diff options
author | Jacques Lucke <jacques@blender.org> | 2021-11-21 14:37:04 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-11-21 14:48:07 +0300 |
commit | 6ee2abde82ef121cd6e927995053ac33afdbb438 (patch) | |
tree | f2ed1bb0962c0ea60c30ba7d9dea2a6e184ec247 /source/blender/nodes/shader | |
parent | d455eadcd82f2151e858025cae6788b65016811e (diff) |
Functions: use static names for multi-functions
Previously, the function names were stored in `std::string` and were often
created dynamically (especially when the function just output a constant).
This resulted in a lot of overhead.
Now the function name is just a `const char *` that should be statically
allocated. This is good enough for the majority of cases. If a multi-function
needs a more dynamic name, it can override the `MultiFunction::debug_name`
method.
In my test file with >400,000 simple math nodes, the execution time improves from
3s to 1s.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_math.cc | 7 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_math.cc | 22 |
2 files changed, 16 insertions, 13 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc index 284a5f1189f..1e94148c5c7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_math.cc @@ -88,7 +88,8 @@ static const blender::fn::MultiFunction *get_base_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl_to_fl( mode, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SO<float, float> fn{info.title_case_name, function}; + static blender::fn::CustomMF_SI_SO<float, float> fn{info.title_case_name.c_str(), + function}; base_fn = &fn; }); if (base_fn != nullptr) { @@ -97,7 +98,7 @@ static const blender::fn::MultiFunction *get_base_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl_fl_to_fl( mode, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{info.title_case_name, + static blender::fn::CustomMF_SI_SI_SO<float, float, float> fn{info.title_case_name.c_str(), function}; base_fn = &fn; }); @@ -108,7 +109,7 @@ static const blender::fn::MultiFunction *get_base_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl_fl_fl_to_fl( mode, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> fn{ - info.title_case_name, function}; + info.title_case_name.c_str(), function}; base_fn = &fn; }); if (base_fn != nullptr) { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc index fad93962708..9b1b2467230 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc @@ -201,8 +201,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{info.title_case_name, - function}; + static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{ + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -212,7 +212,7 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_fl3_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{ - info.title_case_name, function}; + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -222,7 +222,7 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_fl_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ - info.title_case_name, function}; + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -231,8 +231,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{info.title_case_name, - function}; + static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{ + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -241,8 +241,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float3, float, float3> fn{info.title_case_name, - function}; + static blender::fn::CustomMF_SI_SI_SO<float3, float, float3> fn{ + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -251,7 +251,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SO<float3, float3> fn{info.title_case_name, function}; + static blender::fn::CustomMF_SI_SO<float3, float3> fn{info.title_case_name.c_str(), + function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -260,7 +261,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_to_fl( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SO<float3, float> fn{info.title_case_name, function}; + static blender::fn::CustomMF_SI_SO<float3, float> fn{info.title_case_name.c_str(), + function}; multi_fn = &fn; }); if (multi_fn != nullptr) { |