diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-05-29 19:38:51 +0400 |
---|---|---|
committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-05-29 19:38:51 +0400 |
commit | 2757153d02a8264013aecc0e56c19d504a966c72 (patch) | |
tree | a8f027af32cdbdccfcbaf8ddf8c7838f33510f97 /source/blender/nodes/shader | |
parent | ff42bfe242ca79d90d30742e07e2e2dc71447930 (diff) |
Cleanup: Removed all NODE_OPTIONS flags from C node type definitions, these are no longer required and have no effect. Whether or not a node supports additional options buttons is now determined by the
existence of a draw callback (uifunc and/or uifuncbut).
Diffstat (limited to 'source/blender/nodes/shader')
39 files changed, 41 insertions, 41 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c index e63ab92d173..d525393f09f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_attribute.c +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c @@ -47,7 +47,7 @@ void register_node_type_sh_attribute(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_attribute_out); node_type_init(&ntype, node_shader_init_attribute); diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c index 60270731755..8c873b57790 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.c +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c @@ -52,7 +52,7 @@ void register_node_type_sh_brightcontrast(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_brightcontrast_in, sh_node_brightcontrast_out); node_type_init(&ntype, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index dd0519e3f70..9f9c8c0e60f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -55,7 +55,7 @@ void register_node_type_sh_bsdf_glass(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_glass_in, sh_node_bsdf_glass_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c index c4fab9f2662..32c6e0d3626 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c @@ -54,7 +54,7 @@ void register_node_type_sh_bsdf_glossy(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_glossy_in, sh_node_bsdf_glossy_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c index bb01f8c4126..52dced97cb4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c @@ -55,7 +55,7 @@ void register_node_type_sh_bsdf_refraction(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_refraction_in, sh_node_bsdf_refraction_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c index 42f9bdefad5..7792f7ec11d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c @@ -55,7 +55,7 @@ void register_node_type_sh_bsdf_toon(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_toon_in, sh_node_bsdf_toon_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c index 35110d6b0f7..8e4c5d8a2bb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.c +++ b/source/blender/nodes/shader/nodes/node_shader_bump.c @@ -58,7 +58,7 @@ void register_node_type_sh_bump(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bump_in, sh_node_bump_out); node_type_storage(&ntype, "BumpNode", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index e445990a7bd..ce959e6cce0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -228,7 +228,7 @@ void register_node_type_sh_group(void) /* NB: cannot use sh_node_type_base for node group, because it would map the node type * to the shared NODE_GROUP integer type id. */ - node_type_base_custom(&ntype, "ShaderNodeGroup", "Group", NODE_CLASS_GROUP, NODE_OPTIONS | NODE_CONST_OUTPUT); + node_type_base_custom(&ntype, "ShaderNodeGroup", "Group", NODE_CLASS_GROUP, NODE_CONST_OUTPUT); ntype.type = NODE_GROUP; ntype.poll = sh_node_poll_default; ntype.poll_instance = node_group_poll_instance; diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c index 683291d591e..f99be470891 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.c +++ b/source/blender/nodes/shader/nodes/node_shader_curves.c @@ -73,7 +73,7 @@ void register_node_type_sh_curve_vec(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out); node_type_init(&ntype, node_shader_init_curve_vec); @@ -130,7 +130,7 @@ void register_node_type_sh_curve_rgb(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out); node_type_init(&ntype, node_shader_init_curve_rgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c index 982224215a8..fad1a69d364 100644 --- a/source/blender/nodes/shader/nodes/node_shader_gamma.c +++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c @@ -45,7 +45,7 @@ void register_node_type_sh_gamma(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out); node_type_init(&ntype, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index cf0dcc4e27c..7c598f92bed 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -142,7 +142,7 @@ void register_node_type_sh_geom(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_geom_out); node_type_init(&ntype, node_shader_init_geometry); diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c index 20266d6bda0..ca4201736c2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c @@ -84,7 +84,7 @@ void register_node_type_sh_hue_sat(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c index f0adae9ec53..d0b35f9387b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.c +++ b/source/blender/nodes/shader/nodes/node_shader_invert.c @@ -76,7 +76,7 @@ void register_node_type_sh_invert(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out); node_type_exec(&ntype, NULL, NULL, node_shader_exec_invert); diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index 3873ee64f92..05936e22775 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -90,7 +90,7 @@ void register_node_type_sh_mapping(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out); node_type_size(&ntype, 320, 160, 360); diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index 253d4f3c163..4200f515a80 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -311,7 +311,7 @@ void register_node_type_sh_material(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_MATERIAL, "Material", NODE_CLASS_INPUT, NODE_OPTIONS | NODE_PREVIEW); + sh_node_type_base(&ntype, SH_NODE_MATERIAL, "Material", NODE_CLASS_INPUT, NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_material_in, sh_node_material_out); node_type_init(&ntype, node_shader_init_material); @@ -326,7 +326,7 @@ void register_node_type_sh_material_ext(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_MATERIAL_EXT, "Extended Material", NODE_CLASS_INPUT, NODE_OPTIONS | NODE_PREVIEW); + sh_node_type_base(&ntype, SH_NODE_MATERIAL_EXT, "Extended Material", NODE_CLASS_INPUT, NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_material_ext_in, sh_node_material_ext_out); node_type_init(&ntype, node_shader_init_material); diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index 039c36ca6d0..b1a27f194cc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -267,7 +267,7 @@ void register_node_type_sh_math(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_math_in, sh_node_math_out); node_type_label(&ntype, node_math_label); diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index 4aa0c2bffb2..86ea5555470 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -77,7 +77,7 @@ void register_node_type_sh_mix_rgb(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out); node_type_label(&ntype, node_blend_label); diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index a27f67b2094..22b27ce4b71 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -68,7 +68,7 @@ void register_node_type_sh_normal(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out); node_type_exec(&ntype, NULL, NULL, node_shader_exec_normal); diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 07293bc51eb..097a4928dd0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -56,7 +56,7 @@ void register_node_type_sh_normal_map(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_normal_map_in, sh_node_normal_map_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c index 7a00e796e59..4f345bf2067 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c @@ -48,7 +48,7 @@ void register_node_type_sh_rgb(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_rgb_out); node_type_gpu(&ntype, gpu_shader_rgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_script.c b/source/blender/nodes/shader/nodes/node_shader_script.c index c0d62f98d47..d5ed38297da 100644 --- a/source/blender/nodes/shader/nodes/node_shader_script.c +++ b/source/blender/nodes/shader/nodes/node_shader_script.c @@ -69,7 +69,7 @@ void register_node_type_sh_script(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_init(&ntype, init); node_type_storage(&ntype, "NodeShaderScript", node_free_script, node_copy_script); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c index 0e0f477445e..a3cbd14a90f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c @@ -99,7 +99,7 @@ void register_node_type_sh_combrgb(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out); node_type_exec(&ntype, NULL, NULL, node_shader_exec_combrgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c index 3058d6988fd..c884f2c3353 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c @@ -65,7 +65,7 @@ void register_node_type_sh_squeeze(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out); node_type_storage(&ntype, "node_squeeze", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c index b9912ccda7b..7aa7fb43221 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tangent.c +++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c @@ -46,7 +46,7 @@ void register_node_type_sh_tangent(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TANGENT, "Tangent", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TANGENT, "Tangent", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_tangent_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index 83d386434d1..826b7d9337d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -77,7 +77,7 @@ void register_node_type_sh_tex_brick(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_brick_in, sh_node_tex_brick_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c index 8c81cd6e901..781b1bb5a93 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c @@ -57,7 +57,7 @@ void register_node_type_sh_tex_coord(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out); node_type_init(&ntype, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index b5fb57693a2..2fbf5b6faf9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -92,7 +92,7 @@ void register_node_type_sh_tex_environment(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_environment_in, sh_node_tex_environment_out); node_type_init(&ntype, node_shader_init_tex_environment); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c index e452497074c..5ee3b1f6176 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c @@ -65,7 +65,7 @@ void register_node_type_sh_tex_gradient(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_gradient_in, sh_node_tex_gradient_out); node_type_init(&ntype, node_shader_init_tex_gradient); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index 78e1940b128..53c44ebd715 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -92,7 +92,7 @@ void register_node_type_sh_tex_image(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_image_in, sh_node_tex_image_out); node_type_init(&ntype, node_shader_init_tex_image); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c index 0c6f430537d..38292939a3c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c @@ -70,7 +70,7 @@ void register_node_type_sh_tex_magic(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_magic_in, sh_node_tex_magic_out); node_type_init(&ntype, node_shader_init_tex_magic); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c index f4bad571041..b41cc7d8812 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c @@ -71,7 +71,7 @@ void register_node_type_sh_tex_musgrave(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_musgrave_in, sh_node_tex_musgrave_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index 5e9ce6186c1..f9cd4b72912 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -67,7 +67,7 @@ void register_node_type_sh_tex_sky(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_sky_in, sh_node_tex_sky_out); node_type_init(&ntype, node_shader_init_tex_sky); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c index 23a88774f69..3f1b0638b99 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c @@ -66,7 +66,7 @@ void register_node_type_sh_tex_voronoi(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_voronoi_in, sh_node_tex_voronoi_out); node_type_init(&ntype, node_shader_init_tex_voronoi); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c index bc1f550d95c..a424265c94a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c @@ -69,7 +69,7 @@ void register_node_type_sh_tex_wave(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_wave_in, sh_node_tex_wave_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 71a10b681d6..f6cb243059d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -148,7 +148,7 @@ void register_node_type_sh_texture(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS | NODE_PREVIEW); + sh_node_type_base(&ntype, SH_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_texture_in, sh_node_texture_out); node_type_exec(&ntype, NULL, NULL, node_shader_exec_texture); diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c index aae672d279e..a6c1e9501cb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c @@ -75,7 +75,7 @@ void register_node_type_sh_valtorgb(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out); node_type_init(&ntype, node_shader_init_valtorgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c index c51d422c11b..3a9582a6a7c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.c +++ b/source/blender/nodes/shader/nodes/node_shader_value.c @@ -48,7 +48,7 @@ void register_node_type_sh_value(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_value_out); node_type_gpu(&ntype, gpu_shader_value); diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 94253044001..e3868627444 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -143,7 +143,7 @@ void register_node_type_sh_vect_math(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_vect_math_in, sh_node_vect_math_out); node_type_label(&ntype, node_vect_math_label); diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.c b/source/blender/nodes/shader/nodes/node_shader_wireframe.c index ece66f2e716..ba07e8eff72 100644 --- a/source/blender/nodes/shader/nodes/node_shader_wireframe.c +++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.c @@ -43,7 +43,7 @@ void register_node_type_sh_wireframe(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, NODE_OPTIONS); + sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_wireframe_in, sh_node_wireframe_out); node_type_init(&ntype, NULL); |