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author | Hans Goudey <h.goudey@me.com> | 2022-07-29 00:34:17 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-07-29 00:34:17 +0300 |
commit | 3d91a853b209bc82296e40a65c2cb816e618ec70 (patch) | |
tree | 2a321be0ae2614dde2a192bb88c188fe4d742eca /source/blender/nodes/shader | |
parent | 4757a5ad338bbb1673ea89fa238069578a05be95 (diff) |
Cleanup: Nodes: Store node group idname in tree type
There was already a utility to retrieve the correct node group idname
from the context, `node_group_idname`, but often it's clearer to
use lower-level arguments, or the context isn't accessible.
Storing the group idname in the tree type makes it accessible
without rewriting it elsewhere.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index 43dbf5060bd..02ac54f4b2b 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -166,6 +166,7 @@ void register_node_tree_type_sh() tt->type = NTREE_SHADER; strcpy(tt->idname, "ShaderNodeTree"); + strcpy(tt->group_idname, "ShaderNodeGroup"); strcpy(tt->ui_name, N_("Shader Editor")); tt->ui_icon = ICON_NODE_MATERIAL; strcpy(tt->ui_description, N_("Shader nodes")); |