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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 10:38:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 10:38:07 +0400
commitab4a2aaf4a4b2b4e416aa1f113b30362cbe0dec3 (patch)
tree81af4c18519181490074508dbe9a8d515eab634f /source/blender/nodes/texture
parent5a90ea77bc1333efe4e1e54984a080550ed3f707 (diff)
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
Diffstat (limited to 'source/blender/nodes/texture')
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c46
-rw-r--r--source/blender/nodes/texture/node_texture_util.c23
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_bricks.c7
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_checker.c5
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_compose.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_curves.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_hueSatVal.c8
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_image.c18
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c26
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_output.c31
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_proc.c14
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_texture.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToRgb.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_viewer.c2
14 files changed, 99 insertions, 93 deletions
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 2795cbd3e5a..add9fdb0b30 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -57,8 +57,8 @@
static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
{
Tex *tx;
- for(tx= main->tex.first; tx; tx= tx->id.next) {
- if(tx->nodetree) {
+ for (tx= main->tex.first; tx; tx= tx->id.next) {
+ if (tx->nodetree) {
func(calldata, &tx->id, tx->nodetree);
}
}
@@ -97,12 +97,12 @@ static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
bNode *lnode;
/* copy over contents of previews */
- for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
- if(ntreeNodeExists(ntree, lnode->new_node)) {
+ for (lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
+ if (ntreeNodeExists(ntree, lnode->new_node)) {
bNode *node= lnode->new_node;
- if(node->preview && node->preview->rect) {
- if(lnode->preview && lnode->preview->rect) {
+ if (node->preview && node->preview->rect) {
+ if (lnode->preview && lnode->preview->rect) {
int xsize= node->preview->xsize;
int ysize= node->preview->ysize;
memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4);
@@ -135,15 +135,15 @@ int ntreeTexTagAnimated(bNodeTree *ntree)
{
bNode *node;
- if(ntree==NULL) return 0;
+ if (ntree==NULL) return 0;
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type==TEX_NODE_CURVE_TIME) {
+ for (node= ntree->nodes.first; node; node= node->next) {
+ if (node->type==TEX_NODE_CURVE_TIME) {
nodeUpdate(ntree, node);
return 1;
}
- else if(node->type==NODE_GROUP) {
- if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
+ else if (node->type==NODE_GROUP) {
+ if ( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
return 1;
}
}
@@ -174,7 +174,7 @@ bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree, int use_tree_data)
/* allocate the thread stack listbase array */
exec->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
- for(node= exec->nodetree->nodes.first; node; node= node->next)
+ for (node= exec->nodetree->nodes.first; node; node= node->next)
node->need_exec= 1;
if (use_tree_data) {
@@ -194,10 +194,10 @@ static void tex_free_delegates(bNodeTreeExec *exec)
bNodeStack *ns;
int th, a;
- for(th=0; th<BLENDER_MAX_THREADS; th++)
- for(nts=exec->threadstack[th].first; nts; nts=nts->next)
- for(ns= nts->stack, a=0; a<exec->stacksize; a++, ns++)
- if(ns->data && !ns->is_copy)
+ for (th=0; th<BLENDER_MAX_THREADS; th++)
+ for (nts=exec->threadstack[th].first; nts; nts=nts->next)
+ for (ns= nts->stack, a=0; a<exec->stacksize; a++, ns++)
+ if (ns->data && !ns->is_copy)
MEM_freeN(ns->data);
}
@@ -206,16 +206,16 @@ static void tex_free_delegates(bNodeTreeExec *exec)
*/
void ntreeTexEndExecTree(bNodeTreeExec *exec, int use_tree_data)
{
- if(exec) {
+ if (exec) {
bNodeTree *ntree= exec->nodetree;
