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authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
commit8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch)
tree43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/texture/node_texture_util.h
parent6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff)
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/texture/node_texture_util.h')
-rw-r--r--source/blender/nodes/texture/node_texture_util.h123
1 files changed, 123 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h
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+++ b/source/blender/nodes/texture/node_texture_util.h
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+/*
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/texture/node_texture_util.h
+ * \ingroup nodes
+ */
+
+
+#ifndef NODE_TEXTURE_UTIL_H_
+#define NODE_TEXTURE_UTIL_H_
+
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_color_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_ID.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_texture.h"
+
+#include "BKE_library.h"
+
+#include "node_util.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_rand.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "RE_pipeline.h"
+#include "RE_shader_ext.h"
+
+typedef struct TexCallData {
+ TexResult *target;
+ float *co;
+ float *dxt, *dyt;
+ int osatex;
+ char do_preview;
+ short thread;
+ short which_output;
+ int cfra;
+
+ ShadeInput *shi;
+ MTex *mtex;
+} TexCallData;
+
+typedef struct TexParams {
+ float *co;
+ float *dxt, *dyt;
+ float *previewco;
+ int cfra;
+ int osatex;
+
+ /* optional. we don't really want these here, but image
+ textures need to do mapping & color correction */
+ ShadeInput *shi;
+ MTex *mtex;
+} TexParams;
+
+typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
+
+typedef struct TexDelegate {
+ TexCallData *cdata;
+ TexFn fn;
+ bNode *node;
+ bNodeStack *in[MAX_SOCKET];
+ int type;
+} TexDelegate;
+
+void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
+void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
+float tex_input_value(bNodeStack *in, TexParams *params, short thread);
+
+void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data);
+void tex_do_preview(bNode *node, float *coord, float *col);
+
+void params_from_cdata(TexParams *out, TexCallData *in);
+
+#endif