diff options
author | Hans Goudey <h.goudey@me.com> | 2022-10-04 01:37:25 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-10-04 01:38:16 +0300 |
commit | 97746129d5870beedc40e3c035c7982ce8a6bebc (patch) | |
tree | b819b8e7875e6684aad7ea1f6bb7922d4fa1c8fc /source/blender/nodes/shader | |
parent | ed7f5713f8f9d605e3cd4cce42e40fb5c6bf4bf5 (diff) |
Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
Diffstat (limited to 'source/blender/nodes/shader')
95 files changed, 214 insertions, 225 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index 2edcd160345..52edf68b3ff 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -52,7 +52,7 @@ using blender::Array; using blender::Vector; -static bool shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype)) +static bool shader_tree_poll(const bContext *C, bNodeTreeType * /*treetype*/) { Scene *scene = CTX_data_scene(C); const char *engine_id = scene->r.engine; @@ -63,11 +63,8 @@ static bool shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype)) !BKE_scene_use_shading_nodes_custom(scene)); } -static void shader_get_from_context(const bContext *C, - bNodeTreeType *UNUSED(treetype), - bNodeTree **r_ntree, - ID **r_id, - ID **r_from) +static void shader_get_from_context( + const bContext *C, bNodeTreeType * /*treetype*/, bNodeTree **r_ntree, ID **r_id, ID **r_from) { SpaceNode *snode = CTX_wm_space_node(C); Scene *scene = CTX_data_scene(C); @@ -110,7 +107,7 @@ static void shader_get_from_context(const bContext *C, } } -static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func) +static void foreach_nodeclass(Scene * /*scene*/, void *calldata, bNodeClassCallback func) { func(calldata, NODE_CLASS_INPUT, N_("Input")); func(calldata, NODE_CLASS_OUTPUT, N_("Output")); @@ -125,7 +122,7 @@ static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCa func(calldata, NODE_CLASS_LAYOUT, N_("Layout")); } -static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree)) +static void localize(bNodeTree *localtree, bNodeTree * /*ntree*/) { /* replace muted nodes and reroute nodes by internal links */ LISTBASE_FOREACH_MUTABLE (bNode *, node, &localtree->nodes) { @@ -153,7 +150,7 @@ static bool shader_validate_link(eNodeSocketDatatype from, eNodeSocketDatatype t return true; } -static bool shader_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype), +static bool shader_node_tree_socket_type_valid(bNodeTreeType * /*ntreetype*/, bNodeSocketType *socket_type) { return nodeIsStaticSocketType(socket_type) && @@ -642,7 +639,7 @@ static bool ntree_shader_implicit_closure_cast(bNodeTree *ntree) /* Socket already has a link to it. Add weights together. */ static void ntree_weight_tree_merge_weight(bNodeTree *ntree, - bNode *UNUSED(fromnode), + bNode * /*fromnode*/, bNodeSocket *fromsock, bNode **tonode, bNodeSocket **tosock) @@ -947,7 +944,7 @@ static bool closure_node_filter(const bNode *node) } } -static bool shader_to_rgba_node_gather(bNode *UNUSED(fromnode), bNode *tonode, void *userdata) +static bool shader_to_rgba_node_gather(bNode * /*fromnode*/, bNode *tonode, void *userdata) { Vector<bNode *> &shader_to_rgba_nodes = *(Vector<bNode *> *)userdata; if (tonode->tmp_flag == -1 && tonode->type == SH_NODE_SHADERTORGB) { @@ -987,7 +984,7 @@ static void ntree_shader_shader_to_rgba_branch(bNodeTree *ntree, bNode *output_n } } -static bool ntree_branch_node_tag(bNode *fromnode, bNode *tonode, void *UNUSED(userdata)) +static bool ntree_branch_node_tag(bNode *fromnode, bNode *tonode, void * /*userdata*/) { fromnode->tmp_flag = 1; tonode->tmp_flag = 1; diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc index 059d7800fc5..929b11ded3e 100644 --- a/source/blender/nodes/shader/node_shader_util.cc +++ b/source/blender/nodes/shader/node_shader_util.cc @@ -13,7 +13,7 @@ #include "node_exec.h" -bool sh_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree, const char **r_disabled_hint) +bool sh_node_poll_default(bNodeType * /*ntype*/, bNodeTree *ntree, const char **r_disabled_hint) { if (!STREQ(ntree->idname, "ShaderNodeTree")) { *r_disabled_hint = TIP_("Not a shader node tree"); @@ -22,7 +22,7 @@ bool sh_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree, const char return true; } -static bool sh_fn_poll_default(bNodeType *UNUSED(ntype), +static bool sh_fn_poll_default(bNodeType * /*ntype*/, bNodeTree *ntree, const char **r_disabled_hint) { @@ -284,7 +284,7 @@ void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, bNode *output_node } } -void node_shader_gpu_bump_tex_coord(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeLink **link) +void node_shader_gpu_bump_tex_coord(GPUMaterial *mat, bNode * /*node*/, GPUNodeLink **link) { GPU_link(mat, "differentiate_texco", *link, link); } @@ -300,7 +300,7 @@ void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLin void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, - GPUNodeStack *UNUSED(out)) + GPUNodeStack * /*out*/) { NodeTexBase *base = (NodeTexBase *)node->storage; TexMapping *texmap = &base->tex_mapping; diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc index 330bdc0ba61..f7b25225e30 100644 --- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc +++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc @@ -14,7 +14,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_add_shader(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc index 1e8df2e985d..5f30fe0dd30 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc @@ -17,9 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("AO")); } -static void node_shader_buts_ambient_occlusion(uiLayout *layout, - bContext *UNUSED(C), - PointerRNA *ptr) +static void node_shader_buts_ambient_occlusion(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "inside", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); @@ -28,7 +26,7 @@ static void node_shader_buts_ambient_occlusion(uiLayout *layout, static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -50,7 +48,7 @@ static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, GPU_constant(&f_samples)); } -static void node_shader_init_ambient_occlusion(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_ambient_occlusion(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = 16; /* samples */ node->custom2 = 0; diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc index 65d053e6379..77cf6b163d0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_attribute.cc +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc @@ -16,13 +16,13 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Alpha")); } -static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_attribute(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "attribute_type", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Type"), ICON_NONE); uiItemR(layout, ptr, "attribute_name", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Name"), ICON_NONE); } -static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_attribute(bNodeTree * /*ntree*/, bNode *node) { NodeShaderAttribute *attr = MEM_cnew<NodeShaderAttribute>("NodeShaderAttribute"); node->storage = attr; @@ -30,7 +30,7 @@ static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_attribute(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_background.cc b/source/blender/nodes/shader/nodes/node_shader_background.cc index ea5c1f541ea..1e41b66189a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_background.cc +++ b/source/blender/nodes/shader/nodes/node_shader_background.