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authorCampbell Barton <ideasman42@gmail.com>2012-06-22 11:49:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-22 11:49:44 +0400
commit226c86ae58cdf292fd415db05c05fba46375738d (patch)
tree3f002f89da94cc0428529f469175c311d0341561 /source/blender/nodes/texture
parentec3399efa6882ea5a8fe023092c0918ee7b135d9 (diff)
use an inline function for rgb -> bw conversion.
Diffstat (limited to 'source/blender/nodes/texture')
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToRgb.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
index d1a02210038..10db0debd5b 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
@@ -91,8 +91,7 @@ static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNode
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
-
- *out = cin[0] * 0.35f + cin[1] * 0.45f + cin[2] * 0.2f;
+ *out = rgb_to_bw(cin);
}
static void rgbtobw_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)