bNodeThreadStack *nts;
int a;
- if(exec->threadstack) {
+ if (exec->threadstack) {
tex_free_delegates(exec);
- for(a=0; a<BLENDER_MAX_THREADS; a++) {
- for(nts=exec->threadstack[a].first; nts; nts=nts->next)
+ for (a=0; a<BLENDER_MAX_THREADS; a++) {
+ for (nts=exec->threadstack[a].first; nts; nts=nts->next)
if (nts->stack) MEM_freeN(nts->stack);
BLI_freelistN(&exec->threadstack[a]);
}
@@ -246,7 +246,7 @@ int ntreeTexExecTree(
int preview,
ShadeInput *shi,
MTex *mtex
-){
+) {
TexCallData data;
float *nor= texres->nor;
int retval = TEX_INT;
@@ -268,7 +268,7 @@ int ntreeTexExecTree(
/* ensure execdata is only initialized once */
if (!exec) {
BLI_lock_thread(LOCK_NODES);
- if(!nodes->execdata)
+ if (!nodes->execdata)
ntreeTexBeginExecTree(nodes, 1);
BLI_unlock_thread(LOCK_NODES);
@@ -279,7 +279,7 @@ int ntreeTexExecTree(
ntreeExecThreadNodes(exec, nts, &data, thread);
ntreeReleaseThreadStack(nts);
- if(texres->nor) retval |= TEX_NOR;
+ if (texres->nor) retval |= TEX_NOR;
retval |= TEX_RGB;
/* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set
however, the texture code checks this for other reasons (namely, a normal is required for material) */
diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c
index a528f8cb7a7..255ed9e51fc 100644
--- a/source/blender/nodes/texture/node_texture_util.c
+++ b/source/blender/nodes/texture/node_texture_util.c
@@ -53,10 +53,10 @@
static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread)
{
- if(dg->node->need_exec) {
+ if (dg->node->need_exec) {
dg->fn(out, params, dg->node, dg->in, thread);
- if(dg->cdata->do_preview)
+ if (dg->cdata->do_preview)
tex_do_preview(dg->node, params->previewco, out);
}
}
@@ -64,10 +64,10 @@ static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, sh
static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread)
{
TexDelegate *dg = in->data;
- if(dg) {
+ if (dg) {
tex_call_delegate(dg, in->vec, params, thread);
- if(in->hasoutput && in->sockettype == SOCK_FLOAT)
+ if (in->hasoutput && in->sockettype == SOCK_FLOAT)
in->vec[1] = in->vec[2] = in->vec[0];
}
memcpy(out, in->vec, sz * sizeof(float));
@@ -118,7 +118,7 @@ void tex_do_preview(bNode *node, float *co, float *col)
{
bNodePreview *preview= node->preview;
- if(preview) {
+ if (preview) {
int xs= ((co[0] + 1.0f)*0.5f)*preview->xsize;
int ys= ((co[1] + 1.0f)*0.5f)*preview->ysize;
@@ -129,7 +129,7 @@ void tex_do_preview(bNode *node, float *co, float *col)
void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
{
TexDelegate *dg;
- if(!out->data)
+ if (!out->data)
/* Freed in tex_end_exec (node.c) */
dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
else
@@ -145,20 +145,21 @@ void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexC
void ntreeTexCheckCyclics(struct bNodeTree *ntree)
{
bNode *node;
- for(node= ntree->nodes.first; node; node= node->next) {
+ for (node= ntree->nodes.first; node; node= node->next) {
- if(node->type == TEX_NODE_TEXTURE && node->id) {
+ if (node->type == TEX_NODE_TEXTURE && node->id) {
/* custom2 stops the node from rendering */
- if(node->custom1) {
+ if (node->custom1) {
node->custom2 = 1;
node->custom1 = 0;
- } else {
+ }
+ else {
Tex *tex = (Tex *)node->id;
node->custom2 = 0;
node->custom1 = 1;
- if(tex->use_nodes && tex->nodetree) {
+ if (tex->use_nodes && tex->nodetree) {
ntreeTexCheckCyclics(tex->nodetree);
}
node->custom1 = 0;
diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c
index 9e76309bce9..ac8799762bd 100644
--- a/source/blender/nodes/texture/nodes/node_texture_bricks.c
+++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c
@@ -91,7 +91,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
rownum = (int)floor(y / row_height);
- if( node->custom1 && node->custom2 ) {
+ if ( node->custom1 && node->custom2 ) {
brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */
offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */
}
@@ -104,11 +104,12 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
tint = noise((rownum << 16) + (bricknum & 0xFFFF)) + bias;
CLAMP(tint,0.0f,1.0f);
- if( ins_x < mortar_thickness || ins_y < mortar_thickness ||
+ if ( ins_x < mortar_thickness || ins_y < mortar_thickness ||
