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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:47:58 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:47:58 +0300
commitfc45b007201f920fb9a6c56dd7ea737626990a52 (patch)
tree30de9fdc0195b99e62498f50a5310956cf5afb49 /source/blender/nodes/texture
parent6e0cf86e73fedebb1615dde664fbac4859a72b60 (diff)
Cleanup: Define node tree icon in register function
I suppose this was done to reduce then dependencies. However, most nodes already depend on UI code so this isnt too useful.
Diffstat (limited to 'source/blender/nodes/texture')
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 1125936aded..3d914d486c3 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -50,6 +50,8 @@
#include "RE_texture.h"
+#include "UI_resources.h"
+
static void texture_get_from_context(const bContext *C,
bNodeTreeType *UNUSED(treetype),
bNodeTree **r_ntree,
@@ -154,7 +156,7 @@ void register_node_tree_type_tex(void)
tt->type = NTREE_TEXTURE;
strcpy(tt->idname, "TextureNodeTree");
strcpy(tt->ui_name, N_("Texture Node Editor"));
- tt->ui_icon = 0; /* Defined in `drawnode.c`. */
+ tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */
strcpy(tt->ui_description, N_("Texture nodes"));
tt->foreach_nodeclass = foreach_nodeclass;