diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-09-06 01:01:50 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-09-06 01:01:50 +0400 |
commit | 8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch) | |
tree | 43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/texture | |
parent | 6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff) |
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/texture')
26 files changed, 3250 insertions, 0 deletions
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c new file mode 100644 index 00000000000..75a57c64f2f --- /dev/null +++ b/source/blender/nodes/texture/node_texture_tree.c @@ -0,0 +1,237 @@ +/** + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/node_texture_tree.c + * \ingroup nodes + */ + + +#include <string.h> + +#include "DNA_texture_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_node.h" + +#include "node_exec.h" +#include "node_util.h" +#include "NOD_texture.h" +#include "node_texture_util.h" + +#include "RE_pipeline.h" +#include "RE_shader_ext.h" + + +static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) +{ + Tex *tx; + for(tx= main->tex.first; tx; tx= tx->id.next) { + if(tx->nodetree) { + func(calldata, &tx->id, tx->nodetree); + } + } +} + +static void local_sync(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + + /* copy over contents of previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + bNode *node= lnode->new_node; + + if(node->preview && node->preview->rect) { + if(lnode->preview && lnode->preview->rect) { + int xsize= node->preview->xsize; + int ysize= node->preview->ysize; + memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4); + } + } + } + } +} + +bNodeTreeType ntreeType_Texture = { + /* type */ NTREE_TEXTURE, + /* id_name */ "NTTexture Nodetree", + + /* node_types */ { NULL, NULL }, + + /* free_cache */ NULL, + /* free_node_cache */ NULL, + /* foreach_nodetree */ foreach_nodetree, + /* localize */ NULL, + /* local_sync */ local_sync, + /* local_merge */ NULL, + /* update */ NULL, + /* update_node */ NULL +}; + +int ntreeTexTagAnimated(bNodeTree *ntree) +{ + bNode *node; + + if(ntree==NULL) return 0; + + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type==TEX_NODE_CURVE_TIME) { + NodeTagChanged(ntree, node); + return 1; + } + else if(node->type==NODE_GROUP) { + if( ntreeTexTagAnimated((bNodeTree *)node->id) ) { + return 1; + } + } + } + + return 0; +} + +bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree) +{ + bNodeTreeExec *exec; + bNode *node; + + /* XXX hack: prevent exec data from being generated twice. + * this should be handled by the renderer! + */ + if (ntree->execdata) + return ntree->execdata; + + /* common base initialization */ + exec = ntree_exec_begin(ntree); + + /* allocate the thread stack listbase array */ + exec->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array"); + + for(node= exec->nodetree->nodes.first; node; node= node->next) + node->need_exec= 1; + + /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, + * which only store the ntree pointer. Should be fixed at some point! + */ + ntree->execdata = exec; + + return exec; +} + +/* free texture delegates */ +static void tex_free_delegates(bNodeTreeExec *exec) +{ + bNodeThreadStack *nts; + bNodeStack *ns; + int th, a; + + for(th=0; th<BLENDER_MAX_THREADS; th++) + for(nts=exec->threadstack[th].first; nts; nts=nts->next) + for(ns= nts->stack, a=0; a<exec->stacksize; a++, ns++) + if(ns->data && !ns->is_copy) + MEM_freeN(ns->data); +} + +void ntreeTexEndExecTree(bNodeTreeExec *exec) +{ + if(exec) { + bNodeTree *ntree= exec->nodetree; + bNodeThreadStack *nts; + int a; + + if(exec->threadstack) { + tex_free_delegates(exec); + + for(a=0; a<BLENDER_MAX_THREADS; a++) { + for(nts=exec->threadstack[a].first; nts; nts=nts->next) + if (nts->stack) MEM_freeN(nts->stack); + BLI_freelistN(&exec->threadstack[a]); + } + + MEM_freeN(exec->threadstack); + exec->threadstack= NULL; + } + + ntree_exec_end(exec); + + /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + ntree->execdata = NULL; + } +} + +int ntreeTexExecTree( + bNodeTree *nodes, + TexResult *texres, + float *co, + float *dxt, float *dyt, + int osatex, + short thread, + Tex *UNUSED(tex), + short which_output, + int cfra, + int preview, + ShadeInput *shi, + MTex *mtex +){ + TexCallData data; + float *nor= texres->nor; + int retval = TEX_INT; + bNodeThreadStack *nts = NULL; + bNodeTreeExec *exec= nodes->execdata; + + data.co = co; + data.dxt = dxt; + data.dyt = dyt; + data.osatex = osatex; + data.target = texres; + data.do_preview = preview; + data.thread = thread; + data.which_output = which_output; + data.cfra= cfra; + data.mtex= mtex; + data.shi= shi; + + if (!exec) + exec = ntreeTexBeginExecTree(nodes); + + nts= ntreeGetThreadStack(exec, thread); + ntreeExecThreadNodes(exec, nts, &data, thread); + ntreeReleaseThreadStack(nts); + + if(texres->nor) retval |= TEX_NOR; + retval |= TEX_RGB; + /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set + however, the texture code checks this for other reasons (namely, a normal is required for material) */ + texres->nor= nor; + + return retval; +} diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c new file mode 100644 index 00000000000..5aedd8681ab --- /dev/null +++ b/source/blender/nodes/texture/node_texture_util.c @@ -0,0 +1,172 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/node_texture_util.c + * \ingroup nodes + */ + + +/* + HOW TEXTURE NODES WORK + + In contrast to Shader nodes, which place a color into the output + stack when executed, Texture nodes place a TexDelegate* there. To + obtain a color value from this, a node further up the chain reads + the TexDelegate* from its input stack, and uses tex_call_delegate to + retrieve the color from the delegate. + + comments: (ton) + + This system needs recode, a node system should rely on the stack, and + callbacks for nodes only should evaluate own node, not recursively go + over other previous ones. +*/ + +#include <assert.h> +#include "node_texture_util.h" + +#define PREV_RES 128 /* default preview resolution */ + +static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread) +{ + if(dg->node->need_exec) { + dg->fn(out, params, dg->node, dg->in, thread); + + if(dg->cdata->do_preview) + tex_do_preview(dg->node, params->previewco, out); + } +} + +static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread) +{ + TexDelegate *dg = in->data; + if(dg) { + tex_call_delegate(dg, in->vec, params, thread); + + if(in->hasoutput && in->sockettype == SOCK_FLOAT) + in->vec[1] = in->vec[2] = in->vec[0]; + } + memcpy(out, in->vec, sz * sizeof(float)); +} + +void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread) +{ + tex_input(out, 3, in, params, thread); +} + +void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread) +{ + tex_input(out, 