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authorHans Goudey <h.goudey@me.com>2022-07-29 00:34:17 +0300
committerHans Goudey <h.goudey@me.com>2022-07-29 00:34:17 +0300
commit3d91a853b209bc82296e40a65c2cb816e618ec70 (patch)
tree2a321be0ae2614dde2a192bb88c188fe4d742eca /source/blender/nodes/shader
parent4757a5ad338bbb1673ea89fa238069578a05be95 (diff)
Cleanup: Nodes: Store node group idname in tree type
There was already a utility to retrieve the correct node group idname from the context, `node_group_idname`, but often it's clearer to use lower-level arguments, or the context isn't accessible. Storing the group idname in the tree type makes it accessible without rewriting it elsewhere.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index 43dbf5060bd..02ac54f4b2b 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -166,6 +166,7 @@ void register_node_tree_type_sh()
tt->type = NTREE_SHADER;
strcpy(tt->idname, "ShaderNodeTree");
+ strcpy(tt->group_idname, "ShaderNodeGroup");
strcpy(tt->ui_name, N_("Shader Editor"));
tt->ui_icon = ICON_NODE_MATERIAL;
strcpy(tt->ui_description, N_("Shader nodes"));