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_background(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.cc b/source/blender/nodes/shader/nodes/node_shader_bevel.cc index 4ae60af9974..14356a46125 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bevel.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bevel.cc @@ -15,19 +15,19 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Normal")); } -static void node_shader_buts_bevel(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_bevel(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } -static void node_shader_init_bevel(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_bevel(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = 4; /* samples */ } static int gpu_shader_bevel(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc index 9f382e5a3bb..23e9a601045 100644 --- a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc +++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_blackbody(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc index a23783c6d46..09f0e21208c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_brightcontrast(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc index 761a833f377..2071b78fa64 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc @@ -28,19 +28,19 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_anisotropic(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "distribution", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_anisotropic(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_GLOSSY_GGX; } static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc index 5975e04450e..a4f0e04576f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc @@ -20,7 +20,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc index 95869f13b7e..b3c047c3a47 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc @@ -19,14 +19,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_init_glass(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_glass(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_GLOSSY_BECKMANN; } static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc index 07062a9730e..7beecc0ecd4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc @@ -18,14 +18,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_init_glossy(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_glossy(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_GLOSSY_GGX; } static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc index 1a1ba13e886..f8a17e146f4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc @@ -31,14 +31,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_hair(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "component", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } static int node_shader_gpu_bsdf_hair(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc index 766c926916a..b1022a95783 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc @@ -63,15 +63,13 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_buts_principled_hair(uiLayout *layout, - bContext *UNUSED(C), - PointerRNA *ptr) +static void node_shader_buts_principled_hair(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "parametrization", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } /* Initialize the custom Parametrization property to Color. */ -static void node_shader_init_hair_principled(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_hair_principled(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_PRINCIPLED_HAIR_REFLECTANCE; } @@ -110,7 +108,7 @@ static void node_shader_update_hair_principled(bNodeTree *ntree, bNode *node) static int node_shader_gpu_hair_principled(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc index 7b72d4b9be4..adf2a9e8a19 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc @@ -107,13 +107,13 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_principled(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "distribution", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); uiItemR(layout, ptr, "subsurface_method", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_principled(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_principled(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_GLOSSY_GGX; node->custom2 = SHD_SUBSURFACE_RANDOM_WALK; @@ -125,7 +125,7 @@ static void node_shader_init_principled(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc index e814eb223e5..a7111fd398f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc @@ -19,14 +19,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_init_refraction(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_refraction(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_GLOSSY_BECKMANN; } static int node_shader_gpu_bsdf_refraction(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc index c1c092e89c7..d0f70eb1c92 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc @@ -26,14 +26,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSDF")); } -static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_toon(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "component", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } static int node_shader_gpu_bsdf_toon(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc index fd0dd9f93de..b8a2bf8043e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc index 291b3fdb2be..8824c744fd3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc @@ -14,7 +14,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc index c86d70aecbf..c4aaf371e46 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc @@ -20,7 +20,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc index ad2c56d96b5..5447198107b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc @@ -31,14 +31,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Normal")); } -static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_bump(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); } static int gpu_shader_bump(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc index 99c82582456..4d99d5ad17f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.cc +++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc @@ -18,7 +18,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_camera(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc index c8785721dfb..7680c6f99c4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc +++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc @@ -21,19 +21,19 @@ static void sh_node_clamp_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Result")); } -static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_clamp(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "clamp_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_clamp(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ } static int gpu_shader_clamp(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc index d73ffd89288..096884591ab 100644 --- a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc +++ b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc @@ -21,14 +21,14 @@ static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Alpha")); } -static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_valtorgb(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_colorband_add(true); } static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -107,7 +107,7 @@ class ColorBandFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float> &values = params.readonly_single_input<float>(0, "Value"); MutableSpan<ColorGeometry4f> colors = params.uninitialized_single_output<ColorGeometry4f>( diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index 4725aef5991..439f2002ebc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -17,14 +17,14 @@ static void sh_node_curve_vec_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); } -static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_curve_vec(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); } static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -78,7 +78,7 @@ class CurveVecFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float> &fac = params.readonly_single_input<float>(0, "Fac"); const VArray<float3> &vec_in = params.readonly_single_input<float3>(1, "Vector"); @@ -132,14 +132,14 @@ static void sh_node_curve_rgb_declare(NodeDeclarationBuilder &b) b.add_output<decl::Color>(N_("Color")); } -static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_curve_rgb(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); } static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -218,7 +218,7 @@ class CurveRGBFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float> &fac = params.readonly_single_input<float>(0, "Fac"); const VArray<ColorGeometry4f> &col_in = params.readonly_single_input<ColorGeometry4f>(1, @@ -278,14 +278,14 @@ static void sh_node_curve_float_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Value")); } -static void node_shader_init_curve_float(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_curve_float(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); } static int gpu_shader_curve_float(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -339,7 +339,7 @@ class CurveFloatFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float> &fac = params.readonly_single_input<float>(0, "Factor"); const VArray<float> &val_in = params.readonly_single_input<float>(1, "Value"); diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc index 6591396adda..fd5a6107447 100644 --- a/source/blender/nodes/shader/nodes/node_shader_displacement.cc +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc @@ -14,7 +14,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Displacement")); } -static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_displacement(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_SPACE_OBJECT; /* space */ @@ -28,7 +28,7 @@ static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node) static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc index d68b0c0c37c..e3b06aaae90 100644 --- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc +++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc @@ -41,7 +41,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_eevee_specular(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.cc b/source/blender/nodes/shader/nodes/node_shader_emission.cc index be98f096ce5..69c6094e92e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_emission.cc +++ b/source/blender/nodes/shader/nodes/node_shader_emission.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_emission(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc index 7b771d7dafd..abbfc5ad1d5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc @@ -14,7 +14,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.cc b/source/blender/nodes/shader/nodes/node_shader_gamma.cc index d1e07c8b363..80419ed732c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_gamma.cc +++ b/source/blender/nodes/shader/nodes/node_shader_gamma.cc @@ -18,7 +18,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc index d23561de7ff..e27b5290513 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc @@ -20,7 +20,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_geometry(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc index f46556291ce..2ae87f7bc51 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc @@ -17,7 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_hair_info(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc index 6a21fab28db..ee754a7afa8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_holdout.cc +++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc @@ -13,7 +13,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc index a2220ebccc7..3e057d3d230 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc @@ -21,7 +21,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_hue_sat(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc index bc1d662a17a..65655ba2781 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc +++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")); } -static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_ies(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *row; @@ -32,7 +32,7 @@ static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerR } } -static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_ies(bNodeTree * /*ntree*/, bNode *node) { NodeShaderTexIES *tex = MEM_cnew<NodeShaderTexIES>("NodeShaderIESLight"); node->storage = tex; diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc index f87455b555d..adcb0508093 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.cc +++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc @@ -18,7 +18,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_invert(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc index 69825e472fb..5a56ee8bc75 100644 --- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc +++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_layer_weight(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc index 599becb4400..1ee096c052f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc +++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc @@ -16,7 +16,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_light_falloff(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.cc b/source/blender/nodes/shader/nodes/node_shader_light_path.cc index 1e4ecbd77b1..268a80af0ab 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.cc +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.cc @@ -24,7 +24,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_light_path(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc index 5fc69987c67..e0c1778f764 100644 --- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc +++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc @@ -39,7 +39,7 @@ static void sh_node_map_range_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); } -static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_map_range(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "data_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); uiItemR(layout, ptr, "interpolation_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); @@ -94,7 +94,7 @@ static void node_shader_update_map_range(bNodeTree *ntree, bNode *node) } } -static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_map_range(bNodeTree * /*ntree*/, bNode *node) { NodeMapRange *data = MEM_cnew<NodeMapRange>(__func__); data->clamp = 1; @@ -197,7 +197,7 @@ static const char *gpu_shader_get_name(int mode, bool use_vector) static int gpu_shader_map_range(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc index 7824ee4861c..89cd5af045b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc @@ -36,7 +36,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); } -static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_mapping(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "vector_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } @@ -58,7 +58,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc index bd83f8dac37..3f25da4652d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_math.cc @@ -82,7 +82,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_math(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_mix.cc b/source/blender/nodes/shader/nodes/node_shader_mix.cc index f785e32832e..5ab26100a48 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix.cc @@ -50,7 +50,7 @@ static void sh_node_mix_declare(NodeDeclarationBuilder &b) b.add_output<decl::Color>(N_("Result"), "Result_Color"); }; -static void sh_node_mix_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void sh_node_mix_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { const NodeShaderMix &data = node_storage(*static_cast<const bNode *>(ptr->data)); uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE); @@ -67,7 +67,7 @@ static void sh_node_mix_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA } } -static void sh_node_mix_label(const bNodeTree *UNUSED(ntree), +static void sh_node_mix_label(const bNodeTree * /*ntree*/, const bNode *node, char *label, int maxlen) @@ -165,7 +165,7 @@ static void node_mix_gather_link_searches(GatherLinkSearchOpParams ¶ms) } } -static void node_mix_init(bNodeTree *UNUSED(tree), bNode *node) +static void node_mix_init(bNodeTree * /*tree*/, bNode *node) { NodeShaderMix *data = MEM_cnew<NodeShaderMix>(__func__); data->data_type = SOCK_FLOAT; @@ -235,7 +235,7 @@ static const char *gpu_shader_get_name(eNodeSocketDatatype data_type, static int gpu_shader_mix(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -315,7 +315,7 @@ class MixColorFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float> &fac = params.readonly_single_input<float>(0, "Factor"); const VArray<ColorGeometry4f> &col1 = params.readonly_single_input<ColorGeometry4f>(1, "A"); diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc index 46ac8f05803..ef0374e4539 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc @@ -64,7 +64,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -111,7 +111,7 @@ class MixRGBFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float> &fac = params.readonly_single_input<float>(0, "Fac"); const VArray<ColorGeometry4f> &col1 = params.readonly_single_input<ColorGeometry4f>(1, diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc index 7740bf9b92a..27e41406b48 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_mix_shader(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.cc b/source/blender/nodes/shader/nodes/node_shader_normal.cc index f6214dd9c89..49c075ac27e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.cc +++ b/source/blender/nodes/shader/nodes/node_shader_normal.cc @@ -26,7 +26,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_normal(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc index d51d8def945..99cb5f6f525 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc @@ -34,7 +34,7 @@ static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRN } } -static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_normal_map(bNodeTree * /*ntree*/, bNode *node) { NodeShaderNormalMap *attr = MEM_cnew<NodeShaderNormalMap>("NodeShaderNormalMap"); node->storage = attr; @@ -42,7 +42,7 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.cc b/source/blender/nodes/shader/nodes/node_shader_object_info.cc index 8985ab6d0e9..210f855b9e0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.cc @@ -17,7 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_object_info(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc index 78dabc5c1c2..cc95db9d333 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc @@ -16,12 +16,12 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_input<decl::Float>(N_("Value")).default_value(0.0f).min(0.0f).max(1.0f); } -static void node_shader_buts_output_aov(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_output_aov(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "name", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } -static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_output_aov(bNodeTree * /*ntree*/, bNode *node) { NodeShaderOutputAOV *aov = MEM_cnew<NodeShaderOutputAOV>("NodeShaderOutputAOV"); node->storage = aov; @@ -29,7 +29,7 @@ static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_output_aov(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_output_light.cc b/source/blender/nodes/shader/nodes/node_shader_output_light.cc index 3707806841e..6e4483dbbe9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_light.