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authorCampbell Barton <ideasman42@gmail.com>2012-07-01 02:49:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-01 02:49:33 +0400
commit8b865c01cd659006a721f4db3d6796d618c35d3c (patch)
tree96c49858e2b2fd36b5fa7c045d2fca966f1689a5 /source/blender/nodes/texture/node_texture_util.c
parent273f56ace03e1556df17b8a6e7e4343bf73726e5 (diff)
style cleanup: comments
Diffstat (limited to 'source/blender/nodes/texture/node_texture_util.c')
-rw-r--r--source/blender/nodes/texture/node_texture_util.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c
index 28d03db1687..53f1aa82f60 100644
--- a/source/blender/nodes/texture/node_texture_util.c
+++ b/source/blender/nodes/texture/node_texture_util.c
@@ -31,20 +31,20 @@
/*
- HOW TEXTURE NODES WORK
-
- In contrast to Shader nodes, which place a color into the output
- stack when executed, Texture nodes place a TexDelegate* there. To
- obtain a color value from this, a node further up the chain reads
- the TexDelegate* from its input stack, and uses tex_call_delegate to
- retrieve the color from the delegate.
-
- comments: (ton)
-
- This system needs recode, a node system should rely on the stack, and
- callbacks for nodes only should evaluate own node, not recursively go
- over other previous ones.
-*/
+ * HOW TEXTURE NODES WORK
+ *
+ * In contrast to Shader nodes, which place a color into the output
+ * stack when executed, Texture nodes place a TexDelegate* there. To
+ * obtain a color value from this, a node further up the chain reads
+ * the TexDelegate* from its input stack, and uses tex_call_delegate to
+ * retrieve the color from the delegate.
+ *
+ * comments: (ton)
+ *
+ * This system needs recode, a node system should rely on the stack, and
+ * callbacks for nodes only should evaluate own node, not recursively go
+ * over other previous ones.
+ */
#include <assert.h>
#include "node_texture_util.h"