4, in, params, thread); + + if(in->hasoutput && in->sockettype == SOCK_FLOAT) + { + out[1] = out[2] = out[0]; + out[3] = 1; + } + + if(in->hasoutput && in->sockettype == SOCK_VECTOR) { + out[0] = out[0] * .5f + .5f; + out[1] = out[1] * .5f + .5f; + out[2] = out[2] * .5f + .5f; + out[3] = 1; + } +} + +float tex_input_value(bNodeStack *in, TexParams *params, short thread) +{ + float out[4]; + tex_input_vec(out, in, params, thread); + return out[0]; +} + +void params_from_cdata(TexParams *out, TexCallData *in) +{ + out->co = in->co; + out->dxt = in->dxt; + out->dyt = in->dyt; + out->previewco = in->co; + out->osatex = in->osatex; + out->cfra = in->cfra; + out->shi = in->shi; + out->mtex = in->mtex; +} + +void tex_do_preview(bNode *node, float *co, float *col) +{ + bNodePreview *preview= node->preview; + + if(preview) { + int xs= ((co[0] + 1.0f)*0.5f)*preview->xsize; + int ys= ((co[1] + 1.0f)*0.5f)*preview->ysize; + + nodeAddToPreview(node, col, xs, ys, 0); /* 0 = no color management */ + } +} + +void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata) +{ + TexDelegate *dg; + if(!out->data) + /* Freed in tex_end_exec (node.c) */ + dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate"); + else + dg = out->data; + + dg->cdata= cdata; + dg->fn = texfn; + dg->node = node; + memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack*)); + dg->type = out->sockettype; +} + +void ntreeTexCheckCyclics(struct bNodeTree *ntree) +{ + bNode *node; + for(node= ntree->nodes.first; node; node= node->next) { + + if(node->type == TEX_NODE_TEXTURE && node->id) + { + /* custom2 stops the node from rendering */ + if(node->custom1) { + node->custom2 = 1; + node->custom1 = 0; + } else { + Tex *tex = (Tex *)node->id; + + node->custom2 = 0; + + node->custom1 = 1; + if(tex->use_nodes && tex->nodetree) { + ntreeTexCheckCyclics(tex->nodetree); + } + node->custom1 = 0; + } + } + + } +} diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h new file mode 100644 index 00000000000..867b4142052 --- /dev/null +++ b/source/blender/nodes/texture/node_texture_util.h @@ -0,0 +1,123 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/node_texture_util.h + * \ingroup nodes + */ + + +#ifndef NODE_TEXTURE_UTIL_H_ +#define NODE_TEXTURE_UTIL_H_ + +#include <math.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_color_types.h" +#include "DNA_ipo_types.h" +#include "DNA_ID.h" +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_texture_types.h" + +#include "BKE_blender.h" +#include "BKE_colortools.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_node.h" +#include "BKE_texture.h" + +#include "BKE_library.h" + +#include "node_util.h" + +#include "BLI_math.h" +#include "BLI_blenlib.h" +#include "BLI_rand.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "IMB_imbuf_types.h" +#include "IMB_imbuf.h" + +#include "RE_pipeline.h" +#include "RE_shader_ext.h" + +typedef struct TexCallData { + TexResult *target; + float *co; + float *dxt, *dyt; + int osatex; + char do_preview; + short thread; + short which_output; + int cfra; + + ShadeInput *shi; + MTex *mtex; +} TexCallData; + +typedef struct TexParams { + float *co; + float *dxt, *dyt; + float *previewco; + int cfra; + int osatex; + + /* optional. we don't really want these here, but image + textures need to do mapping & color correction */ + ShadeInput *shi; + MTex *mtex; +} TexParams; + +typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread); + +typedef struct TexDelegate { + TexCallData *cdata; + TexFn fn; + bNode *node; + bNodeStack *in[MAX_SOCKET]; + int type; +} TexDelegate; + +void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread); +void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread); +float tex_input_value(bNodeStack *in, TexParams *params, short thread); + +void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data); +void tex_do_preview(bNode *node, float *coord, float *col); + +void params_from_cdata(TexParams *out, TexCallData *in); + +#endif diff --git a/source/blender/nodes/texture/nodes/node_texture_at.c b/source/blender/nodes/texture/nodes/node_texture_at.c new file mode 100644 index 00000000000..f3275f2bcdf --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_at.c @@ -0,0 +1,72 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): R Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_at.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Texture" }, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + TexParams np = *p; + float new_co[3]; + np.co = new_co; + + tex_input_vec(new_co, in[1], p, thread); + tex_input_rgba(out, in[0], &np, thread); +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_at(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT, 0); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 140, 100, 320); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c new file mode 100644 index 00000000000..060ed791871 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c @@ -0,0 +1,134 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_bricks.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +#include <math.h> + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f }, + { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f }, + { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_FLOAT, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + node->custom3 = 0.5; /* offset */ + node->custom4 = 1.0; /* squash */ +} + +static float noise(int n) /* fast integer noise */ +{ + int nn; + n = (n >> 13) ^ n; + nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff; + return 0.5f * ((float)nn / 1073741824.0f); +} + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + float *co = p->co; + + float x = co[0]; + float y = co[1]; + + int bricknum, rownum; + float offset = 0; + float ins_x, ins_y; + float tint; + + float bricks1[4]; + float bricks2[4]; + float mortar[4]; + + float mortar_thickness = tex_input_value(in[3], p, thread); + float bias = tex_input_value(in[4], p, thread); + float brick_width = tex_input_value(in[5], p, thread); + float row_height = tex_input_value(in[6], p, thread); + + tex_input_rgba(bricks1, in[0], p, thread); + tex_input_rgba(bricks2, in[1], p, thread); + tex_input_rgba(mortar, in[2], p, thread); + + rownum = (int)floor(y / row_height); + + if( node->custom1 && node->custom2 ) { + brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */ + offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */ + } + + bricknum = (int)floor((x+offset) / brick_width); + + ins_x = (x+offset) - brick_width*bricknum; + ins_y = y - row_height*rownum; + + tint = noise((rownum << 16) + (bricknum & 0xFFFF)) + bias; + CLAMP(tint,0.0f,1.0f); + + if( ins_x < mortar_thickness || ins_y < mortar_thickness || + ins_x > (brick_width - mortar_thickness) || + ins_y > (row_height - mortar_thickness) ) { + QUATCOPY( out, mortar ); + } else { + QUATCOPY( out, bricks1 ); + ramp_blend( MA_RAMP_BLEND, out, out+1, out+2, tint, bricks2 ); + } +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_bricks(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 150, 60, 150); + node_type_init(&ntype, init); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c new file mode 100644 index 00000000000..916ee80d66b --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_checker.c @@ -0,0 +1,83 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_checker.