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_light.cc @@ -11,10 +11,10 @@ static void node_declare(NodeDeclarationBuilder &b) } static int node_shader_gpu_output_light(GPUMaterial *mat, - bNode *UNUSED(node), - bNodeExecData *UNUSED(execdata), + bNode * /*node*/, + bNodeExecData * /*execdata*/, GPUNodeStack *in, - GPUNodeStack *UNUSED(out)) + GPUNodeStack * /*out*/) { GPUNodeLink *outlink_surface; /* Passthrough node in order to do the right socket conversions. */ diff --git a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc index b387aebf5e3..47909985374 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc @@ -28,7 +28,7 @@ static void node_declare(NodeDeclarationBuilder &b) .subtype(PROP_FACTOR); } -static void node_buts_output_linestyle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_buts_output_linestyle(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *row, *col; diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc index 133457c167f..857c5eb68df 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc @@ -16,10 +16,10 @@ static void node_declare(NodeDeclarationBuilder &b) } static int node_shader_gpu_output_material(GPUMaterial *mat, - bNode *UNUSED(node), - bNodeExecData *UNUSED(execdata), + bNode * /*node*/, + bNodeExecData * /*execdata*/, GPUNodeStack *in, - GPUNodeStack *UNUSED(out)) + GPUNodeStack * /*out*/) { GPUNodeLink *outlink_surface, *outlink_volume, *outlink_displacement, *outlink_thickness; /* Passthrough node in order to do the right socket conversions (important for displacement). */ diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.cc b/source/blender/nodes/shader/nodes/node_shader_output_world.cc index b0cf4c80bc5..f450e667cd9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_world.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_world.cc @@ -12,10 +12,10 @@ static void node_declare(NodeDeclarationBuilder &b) } static int node_shader_gpu_output_world(GPUMaterial *mat, - bNode *UNUSED(node), - bNodeExecData *UNUSED(execdata), + bNode * /*node*/, + bNodeExecData * /*execdata*/, GPUNodeStack *in, - GPUNodeStack *UNUSED(out)) + GPUNodeStack * /*out*/) { GPUNodeLink *outlink_surface, *outlink_volume; if (in[0].link) { diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc index 71adbd5e5c4..76a91ab60aa 100644 --- a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc @@ -24,7 +24,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_particle_info(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_point_info.cc b/source/blender/nodes/shader/nodes/node_shader_point_info.cc index 1cddf2acc8a..05b649490e4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_point_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_point_info.cc @@ -14,7 +14,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_point_info(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc index 3d28f5278a2..1adbbbc48bc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc @@ -16,7 +16,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack * /*in*/, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc index 7d738cdd719..1db3342733b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc @@ -19,7 +19,7 @@ static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc index 4d3d2af6aa6..8534ce129b4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_script.cc +++ b/source/blender/nodes/shader/nodes/node_shader_script.cc @@ -12,7 +12,7 @@ namespace blender::nodes::node_shader_script_cc { -static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_script(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *row; @@ -44,7 +44,7 @@ static void node_shader_buts_script_ex(uiLayout *layout, bContext *C, PointerRNA #endif } -static void init(bNodeTree *UNUSED(ntree), bNode *node) +static void init(bNodeTree * /*ntree*/, bNode *node) { NodeShaderScript *nss = MEM_cnew<NodeShaderScript>("shader script node"); node->storage = nss; @@ -63,9 +63,7 @@ static void node_free_script(bNode *node) } } -static void node_copy_script(bNodeTree *UNUSED(dest_ntree), - bNode *dest_node, - const bNode *src_node) +static void node_copy_script(bNodeTree * /*dst_ntree*/, bNode *dest_node, const bNode *src_node) { NodeShaderScript *src_nss = static_cast<NodeShaderScript *>(src_node->storage); NodeShaderScript *dest_nss = static_cast<NodeShaderScript *>(MEM_dupallocN(src_nss)); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc index 8e378ebabce..77ce6f5e4e4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc @@ -10,7 +10,7 @@ #include "UI_interface.h" #include "UI_resources.h" -static void node_combsep_color_init(bNodeTree *UNUSED(tree), bNode *node) +static void node_combsep_color_init(bNodeTree * /*tree*/, bNode *node) { NodeCombSepColor *data = MEM_cnew<NodeCombSepColor>(__func__); data->mode = NODE_COMBSEP_COLOR_RGB; @@ -31,7 +31,7 @@ static void sh_node_sepcolor_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Blue")); } -static void node_sepcolor_update(bNodeTree *UNUSED(ntree), bNode *node) +static void node_sepcolor_update(bNodeTree * /*ntree*/, bNode *node) { const NodeCombSepColor &storage = node_storage(*node); node_combsep_color_label(&node->outputs, (NodeCombSepColorMode)storage.mode); @@ -53,7 +53,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_sepcolor(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -107,7 +107,7 @@ static void sh_node_combcolor_declare(NodeDeclarationBuilder &b) b.add_output<decl::Color>(N_("Color")); } -static void node_combcolor_update(bNodeTree *UNUSED(ntree), bNode *node) +static void node_combcolor_update(bNodeTree * /*ntree*/, bNode *node) { const NodeCombSepColor &storage = node_storage(*node); node_combsep_color_label(&node->inputs, (NodeCombSepColorMode)storage.mode); @@ -129,7 +129,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_combcolor(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc index 1c02c5ba074..985342ac15d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc @@ -21,7 +21,7 @@ static void node_declare_sephsv(NodeDeclarationBuilder &b) static int gpu_shader_sephsv(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -58,7 +58,7 @@ static void node_declare_combhsv(NodeDeclarationBuilder &b) static int gpu_shader_combhsv(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc index 3fe76b05b5d..07586a54765 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc @@ -20,7 +20,7 @@ static void sh_node_seprgb_declare(NodeDeclarationBuilder &b) static int gpu_shader_seprgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -45,7 +45,7 @@ class SeparateRGBFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<ColorGeometry4f> &colors = params.readonly_single_input<ColorGeometry4f>(0, "Color"); @@ -98,7 +98,7 @@ static void sh_node_combrgb_declare(NodeDeclarationBuilder &b) static int gpu_shader_combrgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc index d4413036555..8849824ec0b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc @@ -20,7 +20,7 @@ static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b) static int gpu_shader_sepxyz(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -45,7 +45,7 @@ class MF_SeparateXYZ : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vectors = params.readonly_single_input<float3>(0, "XYZ"); MutableSpan<float> xs = params.uninitialized_single_output_if_required<float>(1, "X"); @@ -116,7 +116,7 @@ static void sh_node_combxyz_declare(NodeDeclarationBuilder &b) static int gpu_shader_combxyz(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc index 0404158a803..7345e374937 100644 --- a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc @@ -14,7 +14,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc index c22420d8d47..62e21088791 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc @@ -19,7 +19,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int gpu_shader_squeeze(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc index e3ff4c28604..29d42b20a80 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc @@ -29,12 +29,12 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSSRDF")); } -static void node_shader_buts_subsurface(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_subsurface(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_subsurface_scattering(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_SUBSURFACE_RANDOM_WALK; node->custom2 = true; @@ -42,7 +42,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.cc b/source/blender/nodes/shader/nodes/node_shader_tangent.cc index 8e27ebed21b..c2116c9c0ff 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tangent.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tangent.cc @@ -41,7 +41,7 @@ static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA * } } -static void node_shader_init_tangent(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tangent(bNodeTree * /*ntree*/, bNode *node) { NodeShaderTangent *attr = MEM_cnew<NodeShaderTangent>("NodeShaderTangent"); attr->axis = SHD_TANGENT_AXIS_Z; @@ -50,7 +50,7 @@ static void node_shader_init_tangent(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tangent(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc index 5a7ec408433..f6bcedbd19e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc @@ -46,7 +46,7 @@ static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")); } -static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_brick(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *col; @@ -66,7 +66,7 @@ static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), Po col, ptr, "squash_frequency", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Frequency"), ICON_NONE); } -static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_brick(bNodeTree * /*ntree*/, bNode *node) { NodeTexBrick *tex = MEM_cnew<NodeTexBrick>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -88,7 +88,7 @@ static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -203,7 +203,7 @@ class BrickFunction : public fn::MultiFunction { return float2(tint, mortar); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<ColorGeometry4f> &color1_values = params.readonly_single_input<ColorGeometry4f>( diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc index fc231d79417..c48f79698bb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc @@ -23,7 +23,7 @@ static void sh_node_tex_checker_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")); } -static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_checker(bNodeTree * /*ntree*/, bNode *node) { NodeTexChecker *tex = MEM_cnew<NodeTexChecker>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -34,7 +34,7 @@ static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_checker(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -64,7 +64,7 @@ class NodeTexChecker : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<ColorGeometry4f> &color1 = params.readonly_single_input<ColorGeometry4f>( diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc index 9727a6089a6..e2a40b79d53 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc @@ -21,7 +21,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Reflection")); } -static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_coord(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "object", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); uiItemR(layout, ptr, "from_instancer", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); @@ -29,7 +29,7 @@ static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), Po static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc index 2739a75ed21..a145bce3f6f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc @@ -11,7 +11,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Color>(N_("Color")).no_muted_links(); } -static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_environment(bNodeTree * /*ntree*/, bNode *node) { NodeTexEnvironment *tex = MEM_cnew<NodeTexEnvironment>("NodeTexEnvironment"); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -24,7 +24,7 @@ static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode *no static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc index bc7837040b7..75c469fe665 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc @@ -18,12 +18,12 @@ static void sh_node_tex_gradient_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")).no_muted_links(); } -static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_gradient(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "gradient_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_gradient(bNodeTree * /*ntree*/, bNode *node) { NodeTexGradient *tex = MEM_cnew<NodeTexGradient>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -35,7 +35,7 @@ static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_gradient(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -67,7 +67,7 @@ class GradientFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc index e70539fcf25..80398871625 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc @@ -13,7 +13,7 @@ static void sh_node_tex_image_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Alpha")).no_muted_links(); } -static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_image(bNodeTree * /*ntree*/, bNode *node) { NodeTexImage *tex = MEM_cnew<NodeTexImage>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -25,7 +25,7 @@ static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc index 86c96cfe70b..b2ba0e52f02 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc @@ -18,12 +18,12 @@ static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")).no_muted_links(); } -static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_magic(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "turbulence_depth", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } -static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_magic(bNodeTree * /*ntree*/, bNode *node) { NodeTexMagic *tex = MEM_cnew<NodeTexMagic>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -35,7 +35,7 @@ static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -70,7 +70,7 @@ class MagicFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<float> &scale = params.readonly_single_input<float>(1, "Scale"); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc index 86a79a3f213..9a7573fc870 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc @@ -31,13 +31,13 @@ static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")).no_muted_links(); } -static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "musgrave_dimensions", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); uiItemR(layout, ptr, "musgrave_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_musgrave(bNodeTree * /*ntree*/, bNode *node) { NodeTexMusgrave *tex = MEM_cnew<NodeTexMusgrave>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -85,7 +85,7 @@ static const char *gpu_shader_name_get(const int type, const int dimensions) static int node_shader_gpu_tex_musgrave(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -194,7 +194,7 @@ class MusgraveFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { auto get_vector = [&](int param_index) -> VArray<float3> { return params.readonly_single_input<float3>(param_index, "Vector"); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc index eabe1fa774f..684c122f7fe 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc @@ -32,12 +32,12 @@ static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b) b.add_output<decl::Color>(N_("Color")).no_muted_links(); } -static void node_shader_buts_tex_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_noise(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "noise_dimensions", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_noise(bNodeTree * /*ntree*/, bNode *node) { NodeTexNoise *tex = MEM_cnew<NodeTexNoise>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -59,7 +59,7 @@ static const char *gpu_shader_get_name(const int dimensions) static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -120,7 +120,7 @@ class NoiseFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { int param = ELEM(dimensions_, 2, 3, 4) + ELEM(dimensions_, 1, 4); const VArray<float> &scale = params.readonly_single_input<float>(param++, "Scale"); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc index fcd1d4973ff..0d10d5a5047 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc @@ -17,9 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Density")); } -static void node_shader_buts_tex_pointdensity(uiLayout *layout, - bContext *UNUSED(C), - PointerRNA *ptr) +static void node_shader_buts_tex_pointdensity(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { bNode *node = (bNode *)ptr->data; NodeShaderTexPointDensity *shader_point_density = (NodeShaderTexPointDensity *)node->storage; @@ -63,7 +61,7 @@ static void node_shader_buts_tex_pointdensity(uiLayout *layout, } } -static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_pointdensity(bNodeTree * /*ntree*/, bNode *node) { NodeShaderTexPointDensity *point_density = MEM_new<NodeShaderTexPointDensity>("new pd node"); point_density->resolution = 100; @@ -83,7 +81,7 @@ static void node_shader_free_tex_pointdensity(bNode *node) MEM_freeN(point_density); } -static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree), +static void node_shader_copy_tex_pointdensity(bNodeTree * /*dst_ntree*/, bNode *dest_node, const bNode *src_node) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc index 23fb4052c7e..44df6b2b1a1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc @@ -62,7 +62,7 @@ static void node_shader_buts_tex_sky(uiLayout *layout, bContext *C, PointerRNA * } } -static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_sky(bNodeTree * /*ntree*/, bNode *node) { NodeTexSky *tex = MEM_cnew<NodeTexSky>("NodeTexSky"); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -146,7 +146,7 @@ static void sky_precompute_old(SkyModelPreetham *sunsky, const float sun_angles[ static int node_shader_gpu_tex_sky(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc index 723cf9322f8..0ef73f0c5ef 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc @@ -51,7 +51,7 @@ static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b) }); } -static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "voronoi_dimensions", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); uiItemR(layout, ptr, "feature", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); @@ -62,7 +62,7 @@ static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), } } -static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_voronoi(bNodeTree * /*ntree*/, bNode *node) { NodeTexVoronoi *tex = MEM_cnew<NodeTexVoronoi>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -121,7 +121,7 @@ static const char *gpu_shader_get_name(const int feature, const int dimensions) static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -236,7 +236,7 @@ class VoronoiMinowskiFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { auto get_vector = [&](int param_index) -> VArray<float3> { return params.readonly_single_input<float3>(param_index, "Vector"); @@ -672,7 +672,7 @@ class VoronoiMetricFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { auto get_vector = [&](int param_index) -> VArray<float3> { return params.readonly_single_input<float3>(param_index, "Vector"); @@ -1179,7 +1179,7 @@ class VoronoiEdgeFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { auto get_vector = [&](int param_index) -> VArray<float3> { return params.readonly_single_input<float3>(param_index, "Vector"); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc index d86b2d820ab..91dbc149f78 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc @@ -28,7 +28,7 @@ static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")).no_muted_links(); } -static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_wave(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "wave_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); int type = RNA_enum_get(ptr, "wave_type"); @@ -42,7 +42,7 @@ static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), Poi uiItemR(layout, ptr, "wave_profile", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_wave(bNodeTree * /*ntree*/, bNode *node) { NodeTexWave *tex = MEM_cnew<NodeTexWave>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -56,7 +56,7 @@ static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -113,7 +113,7 @@ class WaveFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<float> &scale = params.readonly_single_input<float>(1, "Scale"); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc index d7f985d73fa..9a026567682 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc @@ -25,12 +25,12 @@ static void sh_node_tex_white_noise_declare(NodeDeclarationBuilder &b) b.add_output<decl::Color>(N_("Color")); } -static void node_shader_buts_white_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_white_noise(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "noise_dimensions", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_white_noise(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = 3; } @@ -46,7 +46,7 @@ static const char *gpu_shader_get_name(const int dimensions) static int gpu_shader_tex_white_noise(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -97,7 +97,7 @@ class WhiteNoiseFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { int param = ELEM(dimensions_, 2, 3, 4) + ELEM(dimensions_, 1, 4); diff --git a/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc b/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc index fa98cb3aa27..6923d51ab51 100644 --- a/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc +++ b/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc @@ -13,7 +13,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("UV")); } -static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "use_tips", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); } diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc index 53228f0a314..e9d2b32bfd7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc +++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc @@ -31,7 +31,7 @@ static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *pt } } -static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_uvmap(bNodeTree * /*ntree*/, bNode *node) { NodeShaderUVMap *attr = MEM_cnew<NodeShaderUVMap>("NodeShaderUVMap"); node->storage = attr; @@ -39,7 +39,7 @@ static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_uvmap(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc index 14dbb3b25eb..0cd1a1f05f8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.cc +++ b/source/blender/nodes/shader/nodes/node_shader_value.cc @@ -16,7 +16,7 @@ static void sh_node_value_declare(NodeDeclarationBuilder &b) static int gpu_shader_value(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack * /*in*/, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc index 9996e91177a..64484f83320 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc @@ -13,14 +13,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Displacement")); } -static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_vector_displacement(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_SPACE_TANGENT; /* space */ } static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc index d01e03f9d71..42b84617996 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc @@ -28,7 +28,7 @@ static void sh_node_vector_math_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Value")); } -static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_vect_math(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "operation", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } @@ -141,7 +141,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_vector_math(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index a036fc52d84..218ed0e54c9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -29,7 +29,7 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); } -static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_vector_rotate(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "rotation_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); @@ -55,7 +55,7 @@ static const char *gpu_shader_get_name(int mode) static int gpu_shader_vector_rotate(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc index 159bd238212..9037c6208fb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc @@ -21,7 +21,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Vector>(N_("Vector")); } -static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_vect_transform(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, @@ -33,7 +33,7 @@ static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C uiItemR(layout, ptr, "convert_to", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_vect_transform(bNodeTree * /*ntree*/, bNode *node) { NodeShaderVectTransform *vect = MEM_cnew<NodeShaderVectTransform>("NodeShaderVectTransform"); @@ -88,7 +88,7 @@ static const char *get_gpufn_name_from_to(short from, short to, bool is_directio static int gpu_shader_vect_transform(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc index c636cc976e6..6e2325bddf9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc @@ -29,7 +29,7 @@ static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, Pointer } } -static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_vertex_color(bNodeTree * /*ntree*/, bNode *node) { NodeShaderVertexColor *vertexColor = MEM_cnew<NodeShaderVertexColor>("NodeShaderVertexColor"); node->storage = vertexColor; @@ -37,7 +37,7 @@ static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_vertex_color(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc index 930fa6e5fb9..d6a29f537ff 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_volume_absorption(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc index 1f31e9c605f..9f1feedc336 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc @@ -14,9 +14,9 @@ static void node_declare(NodeDeclarationBuilder &b) } static int node_shader_gpu_volume_info(GPUMaterial *mat, - bNode *UNUSED(node), - bNodeExecData *UNUSED(execdata), - GPUNodeStack *UNUSED(in), + bNode * /*node*/, + bNodeExecData * /*execdata*/, + GPUNodeStack * /*in*/, GPUNodeStack *out) { if (out[0].hasoutput) { diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc index 4c4122a905f..2c5811045f0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc @@ -33,7 +33,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("Volume")); } -static void node_shader_init_volume_principled(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_volume_principled(bNodeTree * /*ntree*/, bNode *node) { LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { if (STREQ(sock->name, "Density Attribute")) { @@ -59,7 +59,7 @@ static void attribute_post_process(GPUMaterial *mat, static int node_shader_gpu_volume_principled(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc index 0c6859ad1fb..1322a73ac37 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc @@ -20,7 +20,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_volume_scatter(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc index 34fa639dd07..43bb4798e3f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc +++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc @@ -15,7 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b) static int node_shader_gpu_wavelength(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc index 6a1acda3353..ddabebfeec2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc +++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc @@ -14,14 +14,14 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")); } -static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_wireframe(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "use_pixel_size", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); } static int node_shader_gpu_wireframe(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { |