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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-06 00:38:00 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-06 00:38:00 +0300
commit0578921063fbb081239439062215f2538a31af4b (patch)
tree27146d1307cbc08e9fafeba17f899840daa8cba9 /source/blender/nodes/shader
parentc20098e6ec6adee874a12e510aa4a56d89f92838 (diff)
Cleanup: clang-tidy: modernize-redundant-void-arg
This change follows up on recent c --> c++ conversions
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_background.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bevel.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_common.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_emission.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_holdout.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ies_light.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_falloff.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_path.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_object_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_aov.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_light.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_world.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_script.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tangent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectTransform.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wavelength.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wireframe.cc2
91 files changed, 97 insertions, 97 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index f3cc95bbf62..c26b25a534e 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -189,7 +189,7 @@ static bool shader_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype),
bNodeTreeType *ntreeType_Shader;
-void register_node_tree_type_sh(void)
+void register_node_tree_type_sh()
{
bNodeTreeType *tt = ntreeType_Shader = (bNodeTreeType *)MEM_callocN(sizeof(bNodeTreeType),
"shader node tree type");
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index 1e1469ba848..5ebbdc73026 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -42,7 +42,7 @@ static int node_shader_gpu_add_shader(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_add_shader(void)
+void register_node_type_sh_add_shader()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
index f0f32a931dd..3b8e3f3ce7e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
@@ -65,7 +65,7 @@ static void node_shader_init_ambient_occlusion(bNodeTree *UNUSED(ntree), bNode *
}
/* node type definition */
-void register_node_type_sh_ambient_occlusion(void)
+void register_node_type_sh_ambient_occlusion()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
index 484197cb245..246c4b071da 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
@@ -83,7 +83,7 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_attribute(void)
+void register_node_type_sh_attribute()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.cc b/source/blender/nodes/shader/nodes/node_shader_background.cc
index abddae7ba98..e7174a22b06 100644
--- a/source/blender/nodes/shader/nodes/node_shader_background.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_background.cc
@@ -42,7 +42,7 @@ static int node_shader_gpu_background(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_background(void)
+void register_node_type_sh_background()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.cc b/source/blender/nodes/shader/nodes/node_shader_bevel.cc
index 477a0f1c409..577af8fb294 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bevel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bevel.cc
@@ -55,7 +55,7 @@ static int gpu_shader_bevel(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bevel(void)
+void register_node_type_sh_bevel()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
index ac55b3d8f0d..abaac628bae 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
@@ -48,7 +48,7 @@ static int node_shader_gpu_blackbody(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_blackbody(void)
+void register_node_type_sh_blackbody()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
index 6525d474437..e87c78d0a0b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
@@ -42,7 +42,7 @@ static int gpu_shader_brightcontrast(GPUMaterial *mat,
return GPU_stack_link(mat, node, "brightness_contrast", in, out);
}
-void register_node_type_sh_brightcontrast(void)
+void register_node_type_sh_brightcontrast()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
index 97f229103c7..3237ed2e4d5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
@@ -65,7 +65,7 @@ static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_anisotropic(void)
+void register_node_type_sh_bsdf_anisotropic()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
index 068ba86fa0f..b838881ba61 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
@@ -49,7 +49,7 @@ static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_diffuse(void)
+void register_node_type_sh_bsdf_diffuse()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index 8ab28b76e37..67311777da6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -67,7 +67,7 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_glass(void)
+void register_node_type_sh_bsdf_glass()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
index b0b0544f0a8..1ec0203347f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
