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authorBastien Montagne <montagne29@wanadoo.fr>2011-11-20 20:38:23 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-11-20 20:38:23 +0400
commit6673c76e78742c64ccd0afa7a9d1f598a8022878 (patch)
tree5304bf79c57391c4dcc561746e770e006ba45e18 /source/blender/nodes/texture/node_texture_util.h
parentbbf8315313a9e221ba398bbe06e342bd949c973b (diff)
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node. Shader nodes are also GLSL muted. However, Cycles is currently unaware of muted nodes, will try to address this…
Diffstat (limited to 'source/blender/nodes/texture/node_texture_util.h')
-rw-r--r--source/blender/nodes/texture/node_texture_util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h
index 766cc73c330..5095a9799e4 100644
--- a/source/blender/nodes/texture/node_texture_util.h
+++ b/source/blender/nodes/texture/node_texture_util.h
@@ -119,4 +119,6 @@ void tex_do_preview(bNode *node, float *coord, float *col);
void params_from_cdata(TexParams *out, TexCallData *in);
+void node_tex_pass_on(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out);
+
#endif