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author | Clément Foucault <foucault.clem@gmail.com> | 2017-04-03 16:38:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-03 22:52:03 +0300 |
commit | eca256bc327813f2d3ce29e8e89e07c4c0294403 (patch) | |
tree | 152bc878fd252df801fd9df9a8d4809fd7fe1e3d /source/blender/nodes/shader | |
parent | 8e0bfee1e5e68a4208a10951586d1b7504222a89 (diff) |
GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h index 4cb39e0f13b..79c58cb5715 100644 --- a/source/blender/nodes/shader/node_shader_util.h +++ b/source/blender/nodes/shader/node_shader_util.h @@ -76,6 +76,7 @@ #include "RE_pipeline.h" #include "RE_shader_ext.h" +#include "GPU_lamp.h" #include "GPU_material.h" |