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author | Campbell Barton <ideasman42@gmail.com> | 2011-11-26 07:13:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-26 07:13:54 +0400 |
commit | af7288c407fbb4bb462f509d5782b660a29c4883 (patch) | |
tree | 9c56d26ed78e2d93284d250c5b270518c329376f /source/blender/nodes/texture/nodes/node_texture_texture.c | |
parent | 491526e5ed31bdba3e0a16e0ad6b8b59afb2f8d3 (diff) |
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
Diffstat (limited to 'source/blender/nodes/texture/nodes/node_texture_texture.c')
-rw-r--r-- | source/blender/nodes/texture/nodes/node_texture_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c index 3a0f11d5417..d408b874b84 100644 --- a/source/blender/nodes/texture/nodes/node_texture_texture.c +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -85,7 +85,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor } else { copy_v4_v4(out, col1); - ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2); + ramp_blend(MA_RAMP_BLEND, out, texres.tin, col2); } } } |