diff options
author | Campbell Barton <campbell@blender.org> | 2022-05-11 06:37:10 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-05-11 06:40:09 +0300 |
commit | a652568570a5c86247966e7805740f190ee7e388 (patch) | |
tree | 5f19126bdf8aa9f621073f5413865627a59b98f8 /source/blender/nodes/texture | |
parent | 2fa2612b06d05c0ef4b3a78d2701cb53e1899d90 (diff) |
Cleanup: use 'num' / 'size' suffix instead of 'sz'
GPU code used `sz` as an abbreviation for size, as well as a few other
places. Use size where this represents a size in bytes, see: T85728.
Diffstat (limited to 'source/blender/nodes/texture')
-rw-r--r-- | source/blender/nodes/texture/node_texture_util.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c index 76208104a8c..248114f242a 100644 --- a/source/blender/nodes/texture/node_texture_util.c +++ b/source/blender/nodes/texture/node_texture_util.c @@ -49,7 +49,7 @@ static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, sh } } -static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread) +static void tex_input(float *out, int num, bNodeStack *in, TexParams *params, short thread) { TexDelegate *dg = in->data; if (dg) { @@ -59,7 +59,7 @@ static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, sho in->vec[1] = in->vec[2] = in->vec[0]; } } - memcpy(out, in->vec, sz * sizeof(float)); + memcpy(out, in->vec, num * sizeof(float)); } void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread) |