diff options
author | Omar Emara <mail@OmarEmara.dev> | 2022-05-06 14:33:23 +0300 |
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committer | Omar Emara <mail@OmarEmara.dev> | 2022-05-06 14:33:23 +0300 |
commit | bdfee6d8318b6dd261adbb08ea2323784f088140 (patch) | |
tree | 2b898226dfff94bbae3da8a1d79ef4a109318797 /source/blender/nodes/shader | |
parent | 8f6f28a0dc0ad7697863e4dcd78e85f87f9fb8db (diff) |
EEVEE: Refactor curve nodes
This patches rewrites the GPU shaders of curve nodes for easier future
development. This is a non-functional change. The new code avoids code
duplication by moving common code into BKE curve mapping functions. It
also avoids ambiguous data embedding into the gradient vectors that are
passed to vectors and reduces the size of uniforms uploaded to the
shader by avoiding redundancies.
This is needed in preparation for the viewport compositor, which will
utilize and extend this implementation.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14689
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_curves.cc | 211 |
1 files changed, 89 insertions, 122 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index b1db0248d9f..eb47059063d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -28,48 +28,34 @@ static int gpu_shader_curve_vec(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - float *array, layer; - int size; - - CurveMapping *cumap = (CurveMapping *)node->storage; - - BKE_curvemapping_init(cumap); - BKE_curvemapping_table_RGBA(cumap, &array, &size); - GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); - - float ext_xyz[3][4]; - float range_xyz[3]; - - for (int a = 0; a < 3; a++) { - const CurveMap *cm = &cumap->cm[a]; - ext_xyz[a][0] = cm->mintable; - ext_xyz[a][2] = cm->maxtable; - range_xyz[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable); - /* Compute extrapolation gradients. */ - if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) { - ext_xyz[a][1] = (cm->ext_in[0] != 0.0f) ? (cm->ext_in[1] / (cm->ext_in[0] * range_xyz[a])) : - 1e8f; - ext_xyz[a][3] = (cm->ext_out[0] != 0.0f) ? - (cm->ext_out[1] / (cm->ext_out[0] * range_xyz[a])) : - 1e8f; - } - else { - ext_xyz[a][1] = 0.0f; - ext_xyz[a][3] = 0.0f; - } - } + CurveMapping *curve_mapping = (CurveMapping *)node->storage; + + BKE_curvemapping_init(curve_mapping); + float *band_values; + int band_size; + BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size); + float band_layer; + GPUNodeLink *band_texture = GPU_color_band(mat, band_size, band_values, &band_layer); + + float start_slopes[CM_TOT]; + float end_slopes[CM_TOT]; + BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes); + float range_minimums[CM_TOT]; + BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums); + float range_dividers[CM_TOT]; + BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers); return GPU_stack_link(mat, node, - "curves_vec", + "curves_vector_mixed", in, out, - tex, - GPU_constant(&layer), - GPU_uniform(range_xyz), - GPU_uniform(ext_xyz[0]), - GPU_uniform(ext_xyz[1]), - GPU_uniform(ext_xyz[2])); + band_texture, + GPU_constant(&band_layer), + GPU_uniform(range_minimums), + GPU_uniform(range_dividers), + GPU_uniform(start_slopes), + GPU_uniform(end_slopes)); } class CurveVecFunction : public fn::MultiFunction { @@ -157,72 +143,59 @@ static int gpu_shader_curve_rgb(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - float *array, layer; - int size; - bool use_opti = true; - - CurveMapping *cumap = (CurveMapping *)node->storage; - - BKE_curvemapping_init(cumap); - BKE_curvemapping_table_RGBA(cumap, &array, &size); - GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); - - float ext_rgba[4][4]; - float range_rgba[4]; - - for (int a = 0; a < CM_TOT; a++) { - const CurveMap *cm = &cumap->cm[a]; - ext_rgba[a][0] = cm->mintable; - ext_rgba[a][2] = cm->maxtable; - range_rgba[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable); - /* Compute extrapolation gradients. */ - if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) { - ext_rgba[a][1] = (cm->ext_in[0] != 0.0f) ? - (cm->ext_in[1] / (cm->ext_in[0] * range_rgba[a])) : - 1e8f; - ext_rgba[a][3] = (cm->ext_out[0] != 0.0f) ? - (cm->ext_out[1] / (cm->ext_out[0] * range_rgba[a])) : - 1e8f; - } - else { - ext_rgba[a][1] = 0.0f; - ext_rgba[a][3] = 