diff options
author | Julian Eisel <julian@blender.org> | 2022-03-14 18:54:46 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2022-03-14 19:08:46 +0300 |
commit | a5578351c38e2b2bb45d940a2fc57354e5fe3a5e (patch) | |
tree | 3d6b5d275f27f6b549772586c2e3af59ea728a1d /source/blender/nodes/shader | |
parent | cc98b40f870c39a997cf99412b308b8a0e82ed44 (diff) |
Auto-generate RNA-structs declarations in `RNA_prototypes.h`
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/CMakeLists.txt | 5 | ||||
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.cc | 1 |
2 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt index a9e21e07a31..9a3663b51c2 100644 --- a/source/blender/nodes/shader/CMakeLists.txt +++ b/source/blender/nodes/shader/CMakeLists.txt @@ -19,6 +19,8 @@ set(INC ../../windowmanager ../../../../intern/guardedalloc ../../../../intern/sky/include + # RNA_prototypes.h + ${CMAKE_BINARY_DIR}/source/blender/makesrna ) @@ -151,3 +153,6 @@ if(WITH_UNITY_BUILD) set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD ON) set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD_BATCH_SIZE 10) endif() + +# RNA_prototypes.h +add_dependencies(bf_nodes_shader bf_rna) diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index 9d56de45ba3..03baebfd28b 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -32,6 +32,7 @@ #include "BKE_scene.h" #include "RNA_access.h" +#include "RNA_prototypes.h" #include "GPU_material.h" |