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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-18 12:16:04 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-18 12:16:04 +0300
commite5618725fd1ebdf558e963d959eb3950b5a9874c (patch)
treed1e02f93f36aefa5bf6a87ca75b91558a34ae5d1 /source/blender/nodes/texture/nodes
parente12c17b3054b9a3d9636268c2a2904ecb9df632b (diff)
Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single operand math operators. - Reimplemenet the clamp option using graph expansion for Cycles. - Clean up code and unify naming between Blender and Cycles. - Remove unused code. Reviewers: brecht Differential Revision: https://developer.blender.org/D5481
Diffstat (limited to 'source/blender/nodes/texture/nodes')
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 2eb32e0addc..b1d67a5a953 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -46,10 +46,10 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case NODE_MATH_ADD:
*out = in0 + in1;
break;
- case NODE_MATH_SUB:
+ case NODE_MATH_SUBTRACT:
*out = in0 - in1;
break;
- case NODE_MATH_MUL:
+ case NODE_MATH_MULTIPLY:
*out = in0 * in1;
break;
case NODE_MATH_DIVIDE: {
@@ -62,19 +62,19 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case NODE_MATH_SIN: {
+ case NODE_MATH_SINE: {
*out = sinf(in0);
break;
}
- case NODE_MATH_COS: {
+ case NODE_MATH_COSINE: {
*out = cosf(in0);
break;
}
- case NODE_MATH_TAN: {
+ case NODE_MATH_TANGENT: {
*out = tanf(in0);
break;
}
- case NODE_MATH_ASIN: {
+ case NODE_MATH_ARCSINE: {
/* Can't do the impossible... */
if (in0 <= 1 && in0 >= -1) {
*out = asinf(in0);
@@ -84,7 +84,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case NODE_MATH_ACOS: {
+ case NODE_MATH_ARCCOSINE: {
/* Can't do the impossible... */
if (in0 <= 1 && in0 >= -1) {
*out = acosf(in0);
@@ -94,11 +94,11 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case NODE_MATH_ATAN: {
+ case NODE_MATH_ARCTANGENT: {
*out = atan(in0);
break;
}
- case NODE_MATH_POW: {
+ case NODE_MATH_POWER: {
/* Only raise negative numbers by full integers */
if (in0 >= 0) {
out[0] = pow(in0, in1);
@@ -114,7 +114,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case NODE_MATH_LOG: {
+ case NODE_MATH_LOGARITHM: {
/* Don't want any imaginary numbers... */
if (in0 > 0 && in1 > 0) {
*out = log(in0) / log(in1);
@@ -124,7 +124,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case NODE_MATH_MIN: {
+ case NODE_MATH_MINIMUM: {
if (in0 < in1) {
*out = in0;
}
@@ -133,7 +133,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case NODE_MATH_MAX: {
+ case NODE_MATH_MAXIMUM: {
if (in0 > in1) {
*out = in0;
}
@@ -147,7 +147,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case NODE_MATH_LESS: {
+ case NODE_MATH_LESS_THAN: {
if (in0 < in1) {
*out = 1.0f;
}
@@ -157,7 +157,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case NODE_MATH_GREATER: {
+ case NODE_MATH_GREATER_THAN: {
if (in0 > in1) {
*out = 1.0f;
}
@@ -167,7 +167,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case NODE_MATH_MOD: {
+ case NODE_MATH_MODULO: {
if (in1 == 0.0f) {
*out = 0.0f;
}
@@ -177,12 +177,12 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case NODE_MATH_ABS: {
+ case NODE_MATH_ABSOLUTE: {
*out = fabsf(in0);
break;
}
- case NODE_MATH_ATAN2: {
+ case NODE_MATH_ARCTAN2: {
*out = atan2(in0, in1);
break;
}
@@ -197,7 +197,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case NODE_MATH_FRACT: {
+ case NODE_MATH_FRACTION: {
*out = in0 - floorf(in0);
break;
}