0.0f; - } - - /* Check if rgb comps are just linear. */ - if (a < 3) { - if (range_rgba[a] != 1.0f || ext_rgba[a][1] != 1.0f || ext_rgba[a][2] != 1.0f || - cm->totpoint != 2 || cm->curve[0].x != 0.0f || cm->curve[0].y != 0.0f || - cm->curve[1].x != 1.0f || cm->curve[1].y != 1.0f) { - use_opti = false; - } - } - } - - if (use_opti) { + CurveMapping *curve_mapping = (CurveMapping *)node->storage; + + BKE_curvemapping_init(curve_mapping); + float *band_values; + int band_size; + BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size); + float band_layer; + GPUNodeLink *band_texture = GPU_color_band(mat, band_size, band_values, &band_layer); + + float start_slopes[CM_TOT]; + float end_slopes[CM_TOT]; + BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes); + float range_minimums[CM_TOT]; + BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums); + float range_dividers[CM_TOT]; + BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers); + + /* Shader nodes don't do white balancing. */ + float black_level[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + float white_level[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + + /* If the RGB curves do nothing, use a function that skips RGB computations. */ + if (BKE_curvemapping_is_map_identity(curve_mapping, 0) && + BKE_curvemapping_is_map_identity(curve_mapping, 1) && + BKE_curvemapping_is_map_identity(curve_mapping, 2)) { return GPU_stack_link(mat, node, - "curves_rgb_opti", + "curves_combined_only", in, out, - tex, - GPU_constant(&layer), - GPU_uniform(range_rgba), - GPU_uniform(ext_rgba[3])); + GPU_constant(black_level), + GPU_constant(white_level), + band_texture, + GPU_constant(&band_layer), + GPU_uniform(&range_minimums[3]), + GPU_uniform(&range_dividers[3]), + GPU_uniform(&start_slopes[3]), + GPU_uniform(&end_slopes[3])); } return GPU_stack_link(mat, node, - "curves_rgb", + "curves_combined_rgb", in, out, - tex, - GPU_constant(&layer), - GPU_uniform(range_rgba), - GPU_uniform(ext_rgba[0]), - GPU_uniform(ext_rgba[1]), - GPU_uniform(ext_rgba[2]), - GPU_uniform(ext_rgba[3])); + GPU_constant(black_level), + GPU_constant(white_level), + band_texture, + GPU_constant(&band_layer), + GPU_uniform(range_minimums), + GPU_uniform(range_dividers), + GPU_uniform(start_slopes), + GPU_uniform(end_slopes)); } class CurveRGBFunction : public fn::MultiFunction { @@ -316,40 +289,34 @@ static int gpu_shader_curve_float(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - float *array, layer; - int size; - - CurveMapping *cumap = (CurveMapping *)node->storage; + CurveMapping *curve_mapping = (CurveMapping *)node->storage; + + BKE_curvemapping_init(curve_mapping); + float *band_values; + int band_size; + BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size); + float band_layer; + GPUNodeLink *band_texture = GPU_color_band(mat, band_size, band_values, &band_layer); + + float start_slopes[CM_TOT]; + float end_slopes[CM_TOT]; + BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes); + float range_minimums[CM_TOT]; + BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums); + float range_dividers[CM_TOT]; + BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers); - BKE_curvemapping_init(cumap); - BKE_curvemapping_table_F(cumap, &array, &size); - GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); - - float ext_xyz[4]; - float range_x; - - const CurveMap *cm = &cumap->cm[0]; - ext_xyz[0] = cm->mintable; - ext_xyz[2] = cm->maxtable; - range_x = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable); - /* Compute extrapolation gradients. */ - if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) { - ext_xyz[1] = (cm->ext_in[0] != 0.0f) ? (cm->ext_in[1] / (cm->ext_in[0] * range_x)) : 1e8f; - ext_xyz[3] = (cm->ext_out[0] != 0.0f) ? (cm->ext_out[1] / (cm->ext_out[0] * range_x)) : 1e8f; - } - else { - ext_xyz[1] = 0.0f; - ext_xyz[3] = 0.0f; - } return GPU_stack_link(mat, node, - "curve_float", + "curves_float_mixed", in, out, - tex, - GPU_constant(&layer), - GPU_uniform(&range_x), - GPU_uniform(ext_xyz)); + band_texture, + GPU_constant(&band_layer), + GPU_uniform(range_minimums), + GPU_uniform(range_dividers), + GPU_uniform(start_slopes), + GPU_uniform(end_slopes)); } class CurveFloatFunction : public fn::MultiFunction { |