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" +#include <math.h> + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color1", 1.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_RGBA, 1, "Color2", 1.0f, 1.0f, 1.0f, 1.0f }, + { SOCK_FLOAT, 1, "Size", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float x = p->co[0]; + float y = p->co[1]; + float z = p->co[2]; + float sz = tex_input_value(in[2], p, thread); + + /* 0.00001 because of unit sized stuff */ + int xi = (int)fabs(floor(0.00001f + x / sz)); + int yi = (int)fabs(floor(0.00001f + y / sz)); + int zi = (int)fabs(floor(0.00001f + z / sz)); + + if( (xi % 2 == yi % 2) == (zi % 2) ) { + tex_input_rgba(out, in[0], p, thread); + } else { + tex_input_rgba(out, in[1], p, thread); + } +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_checker(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 100, 60, 150); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_common.c b/source/blender/nodes/texture/nodes/node_texture_common.c new file mode 100644 index 00000000000..cb5102bae4e --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_common.c @@ -0,0 +1,271 @@ +/* + * $Id: CMP_blur.c 35562 2011-03-15 20:10:32Z lukastoenne $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton, Alfredo de Greef, David Millan Escriva, + * Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_common.c + * \ingroup texnodes + */ + + +#include "DNA_node_types.h" + +#include "BKE_node.h" + +#include "node_texture_util.h" +#include "node_common.h" +#include "node_exec.h" + +static void copy_stack(bNodeStack *to, bNodeStack *from) +{ + if (to != from) { + copy_v4_v4(to->vec, from->vec); + to->data = from->data; + to->datatype = from->datatype; + + /* tag as copy to prevent freeing */ + to->is_copy = 1; + } +} + +/**** GROUP ****/ + +static void *group_initexec(bNode *node) +{ + bNodeTree *ngroup= (bNodeTree*)node->id; + void *exec; + + /* initialize the internal node tree execution */ + exec = ntreeTexBeginExecTree(ngroup); + + return exec; +} + +static void group_freeexec(bNode *UNUSED(node), void *nodedata) +{ + bNodeTreeExec*gexec= (bNodeTreeExec*)nodedata; + + ntreeTexEndExecTree(gexec); +} + +/* Copy inputs to the internal stack. + * This is a shallow copy, no buffers are duplicated here! + */ +static void group_copy_inputs(bNode *node, bNodeStack **in, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + copy_stack(ns, in[a]); + } + } +} + +/* Copy internal results to the external outputs. + */ +static void group_copy_outputs(bNode *node, bNodeStack **out, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + copy_stack(out[a], ns); + } + } +} + +static void group_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + group_copy_inputs(node, in, nts->stack); + ntreeExecThreadNodes(exec, nts, data, thread); + group_copy_outputs(node, out, nts->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_tex_group(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_GROUP, "Group", NODE_CLASS_GROUP, NODE_OPTIONS|NODE_CONST_OUTPUT); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_group_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_group_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, group_execute); + + nodeRegisterType(lb, &ntype); +} + + +/**** FOR LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void forloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + int iterations= (int)in[0]->vec[0]; + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + /* "Iteration" socket */ + sock = exec->nodetree->inputs.first; + ns = node_get_socket_stack(nts->stack, sock); + +// group_copy_inputs(node, in, nts->stack); + for (iteration=0; iteration < iterations; ++iteration) { + /* first input contains current iteration counter */ + ns->vec[0] = (float)iteration; + ns->vec[1]=ns->vec[2]=ns->vec[3] = 0.0f; + +// if (iteration > 0) +// loop_init_iteration(exec->nodetree, nts->stack); +// ntreeExecThreadNodes(exec, nts, data, thread); + } +// loop_copy_outputs(node, in, out, exec->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_tex_forloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_FORLOOP, "For", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_forloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_forloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_forloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, forloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif + +/**** WHILE LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void whileloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + int condition= (in[0]->vec[0] > 0.0f); + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + /* "Condition" socket */ + sock = exec->nodetree->outputs.first; + ns = node_get_socket_stack(nts->stack, sock); + + iteration = 0; +// group_copy_inputs(node, in, nts->stack); + while (condition && iteration < node->custom1) { +// if (iteration > 0) +// loop_init_iteration(exec->nodetree, nts->stack); +// ntreeExecThreadNodes(exec, nts, data, thread); + + condition = (ns->vec[0] > 0.0f); + ++iteration; + } +// loop_copy_outputs(node, in, out, exec->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_tex_whileloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_WHILELOOP, "While", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_whileloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_whileloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_whileloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, whileloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif diff --git a/source/blender/nodes/texture/nodes/node_texture_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c new file mode 100644 index 00000000000..a11769173a3 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_compose.c @@ -0,0 +1,71 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_compose.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + int i; + for(i = 0; i < 4; i++) + out[i] = tex_input_value(in[i], p, thread); +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_compose(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_COMPOSE, "Compose RGBA", NODE_CLASS_OP_COLOR, 0); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 100, 60, 150); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c new file mode 100644 index 00000000000..b2d9cecc164 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_coord.c @@ -0,0 +1,65 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mathias Panzenböck (panzi) <grosser.meister.morti@gmx.net>. