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authorCampbell Barton <ideasman42@gmail.com>2012-06-22 11:49:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-22 11:49:44 +0400
commit226c86ae58cdf292fd415db05c05fba46375738d (patch)
tree3f002f89da94cc0428529f469175c311d0341561 /source/blender/nodes/shader
parentec3399efa6882ea5a8fe023092c0918ee7b135d9 (diff)
use an inline function for rgb -> bw conversion.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
index 1738606082f..fb3316c2036 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -104,7 +104,7 @@ static void node_shader_exec_rgbtobw(void *UNUSED(data), bNode *UNUSED(node), bN
/* stack order out: bw */
/* stack order in: col */
- out[0]->vec[0]= in[0]->vec[0]*0.35f + in[0]->vec[1]*0.45f + in[0]->vec[2]*0.2f;
+ out[0]->vec[0] = rgb_to_bw(in[0]->vec);
}
static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)