diff options
author | Charlie Jolly <mistajolly@gmail.com> | 2020-02-25 17:52:01 +0300 |
---|---|---|
committer | Charlie Jolly <mistajolly@gmail.com> | 2020-03-02 15:49:19 +0300 |
commit | 847c091ae838a0e5268fc327dac931c810d88d9b (patch) | |
tree | 0284badd5653d67447fc692bd61230bfc9def8b6 /source/blender/nodes/shader | |
parent | 493c99078a8fbd8807f137401c11d401b85ba0e7 (diff) |
Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes
Differential Revision: https://developer.blender.org/D6932
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_rotate.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c index bee5377c438..c94cb903bf3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c @@ -51,7 +51,8 @@ static int gpu_shader_vector_rotate(GPUMaterial *mat, }; if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) { - return GPU_stack_link(mat, node, names[node->custom1], in, out); + float invert = (node->custom2) ? -1.0 : 1.0; + return GPU_stack_link(mat, node, names[node->custom1], in, out, GPU_constant(&invert)); } else { return 0; |