ins_x > (brick_width - mortar_thickness) ||
ins_y > (row_height - mortar_thickness) ) {
copy_v4_v4( out, mortar );
- } else {
+ }
+ else {
copy_v4_v4( out, bricks1 );
ramp_blend( MA_RAMP_BLEND, out, tint, bricks2 );
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c
index 6b5848270ba..c96a73d09f2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_checker.c
+++ b/source/blender/nodes/texture/nodes/node_texture_checker.c
@@ -57,9 +57,10 @@ static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **
int yi = (int)fabs(floor(0.00001f + y / sz));
int zi = (int)fabs(floor(0.00001f + z / sz));
- if( (xi % 2 == yi % 2) == (zi % 2) ) {
+ if ( (xi % 2 == yi % 2) == (zi % 2) ) {
tex_input_rgba(out, in[0], p, thread);
- } else {
+ }
+ else {
tex_input_rgba(out, in[1], p, thread);
}
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c
index 5256db98d78..a3ac196ab12 100644
--- a/source/blender/nodes/texture/nodes/node_texture_compose.c
+++ b/source/blender/nodes/texture/nodes/node_texture_compose.c
@@ -48,7 +48,7 @@ static bNodeSocketTemplate outputs[]= {
static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
int i;
- for(i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
out[i] = tex_input_value(in[i], p, thread);
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c
index 08e7efc1606..0f7213a5be0 100644
--- a/source/blender/nodes/texture/nodes/node_texture_curves.c
+++ b/source/blender/nodes/texture/nodes/node_texture_curves.c
@@ -46,7 +46,7 @@ static void time_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNU
/* stack order output: fac */
float fac= 0.0f;
- if(node->custom1 < node->custom2)
+ if (node->custom1 < node->custom2)
fac = (p->cfra - node->custom1)/(float)(node->custom2-node->custom1);
fac = curvemapping_evaluateF(node->storage, 0, fac);
diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
index e566fb0298a..d5a957a3b28 100644
--- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
+++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
@@ -49,16 +49,16 @@ static bNodeSocketTemplate outputs[]= {
static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac)
{
- if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
+ if (fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
float col[3], hsv[3], mfac= 1.0f - fac;
rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
hsv[0]+= (hue - 0.5f);
- if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f;
+ if (hsv[0]>1.0f) hsv[0]-=1.0f; else if (hsv[0]<0.0f) hsv[0]+= 1.0f;
hsv[1]*= sat;
- if(hsv[1]>1.0f) hsv[1]= 1.0f; else if(hsv[1]<0.0f) hsv[1]= 0.0f;
+ if (hsv[1]>1.0f) hsv[1]= 1.0f; else if (hsv[1]<0.0f) hsv[1]= 0.0f;
hsv[2]*= val;
- if(hsv[2]>1.0f) hsv[2]= 1.0f; else if(hsv[2]<0.0f) hsv[2]= 0.0f;
+ if (hsv[2]>1.0f) hsv[2]= 1.0f; else if (hsv[2]<0.0f) hsv[2]= 0.0f;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
out[0]= mfac*in[0] + fac*col[0];
diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c
index 0acfe62ed82..d0bc30089e2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_image.c
+++ b/source/blender/nodes/texture/nodes/node_texture_image.c
@@ -45,9 +45,9 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(i
Image *ima= (Image *)node->id;
ImageUser *iuser= (ImageUser *)node->storage;
- if( ima ) {
+ if ( ima ) {
ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser);
- if( ibuf ) {
+ if ( ibuf ) {
float xsize, ysize;
float xoff, yoff;
int px, py;
@@ -61,19 +61,19 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(i
px = (int)( (x-xoff) * xsize );
py = (int)( (y-yoff) * ysize );
- if( (!xsize) || (!ysize) ) return;
+ if ( (!xsize) || (!ysize) ) return;
- if( !ibuf->rect_float ) {
+ if ( !ibuf->rect_float ) {
BLI_lock_thread(LOCK_IMAGE);
- if( !ibuf->rect_float )
+ if ( !ibuf->rect_float )
IMB_float_from_rect(ibuf);
BLI_unlock_thread(LOCK_IMAGE);
}
- while( px < 0 ) px += ibuf->x;
- while( py < 0 ) py += ibuf->y;
- while( px >= ibuf->x ) px -= ibuf->x;
- while( py >= ibuf->y ) py -= ibuf->y;
+ while ( px < 0 ) px += ibuf->x;
+ while ( py < 0 ) py += ibuf->y;
+ while ( px >= ibuf->x ) px -= ibuf->x;
+ while ( py >= ibuf->y ) py -= ibuf->y;
result = ibuf->rect_float + py*ibuf->x*4 + px*4;
