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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-12 20:42:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-12 20:42:12 +0400 |
commit | 85fd56a3a8b3435c2101dcaf80d2e5a95a03ef57 (patch) | |
tree | c970b1f3a80ea420d56abad643a8e2e29bb508b1 /source/blender/nodes/shader | |
parent | 53ee7908d6c5a8bbdbec5202196d6dae86972e4c (diff) |
code cleanup: some style and use math defines, also small speedup for dynamicpaint, dont call acosf twice.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_squeeze.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c index 64838512eab..4d71aca56be 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c @@ -54,7 +54,7 @@ bNodeStack **out) nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]); nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]); - out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183, -((vec[0] - vec[2]) * vec[1]))); + out[0]->vec[0] = 1.0f / (1.0f + pow(M_E, -((vec[0] - vec[2]) * vec[1]))); } static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) |