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author | Sebastian Parborg <zeddb> | 2018-09-10 19:18:04 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-10 19:56:54 +0300 |
commit | 86aa621f4b2751fc1eae2b0a4e6f31c99f5f9665 (patch) | |
tree | ebd3a0ab1b609ef241b76619a3a4a14137e32604 /source/blender/nodes/shader | |
parent | 49dee07e9c6ab385152a7bb441c65d5488c97789 (diff) |
Texture paint: properly implement image slots for principled BSDF node.
Now we can create new base color, roughness, metallic, specular, normal,
bump and displacement images, and linked them to the appropriate socket.
Also fixes image nodes inside groups not being visible.
Differential Revision: https://developer.blender.org/D3679
Diffstat (limited to 'source/blender/nodes/shader')
0 files changed, 0 insertions, 0 deletions