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_coord.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate outputs[]= { + { SOCK_VECTOR, 0, "Coordinates" }, + { -1, 0, "" } +}; + +static void vectorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **UNUSED(in), short UNUSED(thread)) +{ + out[0] = p->co[0]; + out[1] = p->co[1]; + out[2] = p->co[2]; +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &vectorfn, data); +} + +void register_node_type_tex_coord(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, outputs); + node_type_size(&ntype, 120, 110, 160); + node_type_storage(&ntype, "node_coord", NULL, NULL); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c new file mode 100644 index 00000000000..af6d880cc18 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_curves.c @@ -0,0 +1,127 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_curves.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +/* **************** CURVE Time ******************** */ + +/* custom1 = sfra, custom2 = efra */ +static bNodeSocketTemplate time_outputs[]= { + { SOCK_FLOAT, 0, "Value" }, + { -1, 0, "" } +}; + +static void time_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread)) +{ + /* stack order output: fac */ + float fac= 0.0f; + + if(node->custom1 < node->custom2) + fac = (p->cfra - node->custom1)/(float)(node->custom2-node->custom1); + + fac = curvemapping_evaluateF(node->storage, 0, fac); + out[0] = CLAMPIS(fac, 0.0f, 1.0f); +} + +static void time_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &time_colorfn, data); +} + + +static void time_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + node->custom1= 1; + node->custom2= 250; + node->storage= curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); +} + +void register_node_type_tex_curve_time(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_CURVE_TIME, "Time", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, time_outputs); + node_type_size(&ntype, 140, 100, 320); + node_type_init(&ntype, time_init); + node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); + node_type_exec(&ntype, time_exec); + + nodeRegisterType(lb, &ntype); +} + +/* **************** CURVE RGB ******************** */ +static bNodeSocketTemplate rgb_inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate rgb_outputs[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void rgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + float cin[4]; + tex_input_rgba(cin, in[0], p, thread); + + curvemapping_evaluateRGBF(node->storage, out, cin); + out[3] = cin[3]; +} + +static void rgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &rgb_colorfn, data); +} + +static void rgb_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); +} + +void register_node_type_tex_curve_rgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, rgb_inputs, rgb_outputs); + node_type_size(&ntype, 200, 140, 320); + node_type_init(&ntype, rgb_init); + node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); + node_type_exec(&ntype, rgb_exec); + + nodeRegisterType(lb, &ntype); +} + diff --git a/source/blender/nodes/texture/nodes/node_texture_decompose.c b/source/blender/nodes/texture/nodes/node_texture_decompose.c new file mode 100644 index 00000000000..312765f866e --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_decompose.c @@ -0,0 +1,92 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_decompose.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" +#include <math.h> + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_FLOAT, 0, "Red" }, + { SOCK_FLOAT, 0, "Green" }, + { SOCK_FLOAT, 0, "Blue" }, + { SOCK_FLOAT, 0, "Alpha" }, + { -1, 0, "" } +}; + +static void valuefn_r(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + tex_input_rgba(out, in[0], p, thread); + *out = out[0]; +} + +static void valuefn_g(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + tex_input_rgba(out, in[0], p, thread); + *out = out[1]; +} + +static void valuefn_b(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + tex_input_rgba(out, in[0], p, thread); + *out = out[2]; +} + +static void valuefn_a(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + tex_input_rgba(out, in[0], p, thread); + *out = out[3]; +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &valuefn_r, data); + tex_output(node, in, out[1], &valuefn_g, data); + tex_output(node, in, out[2], &valuefn_b, data); + tex_output(node, in, out[3], &valuefn_a, data); +} + +void register_node_type_tex_decompose(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_DECOMPOSE, "Decompose RGBA", NODE_CLASS_OP_COLOR, 0); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 100, 60, 150); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c new file mode 100644 index 00000000000..fe524baaa96 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_distance.c @@ -0,0 +1,76 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mathias Panzenböck (panzi) <grosser.meister.morti@gmx.net>. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_distance.c + * \ingroup texnodes + */ + + +#include <math.h> +#include "BLI_math.h" +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_VECTOR, 1, "Coordinate 1", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { SOCK_VECTOR, 1, "Coordinate 2", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_FLOAT, 0, "Value" }, + { -1, 0, "" } +}; + +static void valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float co1[3], co2[3]; + + tex_input_vec(co1, in[0], p, thread); + tex_input_vec(co2, in[1], p, thread); + + *out = len_v3v3(co2, co1); +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &valuefn, data); +} + +void register_node_type_tex_distance(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 120, 110, 160); + node_type_storage(&ntype, "node_distance", NULL, NULL); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c new file mode 100644 index 00000000000..ebc2501cee3 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c @@ -0,0 +1,106 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_hueSatVal.