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author | Campbell Barton <ideasman42@gmail.com> | 2012-06-22 11:49:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-22 11:49:44 +0400 |
commit | 226c86ae58cdf292fd415db05c05fba46375738d (patch) | |
tree | 3f002f89da94cc0428529f469175c311d0341561 /source/blender/nodes/shader | |
parent | ec3399efa6882ea5a8fe023092c0918ee7b135d9 (diff) |
use an inline function for rgb -> bw conversion.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_valToRgb.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c index 1738606082f..fb3316c2036 100644 --- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c @@ -104,7 +104,7 @@ static void node_shader_exec_rgbtobw(void *UNUSED(data), bNode *UNUSED(node), bN /* stack order out: bw */ /* stack order in: col */ - out[0]->vec[0]= in[0]->vec[0]*0.35f + in[0]->vec[1]*0.45f + in[0]->vec[2]*0.2f; + out[0]->vec[0] = rgb_to_bw(in[0]->vec); } static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) |