@@ -66,7 +66,7 @@ static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_glossy(void)
+void register_node_type_sh_bsdf_glossy()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
index 1b97bbdeea5..8969e53731e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
@@ -45,7 +45,7 @@ static int node_shader_gpu_bsdf_hair(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_hair(void)
+void register_node_type_sh_bsdf_hair()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
index 5cd011bc121..930c40b5720 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
@@ -91,7 +91,7 @@ static void node_shader_update_hair_principled(bNodeTree *ntree, bNode *node)
}
/* node type definition */
-void register_node_type_sh_bsdf_hair_principled(void)
+void register_node_type_sh_bsdf_hair_principled()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index f7b672cd682..61c0a14c67f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -184,7 +184,7 @@ static void node_shader_update_principled(bNodeTree *ntree, bNode *node)
}
/* node type definition */
-void register_node_type_sh_bsdf_principled(void)
+void register_node_type_sh_bsdf_principled()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
index 6935a1c5838..3f50e33c316 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
@@ -59,7 +59,7 @@ static int node_shader_gpu_bsdf_refraction(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_refraction(void)
+void register_node_type_sh_bsdf_refraction()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
index deea690cefd..4eae82a8eae 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
@@ -50,7 +50,7 @@ static int node_shader_gpu_bsdf_toon(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_toon(void)
+void register_node_type_sh_bsdf_toon()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
index 690daacce91..0e8b4cfe62f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
@@ -48,7 +48,7 @@ static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_translucent(void)
+void register_node_type_sh_bsdf_translucent()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
index 869bf4b64cb..39b925e0222 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
@@ -41,7 +41,7 @@ static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_transparent(void)
+void register_node_type_sh_bsdf_transparent()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
index 2b770b1cc4f..f5c02c620aa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
@@ -49,7 +49,7 @@ static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bsdf_velvet(void)
+void register_node_type_sh_bsdf_velvet()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc
index 8b1c027fa6e..6e520b159c9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc
@@ -55,7 +55,7 @@ static int gpu_shader_bump(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_bump(void)
+void register_node_type_sh_bump()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc
index 1ece58735a7..0dfc72adc74 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc
@@ -44,7 +44,7 @@ static int gpu_shader_camera(GPUMaterial *mat,
return GPU_stack_link(mat, node, "camera", in, out, viewvec);
}
-void register_node_type_sh_camera(void)
+void register_node_type_sh_camera()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 521b45d4fea..f8ba1359ed5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -75,7 +75,7 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction
}
}
-void register_node_type_sh_clamp(void)
+void register_node_type_sh_clamp()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.cc b/source/blender/nodes/shader/nodes/node_shader_common.cc
index 9eda8efa8a1..9bbda6a2bda 100644
--- a/source/blender/nodes/shader/nodes/node_shader_common.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_common.cc
@@ -212,7 +212,7 @@ static int gpu_group_execute(
return 1;
}
-void register_node_type_sh_group(void)
+void register_node_type_sh_group()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index e90f11eddd1..77eaeebb330 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -152,7 +152,7 @@ static void sh_node_curve_vec_build_multi_function(
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
}
-void register_node_type_sh_curve_vec(void)
+void register_node_type_sh_curve_vec()
{
static bNodeType ntype;
@@ -329,7 +329,7 @@ static void sh_node_curve_rgb_build_multi_function(
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
}
-void register_node_type_sh_curve_rgb(void)
+void register_node_type_sh_curve_rgb()
{
static bNodeType ntype;
@@ -473,7 +473,7 @@ static void sh_node_curve_float_build_multi_function(
builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap);
}
-void register_node_type_sh_curve_float(void)
+void register_node_type_sh_curve_float()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
index 77aa08790a8..ca21870d360 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
@@ -69,7 +69,7 @@ static int gpu_shader_displacement(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_displacement(void)
+void register_node_type_sh_displacement()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
index 28a19e3a53f..bbe51b7b751 100644
--- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
@@ -87,7 +87,7 @@ static int node_shader_gpu_eevee_specular(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_eevee_specular(void)
+void register_node_type_sh_eevee_specular()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.cc b/source/blender/nodes/shader/nodes/node_shader_emission.cc