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + + +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE }, + { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, + { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, + { SOCK_FLOAT, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac) +{ + if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) { + float col[3], hsv[3], mfac= 1.0f - fac; + + rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); + hsv[0]+= (hue - 0.5f); + if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f; + hsv[1]*= sat; + if(hsv[1]>1.0f) hsv[1]= 1.0f; else if(hsv[1]<0.0f) hsv[1]= 0.0f; + hsv[2]*= val; + if(hsv[2]>1.0f) hsv[2]= 1.0f; else if(hsv[2]<0.0f) hsv[2]= 0.0f; + hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); + + out[0]= mfac*in[0] + fac*col[0]; + out[1]= mfac*in[1] + fac*col[1]; + out[2]= mfac*in[2] + fac*col[2]; + } + else { + QUATCOPY(out, in); + } +} + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + float hue = tex_input_value(in[0], p, thread); + float sat = tex_input_value(in[1], p, thread); + float val = tex_input_value(in[2], p, thread); + float fac = tex_input_value(in[3], p, thread); + + float col[4]; + tex_input_rgba(col, in[4], p, thread); + + hue += 0.5f; /* [-.5, .5] -> [0, 1] */ + + do_hue_sat_fac(node, out, hue, sat, val, col, fac); + + out[3] = col[3]; +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_hue_sat(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 150, 80, 250); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c new file mode 100644 index 00000000000..1359cf4275f --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_image.c @@ -0,0 +1,112 @@ +/* + * $Id: TEX_image.c 36481 2011-05-04 11:42:25Z lukastoenne $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_image.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Image"}, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread)) +{ + float x = p->co[0]; + float y = p->co[1]; + Image *ima= (Image *)node->id; + ImageUser *iuser= (ImageUser *)node->storage; + + if( ima ) { + ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser); + if( ibuf ) { + float xsize, ysize; + float xoff, yoff; + int px, py; + + float *result; + + xsize = ibuf->x / 2; + ysize = ibuf->y / 2; + xoff = yoff = -1; + + px = (int)( (x-xoff) * xsize ); + py = (int)( (y-yoff) * ysize ); + + if( (!xsize) || (!ysize) ) return; + + if( !ibuf->rect_float ) { + BLI_lock_thread(LOCK_IMAGE); + if( !ibuf->rect_float ) + IMB_float_from_rect(ibuf); + BLI_unlock_thread(LOCK_IMAGE); + } + + while( px < 0 ) px += ibuf->x; + while( py < 0 ) py += ibuf->y; + while( px >= ibuf->x ) px -= ibuf->x; + while( py >= ibuf->y ) py -= ibuf->y; + + result = ibuf->rect_float + py*ibuf->x*4 + px*4; + QUATCOPY( out, result ); + } + } +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user"); + node->storage= iuser; + iuser->sfra= 1; + iuser->fie_ima= 2; + iuser->ok= 1; +} + +void register_node_type_tex_image(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, outputs); + node_type_size(&ntype, 120, 80, 300); + node_type_init(&ntype, init); + node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c new file mode 100644 index 00000000000..8ba4f292fec --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_invert.c @@ -0,0 +1,78 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_invert.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +/* **************** INVERT ******************** */ +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float col[4]; + + tex_input_rgba(col, in[0], p, thread); + + col[0] = 1.0f - col[0]; + col[1] = 1.0f - col[1]; + col[2] = 1.0f - col[2]; + + VECCOPY(out, col); + out[3] = col[3]; +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_invert(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 90, 80, 100); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} + diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c new file mode 100644 index 00000000000..182bc37978f --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_math.c @@ -0,0 +1,201 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_math.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + + +/* **************** SCALAR MATH ******************** */ +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_FLOAT, 0, "Value"}, + { -1, 0, "" } +}; + +static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + float in0 = tex_input_value(in[0], p, thread); + float in1 = tex_input_value(in[1], p, thread); + + switch(node->custom1){ + + case 0: /* Add */ + *out= in0 + in1; + break; + case 1: /* Subtract */ + *out= in0 - in1; + break; + case 2: /* Multiply */ + *out= in0 * in1; + break; + case 3: /* Divide */ + { + if(in1==0) /* We don't want to divide by zero. */ + *out= 0.0; + else + *out= in0 / in1; + } + break; + case 4: /* Sine */ + { + *out= sin(in0); + } + break; + case 5: /* Cosine */ + { + *out= cos(in0); + } + break; + case 6: /* Tangent */ + { + *out= tan(in0); + } + break; + case 7: /* Arc-Sine */ + { + /* Can't do the impossible... */ + if( in0 <= 1 && in0 >= -1 ) + *out= asin(in0); + else + *out= 0.0; + } + break; + case 8: /* Arc-Cosine */ + { + /* Can't do the impossible... */ + if( in0 <= 1 && in0 >= -1 ) + *out= acos(in0); + else + *out= 0.0; + } + break; + case 9: /* Arc-Tangent */ + { + *out= atan(in0); + } + break; + case 10: /* Power */ + { + /* Only raise negative numbers by full integers */ + if( in0 >= 0 ) { + out[0]= pow(in0, in1); + } else { + float y_mod_1 = fmod(in1, 1); + if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) { + *out = pow(in0, floor(in1 + 0.5f)); + } else { + *out = 0.0; + } + } + } + break; + case 11: /* Logarithm */ + { + /* Don't want any imaginary numbers... */ + if( in0 > 0 && in1 > 0 ) + *out= log(in0) / log(in1); + else + *out= 0.0; + } + break; + case 12: /* Minimum */ + { + if( in0 < in1 ) + *out= in0; + else + *out= in1; + } + break; + case 13: /* Maximum */ + { + if( in0 > in1 ) + *out= in0; + else + *out= in1; + } + break; + case 14: /* Round */ + { + *out= (in0<0)?(int)(in0 - 0.5f):(int)(in0 + 0.5f); + } + break; + + case 15: /* Less Than */ + { + if( in0 < in1 ) + *out= 1.0f; + else + *out= 0.0f; + } + break; + + case 16: /* Greater Than */ + { + if( in0 > in1 ) + *out= 1.0f; + else + *out= 0.0f; + } + break; + + default: + fprintf(stderr, + "%s:%d: unhandeld value in switch statement: %d\n", + __FILE__, __LINE__, node->custom1); + } +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &valuefn, data); +} + +void register_node_type_tex_math(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 120, 110, 160); + node_type_label(&ntype, node_math_label); + node_type_storage(&ntype, "node_math", NULL, NULL); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} + diff --git a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c new file mode 100644 index 00000000000..8baac682b18 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c @@ -0,0 +1,79 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_mixRgb.