diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-30 20:09:05 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-30 20:09:05 +0400 |
commit | f469e0652aa3152752845834477f2939c40f908d (patch) | |
tree | a0c291dd1b3a6a08e76f8ed00850b3727a9de8e5 /source/blender/nodes/shader | |
parent | 953af01d2ae4cc18789616edcb75454851ef4202 (diff) |
Node socket values now only have soft limits, rather than hard limits, so you
can type in any value, and only when sliding the number value there is a limit.
It was already possible to assign any value to a socket with node linking, so
this shouldn't cause any new issues.
Also raised the limits on the math nodes, with a patch by Agustin Benavidez.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_math.c | 4 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vectMath.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index 045fef1b010..44df496f5d6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -35,8 +35,8 @@ /* **************** SCALAR MATH ******************** */ static bNodeSocketTemplate sh_node_math_in[]= { - { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, - { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 9b57780cd9d..a0fe67d591d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -36,8 +36,8 @@ /* **************** VECTOR MATH ******************** */ static bNodeSocketTemplate sh_node_vect_math_in[]= { - { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, PROP_NONE}, - { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, + { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; |