diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 19:43:21 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 20:31:42 +0300 |
commit | d40c39fca0fc3b87d852f672844687eb824c3d42 (patch) | |
tree | ecb8e997137ab733b5056e301599963845ed608b /source/blender/nodes/shader | |
parent | 52543be9a6a4398a3cb5ec19df3659aa42a38727 (diff) |
Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this,
lower exposure in the Film panel. The default altitude was also changed from
90 to 15 degrees.
Patch contributed by Marco with the help of Ryan Jones.
Differential Revision: https://developer.blender.org/D8285
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_sky.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index d2c4413b862..94ffbbe0c55 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -43,9 +43,9 @@ static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node) tex->turbidity = 2.2f; tex->ground_albedo = 0.3f; tex->sun_disc = true; - tex->sun_size = DEG2RADF(0.545); + tex->sun_size = DEG2RADF(0.545f); tex->sun_intensity = 1.0f; - tex->sun_elevation = M_PI_2; + tex->sun_elevation = DEG2RADF(15.0f); tex->sun_rotation = 0.0f; tex->altitude = 0.0f; tex->air_density = 1.0f; |