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authorSebastian Parborg <zeddb>2018-09-10 19:18:04 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-10 19:56:54 +0300
commit86aa621f4b2751fc1eae2b0a4e6f31c99f5f9665 (patch)
treeebd3a0ab1b609ef241b76619a3a4a14137e32604 /source/blender/nodes/shader
parent49dee07e9c6ab385152a7bb441c65d5488c97789 (diff)
Texture paint: properly implement image slots for principled BSDF node.
Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679
Diffstat (limited to 'source/blender/nodes/shader')
0 files changed, 0 insertions, 0 deletions