index 9ad23484466..f759092a7b2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_emission.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_emission.cc
@@ -42,7 +42,7 @@ static int node_shader_gpu_emission(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_emission(void)
+void register_node_type_sh_emission()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
index a1b5a78e414..2c2c1bba245 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
@@ -58,7 +58,7 @@ static void node_shader_exec_fresnel(void *UNUSED(data),
}
/* node type definition */
-void register_node_type_sh_fresnel(void)
+void register_node_type_sh_fresnel()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.cc b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
index 5b5354f39e5..f9389475694 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
@@ -58,7 +58,7 @@ static int node_shader_gpu_gamma(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_gamma", in, out);
}
-void register_node_type_sh_gamma(void)
+void register_node_type_sh_gamma()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
index 2a19bda371c..620a571f2f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
@@ -87,7 +87,7 @@ static int node_shader_gpu_geometry(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_geometry(void)
+void register_node_type_sh_geometry()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index a23537e8a1f..7f106f251d1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -44,7 +44,7 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_hair_info(void)
+void register_node_type_sh_hair_info()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc
index 05a45ad72f1..55833660110 100644
--- a/source/blender/nodes/shader/nodes/node_shader_holdout.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc
@@ -40,7 +40,7 @@ static int gpu_shader_rgb(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_holdout(void)
+void register_node_type_sh_holdout()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
index 976e1b48489..efa9365c37e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
@@ -85,7 +85,7 @@ static int gpu_shader_hue_sat(GPUMaterial *mat,
return GPU_stack_link(mat, node, "hue_sat", in, out);
}
-void register_node_type_sh_hue_sat(void)
+void register_node_type_sh_hue_sat()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
index 03cfe7b977c..50793a48a21 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
@@ -40,7 +40,7 @@ static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node)
}
/* node type definition */
-void register_node_type_sh_tex_ies(void)
+void register_node_type_sh_tex_ies()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc
index b65288f6378..8b6b5ca0a01 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc
@@ -65,7 +65,7 @@ static int gpu_shader_invert(GPUMaterial *mat,
return GPU_stack_link(mat, node, "invert", in, out);
}
-void register_node_type_sh_invert(void)
+void register_node_type_sh_invert()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
index c479f9df7d1..dbb4fb619c4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
@@ -60,7 +60,7 @@ static void node_shader_exec_layer_weight(void *UNUSED(data),
}
/* node type definition */
-void register_node_type_sh_layer_weight(void)
+void register_node_type_sh_layer_weight()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
index f931357a0d6..c9118135e5f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
@@ -46,7 +46,7 @@ static int node_shader_gpu_light_falloff(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_light_falloff(void)
+void register_node_type_sh_light_falloff()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.cc b/source/blender/nodes/shader/nodes/node_shader_light_path.cc
index ef480ba99e0..73923a5bf43 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_path.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_light_path.cc
@@ -48,7 +48,7 @@ static int node_shader_gpu_light_path(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_light_path(void)
+void register_node_type_sh_light_path()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 14dfb9b845c..929f016c475 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -307,7 +307,7 @@ static void sh_node_map_range_build_multi_function(
}
}
-void register_node_type_sh_map_range(void)
+void register_node_type_sh_map_range()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
index f823bc9ab26..45141b11362 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
@@ -64,7 +64,7 @@ static void node_shader_update_mapping(bNodeTree *ntree, bNode *node)
ntree, sock, ELEM(node->custom1, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE));
}
-void register_node_type_sh_mapping(void)
+void register_node_type_sh_mapping()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 832c925828d..aa6d3e4fc6a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -161,7 +161,7 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB
}
}
-void register_node_type_sh_math(void)
+void register_node_type_sh_math()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
index 6117763e488..77bddc75442 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
@@ -183,7 +183,7 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
}
-void register_node_type_sh_mix_rgb(void)
+void register_node_type_sh_mix_rgb()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
index aca99e3d66b..ee27a4150a1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