copy_v4_v4( out, result );
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 4659aa2b6c0..29d154df884 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -51,7 +51,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
float in0 = tex_input_value(in[0], p, thread);
float in1 = tex_input_value(in[1], p, thread);
- switch(node->custom1){
+ switch(node->custom1) {
case 0: /* Add */
*out= in0 + in1;
@@ -64,7 +64,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 3: /* Divide */
{
- if(in1==0) /* We don't want to divide by zero. */
+ if (in1==0) /* We don't want to divide by zero. */
*out= 0.0;
else
*out= in0 / in1;
@@ -88,7 +88,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 7: /* Arc-Sine */
{
/* Can't do the impossible... */
- if( in0 <= 1 && in0 >= -1 )
+ if ( in0 <= 1 && in0 >= -1 )
*out= asin(in0);
else
*out= 0.0;
@@ -97,7 +97,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 8: /* Arc-Cosine */
{
/* Can't do the impossible... */
- if( in0 <= 1 && in0 >= -1 )
+ if ( in0 <= 1 && in0 >= -1 )
*out= acos(in0);
else
*out= 0.0;
@@ -111,13 +111,15 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 10: /* Power */
{
/* Only raise negative numbers by full integers */
- if( in0 >= 0 ) {
+ if ( in0 >= 0 ) {
out[0]= pow(in0, in1);
- } else {
+ }
+ else {
float y_mod_1 = fmod(in1, 1);
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
*out = pow(in0, floor(in1 + 0.5f));
- } else {
+ }
+ else {
*out = 0.0;
}
}
@@ -126,7 +128,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
- if( in0 > 0 && in1 > 0 )
+ if ( in0 > 0 && in1 > 0 )
*out= log(in0) / log(in1);
else
*out= 0.0;
@@ -134,7 +136,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 12: /* Minimum */
{
- if( in0 < in1 )
+ if ( in0 < in1 )
*out= in0;
else
*out= in1;
@@ -142,7 +144,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 13: /* Maximum */
{
- if( in0 > in1 )
+ if ( in0 > in1 )
*out= in0;
else
*out= in1;
@@ -156,7 +158,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 15: /* Less Than */
{
- if( in0 < in1 )
+ if ( in0 < in1 )
*out= 1.0f;
else
*out= 0.0f;
@@ -165,7 +167,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
case 16: /* Greater Than */
{
- if( in0 > in1 )
+ if ( in0 > in1 )
*out= 1.0f;
else
*out= 0.0f;
diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c
index 36b31a864a5..22748fec2ea 100644
--- a/source/blender/nodes/texture/nodes/node_texture_output.c
+++ b/source/blender/nodes/texture/nodes/node_texture_output.c
@@ -46,11 +46,11 @@ static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(o
TexCallData *cdata = (TexCallData *)data;
TexResult *target = cdata->target;
- if(cdata->do_preview) {
+ if (cdata->do_preview) {
TexParams params;
params_from_cdata(&params, cdata);
- if(in[1] && in[1]->hasinput && !in[0]->hasinput)
+ if (in[1] && in[1]->hasinput && !in[0]->hasinput)
tex_input_rgba(&target->tr, in[1], &params, cdata->thread);
else
tex_input_rgba(&target->tr, in[0], &params, cdata->thread);
@@ -58,7 +58,7 @@ static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(o
}
else {
/* 0 means don't care, so just use first */
- if(cdata->which_output == node->custom1 || (cdata->which_output == 0 && node->custom1 == 1)) {
+ if (cdata->which_output == node->custom1 || (cdata->which_output == 0 && node->custom1 == 1)) {
TexParams params;
params_from_cdata(&params, cdata);
@@ -67,8 +67,8 @@ static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(o
target->tin = (target->tr + target->tg + target->tb) / 3.0f;
target->talpha = 1;
- if(target->nor) {
- if(in[1] && in[1]->hasinput)
+ if (target->nor) {
+ if (in[1] && in[1]->hasinput)
tex_input_vec(target->nor, in[1], &params, cdata->thread);
else
target->nor = NULL;
@@ -88,22 +88,23 @@ static void unique_name(bNode *node)
i = node;
while(i->prev) i = i->prev;
- for(; i; i=i->next) {
- if(
+ for (; i; i=i->next) {
+ if (
i == node ||
i->type != TEX_NODE_OUTPUT ||
strcmp(name, ((TexNodeOutput*)(i->storage))->name)
)
continue;
- if(!new_name) {
+ if (!new_name) {
int len = strlen(name);
- if(len >= 4 && sscanf(name + len - 4, ".%03d", &suffix) == 1) {
+ if (len >= 4 && sscanf(name + len - 4, ".%03d", &suffix) == 1) {
