diff options
author | Ethan-Hall <Ethan1080> | 2022-03-07 19:34:52 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-07 19:35:48 +0300 |
commit | 5b4ab896634fd118cb46740f6f90e45f96d550ac (patch) | |
tree | fbe8bae09fd3c9bcc75176621c2b434dd5690282 /source/blender/nodes/shader | |
parent | 76f9d83a19b9804f3f8997c35f4f77ace2d6fcbc (diff) |
Shader Nodes: add Alpha output to Object Info node
An alpha component can be specified for an object's color. This adds an alpha
socket to the object info shader node allowing for the alpha component of the
object's color to be accessed in the shader editor.
Differential Revision: https://developer.blender.org/D14141
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_object_info.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.cc b/source/blender/nodes/shader/nodes/node_shader_object_info.cc index 6ed5a7b715d..03c1a018d37 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.cc @@ -9,6 +9,7 @@ static void node_declare(NodeDeclarationBuilder &b) { b.add_output<decl::Vector>(N_("Location")); b.add_output<decl::Color>(N_("Color")); + b.add_output<decl::Float>(N_("Alpha")); b.add_output<decl::Float>(N_("Object Index")); b.add_output<decl::Float>(N_("Material Index")); b.add_output<decl::Float>(N_("Random")); |