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +/* **************** MIX RGB ******************** */ +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Factor", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, + { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f }, + { SOCK_RGBA , 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + float fac = tex_input_value(in[0], p, thread); + float col1[4], col2[4]; + + tex_input_rgba(col1, in[1], p, thread); + tex_input_rgba(col2, in[2], p, thread); + + CLAMP(fac, 0.0f, 1.0f); + + QUATCOPY(out, col1); + ramp_blend(node->custom1, out, out+1, out+2, fac, col2); +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_mix_rgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 100, 60, 150); + node_type_label(&ntype, node_blend_label); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c new file mode 100644 index 00000000000..c321f5738a1 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_output.c @@ -0,0 +1,173 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_output.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +/* **************** COMPOSITE ******************** */ +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION}, + { -1, 0, "" } +}; + +/* applies to render pipeline */ +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out)) +{ + TexCallData *cdata = (TexCallData *)data; + TexResult *target = cdata->target; + + if(cdata->do_preview) { + TexParams params; + params_from_cdata(¶ms, cdata); + + if(in[1] && in[1]->hasinput && !in[0]->hasinput) + tex_input_rgba(&target->tr, in[1], ¶ms, cdata->thread); + else + tex_input_rgba(&target->tr, in[0], ¶ms, cdata->thread); + tex_do_preview(node, params.co, &target->tr); + } + else { + /* 0 means don't care, so just use first */ + if(cdata->which_output == node->custom1 || (cdata->which_output == 0 && node->custom1 == 1)) { + TexParams params; + params_from_cdata(¶ms, cdata); + + tex_input_rgba(&target->tr, in[0], ¶ms, cdata->thread); + + target->tin = (target->tr + target->tg + target->tb) / 3.0f; + target->talpha = 1; + + if(target->nor) { + if(in[1] && in[1]->hasinput) + tex_input_vec(target->nor, in[1], ¶ms, cdata->thread); + else + target->nor = NULL; + } + } + } +} + +static void unique_name(bNode *node) +{ + TexNodeOutput *tno = (TexNodeOutput *)node->storage; + char *new_name = NULL; + int new_len = 0; + int suffix; + bNode *i; + char *name = tno->name; + + i = node; + while(i->prev) i = i->prev; + for(; i; i=i->next) { + if( + i == node || + i->type != TEX_NODE_OUTPUT || + strcmp(name, ((TexNodeOutput*)(i->storage))->name) + ) + continue; + + if(!new_name) { + int len = strlen(name); + if(len >= 4 && sscanf(name + len - 4, ".%03d", &suffix) == 1) { + new_len = len; + } else { + suffix = 0; + new_len = len + 4; + if(new_len > 31) + new_len = 31; + } + + new_name = MEM_mallocN(new_len + 1, "new_name"); + strcpy(new_name, name); + name = new_name; + } + sprintf(new_name + new_len - 4, ".%03d", ++suffix); + } + + if(new_name) { + strcpy(tno->name, new_name); + MEM_freeN(new_name); + } +} + +static void assign_index(struct bNode *node) +{ + bNode *tnode; + int index = 1; + + tnode = node; + while(tnode->prev) + tnode = tnode->prev; + + check_index: + for(; tnode; tnode= tnode->next) + if(tnode->type == TEX_NODE_OUTPUT && tnode != node) + if(tnode->custom1 == index) { + index ++; + goto check_index; + } + + node->custom1 = index; +} + +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + TexNodeOutput *tno = MEM_callocN(sizeof(TexNodeOutput), "TEX_output"); + node->storage= tno; + + strcpy(tno->name, "Default"); + unique_name(node); + assign_index(node); +} + +static void copy(bNode *orig, bNode *new) +{ + node_copy_standard_storage(orig, new); + unique_name(new); + assign_index(new); +} + +void register_node_type_tex_output(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, NULL); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, init); + node_type_storage(&ntype, "TexNodeOutput", node_free_standard_storage, copy); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c new file mode 100644 index 00000000000..8b4c25d85c9 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_proc.c @@ -0,0 +1,326 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_proc.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +#include "RE_shader_ext.h" + +/* + In this file: wrappers to use procedural textures as nodes +*/ + + +static bNodeSocketTemplate outputs_both[]= { + { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs_color_only[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +/* Inputs common to all, #defined because nodes will need their own inputs too */ +#define I 2 /* count */ +#define COMMON_INPUTS \ + { SOCK_RGBA, 1, "Color 1", 0.0f, 0.0f, 0.0f, 1.0f }, \ + { SOCK_RGBA, 1, "Color 2", 1.0f, 1.0f, 1.0f, 1.0f } + +/* Calls multitex and copies the result to the outputs. Called by xxx_exec, which handles inputs. */ +static void do_proc(float *result, TexParams *p, float *col1, float *col2, char is_normal, Tex *tex, short thread) +{ + TexResult texres; + int textype; + + if(is_normal) { + texres.nor = result; + } + else + texres.nor = NULL; + + textype = multitex_nodes(tex, p->co, p->dxt, p->dyt, p->osatex, + &texres, thread, 0, p->shi, p->mtex); + + if(is_normal) + return; + + if(textype & TEX_RGB) { + QUATCOPY(result, &texres.tr); + } + else { + QUATCOPY(result, col1); + ramp_blend(MA_RAMP_BLEND, result, result+1, result+2, texres.tin, col2); + } +} + +typedef void (*MapFn) (Tex *tex, bNodeStack **in, TexParams *p, short thread); + +static void texfn( + float *result, + TexParams *p, + bNode *node, + bNodeStack **in, + char is_normal, + MapFn map_inputs, + short thread) +{ + Tex tex = *((Tex*)(node->storage)); + float col1[4], col2[4]; + tex_input_rgba(col1, in[0], p, thread); + tex_input_rgba(col2, in[1], p, thread); + + map_inputs(&tex, in, p, thread); + + do_proc(result, p, col1, col2, is_normal, &tex, thread); +} + +static int count_outputs(bNode *node) +{ + bNodeSocket *sock; + int num = 0; + for(sock= node->outputs.first; sock; sock= sock->next) { + num++; + } + return num; +} + +/* Boilerplate generators */ + +#define ProcNoInputs(name) \ + static void name##_map_inputs(Tex *UNUSED(tex), bNodeStack **UNUSED(in), TexParams *UNUSED(p), short UNUSED(thread)) \ + {} + +#define ProcDef(name) \ + static void name##_colorfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \ + { \ + texfn(result, p, node, in, 0, &name##_map_inputs, thread); \ + } \ + static void name##_normalfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \ + { \ + texfn(result, p, node, in, 1, &name##_map_inputs, thread); \ + } \ + static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \ + { \ + int outs = count_outputs(node); \ + if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn, data); \ + if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn, data); \ + } + + +/* --- VORONOI -- */ +static bNodeSocketTemplate voronoi_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "W1", 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "W2", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "W3", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "W4", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + + { SOCK_FLOAT, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.01f, 10.