new_len = len;
- } else {
+ }
+ else {
suffix = 0;
new_len = len + 4;
- if(new_len > (sizeof(tno->name) - 1))
+ if (new_len > (sizeof(tno->name) - 1))
new_len = (sizeof(tno->name) - 1);
}
@@ -114,7 +115,7 @@ static void unique_name(bNode *node)
sprintf(new_name + new_len - 4, ".%03d", ++suffix);
}
- if(new_name) {
+ if (new_name) {
strcpy(tno->name, new_name);
MEM_freeN(new_name);
}
@@ -130,9 +131,9 @@ static void assign_index(struct bNode *node)
tnode = tnode->prev;
check_index:
- for(; tnode; tnode= tnode->next)
- if(tnode->type == TEX_NODE_OUTPUT && tnode != node)
- if(tnode->custom1 == index) {
+ for (; tnode; tnode= tnode->next)
+ if (tnode->type == TEX_NODE_OUTPUT && tnode != node)
+ if (tnode->custom1 == index) {
index ++;
goto check_index;
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c
index efc8228c01c..348827bd26c 100644
--- a/source/blender/nodes/texture/nodes/node_texture_proc.c
+++ b/source/blender/nodes/texture/nodes/node_texture_proc.c
@@ -62,7 +62,7 @@ static void do_proc(float *result, TexParams *p, float *col1, float *col2, char
TexResult texres;
int textype;
- if(is_normal) {
+ if (is_normal) {
texres.nor = result;
}
else
@@ -71,10 +71,10 @@ static void do_proc(float *result, TexParams *p, float *col1, float *col2, char
textype = multitex_nodes(tex, p->co, p->dxt, p->dyt, p->osatex,
&texres, thread, 0, p->shi, p->mtex);
- if(is_normal)
+ if (is_normal)
return;
- if(textype & TEX_RGB) {
+ if (textype & TEX_RGB) {
copy_v4_v4(result, &texres.tr);
}
else {
@@ -108,7 +108,7 @@ static int count_outputs(bNode *node)
{
bNodeSocket *sock;
int num = 0;
- for(sock= node->outputs.first; sock; sock= sock->next) {
+ for (sock= node->outputs.first; sock; sock= sock->next) {
num++;
}
return num;
@@ -132,8 +132,8 @@ static int count_outputs(bNode *node)
static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \
{ \
int outs = count_outputs(node); \
- if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn, data); \
- if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn, data); \
+ if (outs >= 1) tex_output(node, in, out[0], &name##_colorfn, data); \
+ if (outs >= 2) tex_output(node, in, out[1], &name##_normalfn, data); \
}
@@ -289,7 +289,7 @@ static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(nt
default_tex(tex);
tex->type = node->type - TEX_NODE_PROC;
- if(tex->type == TEX_WOOD)
+ if (tex->type == TEX_WOOD)
tex->stype = TEX_BANDNOISE;
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c
index d408b874b84..bf93231c306 100644
--- a/source/blender/nodes/texture/nodes/node_texture_texture.c
+++ b/source/blender/nodes/texture/nodes/node_texture_texture.c
@@ -63,11 +63,11 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
zero_v3(dyt);
}
- if(node->custom2 || node->need_exec==0) {
+ if (node->custom2 || node->need_exec==0) {
/* this node refers to its own texture tree! */
copy_v4_v4(out, (fabs(co[0] - co[1]) < .01) ? white : red );
}
- else if(nodetex) {
+ else if (nodetex) {
TexResult texres;
int textype;
float nor[] = {0,0,0};
@@ -80,7 +80,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex,
&texres, thread, 0, p->shi, p->mtex);
- if(textype & TEX_RGB) {
+ if (textype & TEX_RGB) {
copy_v4_v4(out, &texres.tr);
}
else {
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
index c0efa43c14f..1d282b4d4cc 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
@@ -45,7 +45,7 @@ static bNodeSocketTemplate valtorgb_out[]= {
static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
- if(node->storage) {
+ if (node->storage) {
float fac = tex_input_value(in[0], p, thread);
do_colorband(node->storage, fac, out);
diff --git a/source/blender/nodes/texture/nodes/node_texture_viewer.c b/source/blender/nodes/texture/nodes/node_texture_viewer.c
index 401e72761e3..0d7a04b06e2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_viewer.c
+++ b/source/blender/nodes/texture/nodes/node_texture_viewer.c
@@ -46,7 +46,7 @@ static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(o
{
TexCallData *cdata = (TexCallData *)data;
- if(cdata->do_preview) {
+ if (cdata->do_preview) {
TexParams params;
float col[4];
params_from_cdata(&params, cdata);