Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCharlie Jolly <charlie>2022-02-07 18:29:16 +0300
committerCharlie Jolly <mistajolly@gmail.com>2022-02-07 18:39:39 +0300
commitfe4e85a9240ff95909be33c7e72e0ab969d5a4ca (patch)
treea1d98ccdbe2687b1712508c0b7dbf8bc361668e8 /source/blender/nodes/shader
parenta7b598203034c04f5fce3088d6b07799d74f832c (diff)
Nodes: Dynamic node class for Map Range node
This patch makes it possible to set the UI color of a node's header bar and override the default from the node's typeinfo. Currently the color is taken from the `.nclass` member of the node's bNodeType->TypeInfo struct. This is created once when registering the node. The TypeInfo is used for both UI and non-UI functionality. Since the TypeInfo is shared, the header bar for the node can't be changed without changing all nodes of that type. The Map Range node is shown as a `Converter` or blue color by default. This patch allows this to be changed dynamically to `Vector` or purple. This is done by adding a `ui_class` callback to node typeinfo struct. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13936
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index bc7ca661a77..254ab9f866d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -66,6 +66,16 @@ static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), Po
}
}
+static int node_shader_map_range_ui_class(const bNode *node)
+{
+ const NodeMapRange &storage = node_storage(*node);
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ if (data_type == CD_PROP_FLOAT3) {
+ return NODE_CLASS_OP_VECTOR;
+ }
+ return NODE_CLASS_CONVERTER;
+}
+
static void node_shader_update_map_range(bNodeTree *ntree, bNode *node)
{
const NodeMapRange &storage = node_storage(*node);
@@ -665,6 +675,7 @@ void register_node_type_sh_map_range()
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_map_range_declare;
ntype.draw_buttons = file_ns::node_shader_buts_map_range;
+ ntype.ui_class = file_ns::node_shader_map_range_ui_class;
node_type_init(&ntype, file_ns::node_shader_init_map_range);
node_type_storage(
&ntype, "NodeMapRange", node_free_standard_storage, node_copy_standard_storage);