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 4.0f, PROP_UNSIGNED }, + + { -1, 0, "" } +}; +static void voronoi_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->vn_w1 = tex_input_value(in[I+0], p, thread); + tex->vn_w2 = tex_input_value(in[I+1], p, thread); + tex->vn_w3 = tex_input_value(in[I+2], p, thread); + tex->vn_w4 = tex_input_value(in[I+3], p, thread); + + tex->ns_outscale = tex_input_value(in[I+4], p, thread); + tex->noisesize = tex_input_value(in[I+5], p, thread); +} +ProcDef(voronoi) + +/* --- BLEND -- */ +static bNodeSocketTemplate blend_inputs[]= { + COMMON_INPUTS, + { -1, 0, "" } +}; +ProcNoInputs(blend) +ProcDef(blend) + +/* -- MAGIC -- */ +static bNodeSocketTemplate magic_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->turbul = tex_input_value(in[I+0], p, thread); +} +ProcDef(magic) + +/* --- MARBLE --- */ +static bNodeSocketTemplate marble_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->turbul = tex_input_value(in[I+1], p, thread); +} +ProcDef(marble) + +/* --- CLOUDS --- */ +static bNodeSocketTemplate clouds_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->noisesize = tex_input_value(in[I+0], p, thread); +} +ProcDef(clouds) + +/* --- DISTORTED NOISE --- */ +static bNodeSocketTemplate distnoise_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Distortion", 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->dist_amount = tex_input_value(in[I+1], p, thread); +} +ProcDef(distnoise) + +/* --- WOOD --- */ +static bNodeSocketTemplate wood_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->turbul = tex_input_value(in[I+1], p, thread); +} +ProcDef(wood) + +/* --- MUSGRAVE --- */ +static bNodeSocketTemplate musgrave_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "H", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Lacunarity", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Octaves", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 8.0f, PROP_UNSIGNED }, + + { SOCK_FLOAT, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->mg_H = tex_input_value(in[I+0], p, thread); + tex->mg_lacunarity = tex_input_value(in[I+1], p, thread); + tex->mg_octaves = tex_input_value(in[I+2], p, thread); + tex->ns_outscale = tex_input_value(in[I+3], p, thread); + tex->noisesize = tex_input_value(in[I+4], p, thread); +} +ProcDef(musgrave) + +/* --- NOISE --- */ +static bNodeSocketTemplate noise_inputs[]= { + COMMON_INPUTS, + { -1, 0, "" } +}; +ProcNoInputs(noise) +ProcDef(noise) + +/* --- STUCCI --- */ +static bNodeSocketTemplate stucci_inputs[]= { + COMMON_INPUTS, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, + { -1, 0, "" } +}; +static void stucci_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) +{ + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->turbul = tex_input_value(in[I+1], p, thread); +} +ProcDef(stucci) + +/* --- */ + +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + Tex *tex = MEM_callocN(sizeof(Tex), "Tex"); + node->storage= tex; + + default_tex(tex); + tex->type = node->type - TEX_NODE_PROC; + + if(tex->type == TEX_WOOD) + tex->stype = TEX_BANDNOISE; + +} + +/* Node type definitions */ +#define TexDef(TEXTYPE, outputs, name, Name) \ +void register_node_type_tex_proc_##name(ListBase *lb) \ +{ \ + static bNodeType ntype; \ + \ + node_type_base(&ntype, TEX_NODE_PROC+TEXTYPE, Name, NODE_CLASS_TEXTURE, NODE_PREVIEW|NODE_OPTIONS); \ + node_type_socket_templates(&ntype, name##_inputs, outputs); \ + node_type_size(&ntype, 140, 80, 140); \ + node_type_init(&ntype, init); \ + node_type_storage(&ntype, "Tex", node_free_standard_storage, node_copy_standard_storage); \ + node_type_exec(&ntype, name##_exec); \ + \ + nodeRegisterType(lb, &ntype); \ +} + +#define C outputs_color_only +#define CV outputs_both + +TexDef(TEX_VORONOI, CV, voronoi, "Voronoi" ) +TexDef(TEX_BLEND, C, blend, "Blend" ) +TexDef(TEX_MAGIC, C, magic, "Magic" ) +TexDef(TEX_MARBLE, CV, marble, "Marble" ) +TexDef(TEX_CLOUDS, CV, clouds, "Clouds" ) +TexDef(TEX_WOOD, CV, wood, "Wood" ) +TexDef(TEX_MUSGRAVE, CV, musgrave, "Musgrave" ) +TexDef(TEX_NOISE, C, noise, "Noise" ) +TexDef(TEX_STUCCI, CV, stucci, "Stucci" ) +TexDef(TEX_DISTNOISE, CV, distnoise, "Distorted Noise" ) diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c new file mode 100644 index 00000000000..a788b9cbbde --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c @@ -0,0 +1,109 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_rotate.c + * \ingroup texnodes + */ + + +#include <math.h> + +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void rotate(float new_co[3], float a, float ax[3], float co[3]) +{ + float para[3]; + float perp[3]; + float cp[3]; + + float cos_a = cos(a * (float)(2*M_PI)); + float sin_a = sin(a * (float)(2*M_PI)); + + // x' = xcosa + n(n.x)(1-cosa) + (x*n)sina + + mul_v3_v3fl(perp, co, cos_a); + mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a)); + + cross_v3_v3v3(cp, ax, co); + mul_v3_fl(cp, sin_a); + + new_co[0] = para[0] + perp[0] + cp[0]; + new_co[1] = para[1] + perp[1] + cp[1]; + new_co[2] = para[2] + perp[2] + cp[2]; +} + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float new_co[3], new_dxt[3], new_dyt[3], a, ax[3]; + + a= tex_input_value(in[1], p, thread); + tex_input_vec(ax, in[2], p, thread); + + rotate(new_co, a, ax, p->co); + if (p->osatex) { + rotate(new_dxt, a, ax, p->dxt); + rotate(new_dyt, a, ax, p->dyt); + } + + { + TexParams np = *p; + np.co = new_co; + np.dxt = new_dxt; + np.dyt = new_dyt; + tex_input_rgba(out, in[0], &np, thread); + } +} +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_rotate(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 140, 100, 320); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_scale.c b/source/blender/nodes/texture/nodes/node_texture_scale.c new file mode 100644 index 00000000000..136dde0d52f --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_scale.c @@ -0,0 +1,82 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_scale.c + * \ingroup texnodes + */ + + +#include <math.h> +#include "node_texture_util.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 0.0f, -10.0f, 10.0f, PROP_FACTOR }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float scale[3], new_co[3], new_dxt[3], new_dyt[3]; + TexParams np = *p; + + np.co = new_co; + np.dxt = new_dxt; + np.dyt = new_dyt; + + tex_input_vec(scale, in[1], p, thread); + + mul_v3_v3v3(new_co, p->co, scale); + if (p->osatex) { + mul_v3_v3v3(new_dxt, p->dxt, scale); + mul_v3_v3v3(new_dyt, p->dyt, scale); + } + + tex_input_rgba(out, in[0], &np, thread); +} +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_scale(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_SCALE, "Scale", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 90, 80, 100); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c new file mode 100644 index 00000000000..10b9b8979f8 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -0,0 +1,103 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_texture.