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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 04:54:44 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 19:57:02 +0400
commita35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch)
treeef23032da73b9b202490307f865e2afd4e2e7e76 /source/blender/nodes/shader
parenta06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff)
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_absorption.c (renamed from source/blender/nodes/shader/nodes/node_shader_volume_transparent.c)14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.c (renamed from source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c)16
2 files changed, 16 insertions, 14 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c
index 31009a3585a..a271162bd19 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c
@@ -29,33 +29,33 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_volume_transparent_in[] = {
+static bNodeSocketTemplate sh_node_volume_absorption_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_volume_transparent_out[] = {
+static bNodeSocketTemplate sh_node_volume_absorption_out[] = {
{ SOCK_SHADER, 0, N_("Volume")},
{ -1, 0, "" }
};
-static int node_shader_gpu_volume_transparent(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
+static int node_shader_gpu_volume_absorption(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
{
return 0;
}
/* node type definition */
-void register_node_type_sh_volume_transparent(void)
+void register_node_type_sh_volume_absorption(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_VOLUME_TRANSPARENT, "Transparent Volume", NODE_CLASS_SHADER, 0);
+ sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_volume_transparent_in, sh_node_volume_transparent_out);
+ node_type_socket_templates(&ntype, sh_node_volume_absorption_in, sh_node_volume_absorption_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_volume_transparent);
+ node_type_gpu(&ntype, node_shader_gpu_volume_absorption);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
index ef9fe014aa3..cb1377348e5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
@@ -29,33 +29,35 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_volume_isotropic_in[] = {
+static bNodeSocketTemplate sh_node_volume_scatter_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Anisotropy"),0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_volume_isotropic_out[] = {
+static bNodeSocketTemplate sh_node_volume_scatter_out[] = {
{ SOCK_SHADER, 0, N_("Volume")},
{ -1, 0, "" }
};
-static int node_shader_gpu_volume_isotropic(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
+static int node_shader_gpu_volume_scatter(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
{
return 0;
}
/* node type definition */
-void register_node_type_sh_volume_isotropic(void)
+void register_node_type_sh_volume_scatter(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_VOLUME_ISOTROPIC, "Isotropic Volume", NODE_CLASS_SHADER, 0);
+ sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_volume_isotropic_in, sh_node_volume_isotropic_out);
+ node_type_socket_templates(&ntype, sh_node_volume_scatter_in, sh_node_volume_scatter_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_volume_isotropic);
+ node_type_gpu(&ntype, node_shader_gpu_volume_scatter);
nodeRegisterType(&ntype);
}
+