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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-11 11:51:04 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:14 +0400 |
commit | 87f75299e1b07fd026ecdfa1c993130a60d65280 (patch) | |
tree | 28195cd6d00694f8a66a803f62126ae28e250e49 /source/blender/nodes/shader | |
parent | d956a074e31b278d06c6ee4841ee735b90ba22ea (diff) |
Implemented a basic framework for node-based shaders.
Shader nodes will be used to define materials for stroke rendering, so as to
allow users to interactively configure textures.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index 4288b8fbcdc..629bd7eeea6 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -38,6 +38,7 @@ #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_world_types.h" +#include "DNA_linestyle_types.h" #include "BLI_listbase.h" #include "BLI_math.h" @@ -97,6 +98,16 @@ static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tre } } } +#ifdef WITH_FREESTYLE + else if (snode->shaderfrom == SNODE_SHADER_LINESTYLE) { + FreestyleLineStyle *linestyle = CTX_data_linestyle_from_scene(scene); + if (linestyle) { + *r_from = NULL; + *r_id = &linestyle->id; + *r_ntree = linestyle->nodetree; + } + } +#endif else { /* SNODE_SHADER_WORLD */ if (scene->world) { *r_from = NULL; |