@@ -43,7 +43,7 @@ static int node_shader_gpu_mix_shader(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_mix_shader(void)
+void register_node_type_sh_mix_shader()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.cc b/source/blender/nodes/shader/nodes/node_shader_normal.cc
index 686a5d47afc..6aad5cb88f2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.cc
@@ -64,7 +64,7 @@ static int gpu_shader_normal(GPUMaterial *mat,
return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec);
}
-void register_node_type_sh_normal(void)
+void register_node_type_sh_normal()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
index ab4191a0608..09ff6d716ab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
@@ -116,7 +116,7 @@ static int gpu_shader_normal_map(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_normal_map(void)
+void register_node_type_sh_normal_map()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.cc b/source/blender/nodes/shader/nodes/node_shader_object_info.cc
index 6dd438c6e16..42b163bfaa2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.cc
@@ -49,7 +49,7 @@ static int node_shader_gpu_object_info(GPUMaterial *mat,
GPU_constant(&index));
}
-void register_node_type_sh_object_info(void)
+void register_node_type_sh_object_info()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
index be08f074a48..3e6fadf58c0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
@@ -54,7 +54,7 @@ static int node_shader_gpu_output_aov(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_output_aov(void)
+void register_node_type_sh_output_aov()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_light.cc b/source/blender/nodes/shader/nodes/node_shader_output_light.cc
index 5fd4bcc440b..3d2f65aa311 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_light.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_light.cc
@@ -27,7 +27,7 @@ static bNodeSocketTemplate sh_node_output_light_in[] = {
};
/* node type definition */
-void register_node_type_sh_output_light(void)
+void register_node_type_sh_output_light()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
index da8206231d2..9dbdb2e6749 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
@@ -30,7 +30,7 @@ static bNodeSocketTemplate sh_node_output_linestyle_in[] = {
};
/* node type definition */
-void register_node_type_sh_output_linestyle(void)
+void register_node_type_sh_output_linestyle()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
index 5ad6e340951..aa9a325ae66 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
@@ -74,7 +74,7 @@ static int node_shader_gpu_output_material(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_output_material(void)
+void register_node_type_sh_output_material()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.cc b/source/blender/nodes/shader/nodes/node_shader_output_world.cc
index 0336a9a5942..07b32a4ac96 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_world.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_world.cc
@@ -42,7 +42,7 @@ static int node_shader_gpu_output_world(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_output_world(void)
+void register_node_type_sh_output_world()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
index 8f8ff077e74..4aa1b5130eb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
@@ -63,7 +63,7 @@ static int gpu_shader_particle_info(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_particle_info(void)
+void register_node_type_sh_particle_info()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index a3f8c69f61f..2ae4e13decc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -39,7 +39,7 @@ static int gpu_shader_rgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_rgba", in, out, link);
}
-void register_node_type_sh_rgb(void)
+void register_node_type_sh_rgb()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc
index b7062ba0c8f..09123d627c0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_script.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_script.cc
@@ -59,7 +59,7 @@ static void node_copy_script(bNodeTree *UNUSED(dest_ntree),
dest_node->storage = dest_nss;
}
-void register_node_type_sh_script(void)
+void register_node_type_sh_script()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc
index 64f1632a46e..8e496d1bc15 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc
@@ -57,7 +57,7 @@ static int gpu_shader_sephsv(GPUMaterial *mat,
return GPU_stack_link(mat, node, "separate_hsv", in, out);
}
-void register_node_type_sh_sephsv(void)
+void register_node_type_sh_sephsv()
{
static bNodeType ntype;
@@ -105,7 +105,7 @@ static int gpu_shader_combhsv(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_hsv", in, out);
}
-void register_node_type_sh_combhsv(void)
+void register_node_type_sh_combhsv()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index 73344fcbd33..fab8f9bfd18 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -103,7 +103,7 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(fn);
}
-void register_node_type_sh_seprgb(void)
+void register_node_type_sh_seprgb()
{
static bNodeType ntype;
@@ -163,7 +163,7 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
-void register_node_type_sh_combrgb(void)
+void register_node_type_sh_combrgb()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index 03c1cd3f76d..9101ea68bcf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -88,7 +88,7 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(separate_fn);
}
