping *)node->storage;
+ BKE_curvemapping_init(cumap);
BKE_curvemapping_table_F(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index e22a825c066..12c29c40b1d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -28,7 +28,6 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Length"));
b.add_output<decl::Float>(N_("Thickness"));
b.add_output<decl::Vector>(N_("Tangent Normal"));
- // b.add_output<decl::Float>(N_("Fade"));
b.add_output<decl::Float>(N_("Random"));
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index bc7ca661a77..254ab9f866d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -66,6 +66,16 @@ static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), Po
}
}
+static int node_shader_map_range_ui_class(const bNode *node)
+{
+ const NodeMapRange &storage = node_storage(*node);
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ if (data_type == CD_PROP_FLOAT3) {
+ return NODE_CLASS_OP_VECTOR;
+ }
+ return NODE_CLASS_CONVERTER;
+}
+
static void node_shader_update_map_range(bNodeTree *ntree, bNode *node)
{
const NodeMapRange &storage = node_storage(*node);
@@ -665,6 +675,7 @@ void register_node_type_sh_map_range()
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_map_range_declare;
ntype.draw_buttons = file_ns::node_shader_buts_map_range;
+ ntype.ui_class = file_ns::node_shader_map_range_ui_class;
node_type_init(&ntype, file_ns::node_shader_init_map_range);
node_type_storage(
&ntype, "NodeMapRange", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/shader/nodes/node_shader_point_info.cc b/source/blender/nodes/shader/nodes/node_shader_point_info.cc
new file mode 100644
index 00000000000..adc58ca065a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_point_info.cc
@@ -0,0 +1,54 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "node_shader_util.hh"
+
+namespace blender::nodes::node_shader_point_info_cc {
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_output<decl::Vector>(N_("Position"));
+ b.add_output<decl::Float>(N_("Radius"));
+ b.add_output<decl::Float>(N_("Random"));
+}
+
+static int node_shader_gpu_point_info(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "node_point_info", in, out);
+}
+
+} // namespace blender::nodes::node_shader_point_info_cc
+
+/* node type definition */
+void register_node_type_sh_point_info()
+{
+ namespace file_ns = blender::nodes::node_shader_point_info_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT);
+ ntype.declare = file_ns::node_declare;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_point_info);
+
+ nodeRegisterType(&ntype);
+}