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authorCampbell Barton <ideasman42@gmail.com>2014-04-01 04:34:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-01 08:22:28 +0400
commit617557b08ea94e2b65a1697ddf0b79651204d92b (patch)
tree50b24bab075b42fa20456140c9a9681cfb01325b /source/blender/nodes/shader
parent2c00ecc738c04dc5dc22d4a6b81a1e937526ba6d (diff)
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_texture.c2
2 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 8e83140733a..e40d1d1a9c7 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -228,22 +228,23 @@ void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs, sh
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
GPUNodeStack gpuin[MAX_SOCKET + 1], gpuout[MAX_SOCKET + 1];
- int do_it;
+ bool do_it;
stack = exec->stack;
for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
- do_it = FALSE;
+ do_it = false;
/* for groups, only execute outputs for edited group */
if (node->typeinfo->nclass == NODE_CLASS_OUTPUT) {
if (node->typeinfo->compatibility & compatibility)
if (do_outputs && (node->flag & NODE_DO_OUTPUT))
- do_it = TRUE;
+ do_it = true;
+ }
+ else {
+ do_it = true;
}
- else
- do_it = TRUE;
if (do_it) {
if (node->typeinfo->gpufunc) {
diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c
index 6f4e56c76a4..4e5d2e712dc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_texture.c
+++ b/source/blender/nodes/shader/nodes/node_shader_texture.c
@@ -125,7 +125,7 @@ static int gpu_shader_texture(GPUMaterial *mat, bNode *node, bNodeExecData *UNUS
Tex *tex = (Tex *)node->id;
if (tex && tex->type == TEX_IMAGE && tex->ima) {
- GPUNodeLink *texlink = GPU_image(tex->ima, &tex->iuser, FALSE);
+ GPUNodeLink *texlink = GPU_image(tex->ima, &tex->iuser, false);
int ret = GPU_stack_link(mat, "texture_image", in, out, texlink);
if (ret) {