-void register_node_type_sh_sepxyz(void)
+void register_node_type_sh_sepxyz()
{
static bNodeType ntype;
@@ -129,7 +129,7 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
-void register_node_type_sh_combxyz(void)
+void register_node_type_sh_combxyz()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc
index 8dcf1ed1dbb..aa224938927 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc
@@ -46,7 +46,7 @@ static int node_shader_gpu_shadertorgb(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_shadertorgb(void)
+void register_node_type_sh_shadertorgb()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
index 76cbcc1bfd8..fd96cc1d48f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
@@ -57,7 +57,7 @@ static int gpu_shader_squeeze(GPUMaterial *mat,
return GPU_stack_link(mat, node, "squeeze", in, out);
}
-void register_node_type_sh_squeeze(void)
+void register_node_type_sh_squeeze()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
index 70f75bdbbf2..37fe669004f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
@@ -79,7 +79,7 @@ static void node_shader_update_subsurface_scattering(bNodeTree *ntree, bNode *no
}
/* node type definition */
-void register_node_type_sh_subsurface_scattering(void)
+void register_node_type_sh_subsurface_scattering()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.cc b/source/blender/nodes/shader/nodes/node_shader_tangent.cc
index abac4ace686..ae50d64ca00 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tangent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tangent.cc
@@ -70,7 +70,7 @@ static int node_shader_gpu_tangent(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_tangent(void)
+void register_node_type_sh_tangent()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index 52ee7145d07..16394c36619 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -268,7 +268,7 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
-void register_node_type_sh_tex_brick(void)
+void register_node_type_sh_tex_brick()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index 44ae9daf3be..1d97d5e41a4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -123,7 +123,7 @@ static void sh_node_tex_checker_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_checker(void)
+void register_node_type_sh_tex_checker()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
index c257e48b975..63f0e9fc757 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
@@ -84,7 +84,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_tex_coord(void)
+void register_node_type_sh_tex_coord()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
index 1b05bc30dc0..c53d93eed69 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
@@ -134,7 +134,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_tex_environment(void)
+void register_node_type_sh_tex_environment()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index ccd90e1aa88..bcc6f49e042 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -160,7 +160,7 @@ static void sh_node_gradient_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_gradient(void)
+void register_node_type_sh_tex_gradient()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index 9d8828c6b5e..b89a4f674e0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -174,7 +174,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_tex_image(void)
+void register_node_type_sh_tex_image()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index afe0ad6b11a..fe1454b853e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -181,7 +181,7 @@ static void sh_node_magic_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_magic(void)
+void register_node_type_sh_tex_magic()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index 4df18c076a0..bb2790dfa42 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -531,7 +531,7 @@ static void sh_node_musgrave_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_musgrave(void)
+void register_node_type_sh_tex_musgrave()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index 24b2a68d00a..73bd7d232f5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -249,7 +249,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
/* node type definition */
-void register_node_type_sh_tex_noise(void)
+void register_node_type_sh_tex_noise()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
index 4daf491c40e..84ace833255 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
@@ -66,7 +66,7 @@ static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree),
}
/* node type definition */
-void register_node_type_sh_tex_pointdensity(void)
+void register_node_type_sh_tex_pointdensity()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
index b9510e386ec..a42044a7427 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
@@ -204,7 +204,7 @@ static void node_shader_update_sky(bNodeTree *ntree, bNode *node)
}
/* node type definition */
-void register_node_type_sh_tex_sky(void)
+void register_node_type_sh_tex_sky()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index 03d8b24c9c5..d8d963a6d1f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -1323,7 +1323,7 @@ static void sh_node_voronoi_build_multi_function(blender::nodes::NodeMultiFuncti
} // namespace blender::nodes
-void register_node_type_sh_tex_voronoi(void)
+void register_node_type_sh_tex_voronoi()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index b1b236f5097..d1768b4b500 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -218,7 +218,7 @@ static void sh_node_wave_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_wave(void)