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +#include "RE_shader_ext.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f }, + { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + Tex *nodetex = (Tex *)node->id; + static float red[] = {1,0,0,1}; + static float white[] = {1,1,1,1}; + float co[3], dxt[3], dyt[3]; + + copy_v3_v3(co, p->co); + copy_v3_v3(dxt, p->dxt); + copy_v3_v3(dyt, p->dyt); + + if(node->custom2 || node->need_exec==0) { + /* this node refers to its own texture tree! */ + QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ); + } + else if(nodetex) { + TexResult texres; + int textype; + float nor[] = {0,0,0}; + float col1[4], col2[4]; + + tex_input_rgba(col1, in[0], p, thread); + tex_input_rgba(col2, in[1], p, thread); + + texres.nor = nor; + textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, + &texres, thread, 0, p->shi, p->mtex); + + if(textype & TEX_RGB) { + QUATCOPY(out, &texres.tr); + } + else { + QUATCOPY(out, col1); + ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2); + } + } +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_texture(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 120, 80, 240); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_translate.c b/source/blender/nodes/texture/nodes/node_texture_translate.c new file mode 100644 index 00000000000..395404a9411 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_translate.c @@ -0,0 +1,78 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_translate.c + * \ingroup texnodes + */ + + +#include <math.h> +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_TRANSLATION }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float offset[3], new_co[3]; + TexParams np = *p; + np.co = new_co; + + tex_input_vec(offset, in[1], p, thread); + + new_co[0] = p->co[0] + offset[0]; + new_co[1] = p->co[1] + offset[1]; + new_co[2] = p->co[2] + offset[2]; + + tex_input_rgba(out, in[0], &np, thread); +} +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &colorfn, data); +} + +void register_node_type_tex_translate(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 90, 80, 100); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c new file mode 100644 index 00000000000..62b457bc862 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c @@ -0,0 +1,94 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Jucas. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_valToNor.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f, PROP_UNSIGNED }, + { -1, 0, "" } +}; + +static bNodeSocketTemplate outputs[]= { + { SOCK_VECTOR, 0, "Normal" }, + { -1, 0, "" } +}; + +static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float new_co[3]; + float *co = p->co; + + float nabla = tex_input_value(in[1], p, thread); + float val; + float nor[3]; + + TexParams np = *p; + np.co = new_co; + + val = tex_input_value(in[0], p, thread); + + new_co[0] = co[0] + nabla; + new_co[1] = co[1]; + new_co[2] = co[2]; + nor[0] = tex_input_value(in[0], &np, thread); + + new_co[0] = co[0]; + new_co[1] = co[1] + nabla; + nor[1] = tex_input_value(in[0], &np, thread); + + new_co[1] = co[1]; + new_co[2] = co[2] + nabla; + nor[2] = tex_input_value(in[0], &np, thread); + + out[0] = val-nor[0]; + out[1] = val-nor[1]; + out[2] = val-nor[2]; +} +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &normalfn, data); +} + +void register_node_type_tex_valtonor(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 90, 80, 100); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c new file mode 100644 index 00000000000..caca6fa97a4 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c @@ -0,0 +1,116 @@ +/* + * $Id: TEX_valToRgb.c 36593 2011-05-10 11:19:26Z lukastoenne $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_valToRgb.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" + +/* **************** VALTORGB ******************** */ +static bNodeSocketTemplate valtorgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { -1, 0, "" } +}; +static bNodeSocketTemplate valtorgb_out[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) +{ + if(node->storage) { + float fac = tex_input_value(in[0], p, thread); + + do_colorband(node->storage, fac, out); + } +} + +static void valtorgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &valtorgb_colorfn, data); +} + +static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ + node->storage = add_colorband(1); +} + +void register_node_type_tex_valtorgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out); + node_type_size(&ntype, 240, 200, 300); + node_type_init(&ntype, valtorgb_init); + node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); + node_type_exec(&ntype, valtorgb_exec); + + nodeRegisterType(lb, &ntype); +} + +/* **************** RGBTOBW ******************** */ +static bNodeSocketTemplate rgbtobw_in[]= { + { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; +static bNodeSocketTemplate rgbtobw_out[]= { + { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + + +static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) +{ + float cin[4]; + tex_input_rgba(cin, in[0], p, thread); + + *out = cin[0] * 0.35f + cin[1] * 0.45f + cin[2] * 0.2f; +} + +static void rgbtobw_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &rgbtobw_valuefn, data); +} + +void register_node_type_tex_rgbtobw(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out); + node_type_size(&ntype, 80, 40, 120); + node_type_exec(&ntype, rgbtobw_exec); + + nodeRegisterType(lb, &ntype); +} + diff --git a/source/blender/nodes/texture/nodes/node_texture_viewer.c b/source/blender/nodes/texture/nodes/node_texture_viewer.c new file mode 100644 index 00000000000..01734f56937 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_viewer.c @@ -0,0 +1,70 @@ +/* + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Robin Allen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_viewer.c + * \ingroup texnodes + */ + + +#include "node_texture_util.h" +#include "NOD_texture.h" +#include <math.h> + +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 1.0f, 0.0f, 0.0f, 1.0f }, + { -1, 0, "" } +}; +static bNodeSocketTemplate outputs[]= { + { -1, 0, "" } +}; + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out)) +{ + TexCallData *cdata = (TexCallData *)data; + + if(cdata->do_preview) { + TexParams params; + float col[4]; + params_from_cdata(¶ms, cdata); + + tex_input_rgba(col, in[0], ¶ms, cdata->thread); + tex_do_preview(node, params.previewco, col); + } +} + +void register_node_type_tex_viewer(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, TEX_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT, NODE_PREVIEW); + node_type_socket_templates(&ntype, inputs, outputs); + node_type_size(&ntype, 100, 60, 150); + node_type_exec(&ntype, exec); + + nodeRegisterType(lb, &ntype); +} |