+void register_node_type_sh_tex_wave()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 12bca5434bb..6629591e5e0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -191,7 +191,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
-void register_node_type_sh_tex_white_noise(void)
+void register_node_type_sh_tex_white_noise()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc b/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc
index 81ce7509b3f..275cb9a0966 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc
@@ -27,7 +27,7 @@ static bNodeSocketTemplate sh_node_uvalongstroke_out[] = {
};
/* node type definition */
-void register_node_type_sh_uvalongstroke(void)
+void register_node_type_sh_uvalongstroke()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
index fad0bfd34ba..c807e792423 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
@@ -52,7 +52,7 @@ static int node_shader_gpu_uvmap(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_uvmap(void)
+void register_node_type_sh_uvmap()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index a33eecb3fb3..4c2b637a6cb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -172,7 +172,7 @@ static void sh_node_valtorgb_build_multi_function(
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
-void register_node_type_sh_valtorgb(void)
+void register_node_type_sh_valtorgb()
{
static bNodeType ntype;
@@ -222,7 +222,7 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat,
return GPU_stack_link(mat, node, "rgbtobw", in, out);
}
-void register_node_type_sh_rgbtobw(void)
+void register_node_type_sh_rgbtobw()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 4e43d29e814..19e5ba61e04 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -49,7 +49,7 @@ static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
-void register_node_type_sh_value(void)
+void register_node_type_sh_value()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc b/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
index 97df43bac9b..8947f5cf8b9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
@@ -137,7 +137,7 @@ static int gpu_shader_vect_transform(GPUMaterial *mat,
return true;
}
-void register_node_type_sh_vect_transform(void)
+void register_node_type_sh_vect_transform()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
index 0ab0495e8cb..7523108aec0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
@@ -64,7 +64,7 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_vector_displacement(void)
+void register_node_type_sh_vector_displacement()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 8dbff1a1967..8dc2af22e6b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -279,7 +279,7 @@ static void sh_node_vector_math_build_multi_function(
builder.set_matching_fn(fn);
}
-void register_node_type_sh_vect_math(void)
+void register_node_type_sh_vect_math()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index e74e8307f15..3b6c3cbe026 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -205,7 +205,7 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node)
ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
}
-void register_node_type_sh_vector_rotate(void)
+void register_node_type_sh_vector_rotate()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
index 8aea1330e70..72ba9ace7c3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
@@ -47,7 +47,7 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
}
-void register_node_type_sh_vertex_color(void)
+void register_node_type_sh_vertex_color()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
index c0518bc2f15..8e348a69e67 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
@@ -42,7 +42,7 @@ static int node_shader_gpu_volume_absorption(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_volume_absorption(void)
+void register_node_type_sh_volume_absorption()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
index a7521ce6b49..112aaf4f1b1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
@@ -49,7 +49,7 @@ static int node_shader_gpu_volume_info(GPUMaterial *mat,
return true;
}
-void register_node_type_sh_volume_info(void)
+void register_node_type_sh_volume_info()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
index 178018fda0f..04fd8bfd58d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
@@ -127,7 +127,7 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_volume_principled(void)
+void register_node_type_sh_volume_principled()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
index 81d4b0cdf48..14f6e6a9eb1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
@@ -43,7 +43,7 @@ static int node_shader_gpu_volume_scatter(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_volume_scatter(void)
+void register_node_type_sh_volume_scatter()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
index 8ffa69125e4..8a6235c1e6f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
@@ -58,7 +58,7 @@ static int node_shader_gpu_wavelength(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_wavelength(void)
+void register_node_type_sh_wavelength()
{
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
index b70d2231eea..73ca17ab5dc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
@@ -53,7 +53,7 @@ static int node_shader_gpu_wireframe(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_wireframe(void)
+void register_node_type_sh_wireframe()
{
static bNodeType ntype;